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Tricky-Loops wrote:Did you use a Madonna song straight from the 80ies? :lol:

(Of course, they had nearly the same waveforms and filters in the 80ies, so it shouldn't be too difficult to make 80-styled old school music with Hive, too, not only modern EDM!)

That said, some more - creative - waveforms could give Hive more flavor, not only the usual bread-and-butter sounds (yes, I know, you can modulate everything, but I'm a musician, not a modulator!). Really, I cannot hear the usual waveforms saw, sine, triangle, square (pulse), noise etc. anymore, why not add some really creative waveforms?

I'm still waiting for new features & improvements, then I might buy it next year. But I don't need just another bread-and-butter synth, it should have a special flavor (not only the 3 engines).
Yeah, i've been into old school synth programming lately. Mostly the 80s and 90s. :lol:

Right now for more complex sound i've been using synthmaster and electra2.

Btw Urs already confirm that he'll be adding tools to add custom waveform and that will make Hive much better.

I'm actually looking for bread-and-butter synth currently and Hive fits my requirement with the one page design.
Last edited by xamido on Sat Dec 27, 2014 4:59 pm, edited 1 time in total.
musisikamar.com

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I like the smoothy saw sounds of this synth. Overall the sound of this remind me some of 90' synths. So i decided to do my next series of True Trance Sounds in this beautiful new synth with a touch of old JP's sounding.

Just a quick demo of what it would be, 1 synth only! no external fx's or anything other just sounds as is:)!

VST & Hardware presets, FL Studio templates, samples and MIDI from NatLife & friends -www.natlifesounds.com

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ClubHo wrote:Is there a fine tune knob for each oscillator? :cry:

If not, can we put one where vibrato is and shift vibrato to the right.

Thanks.
:D
Last edited by Superkidmcsd on Sat Dec 27, 2014 5:53 pm, edited 2 times in total.

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xamido wrote: Btw Urs already confirm that he'll be adding tools to add custom waveform and that will make Hive much better.
Well, I don't think there'll be any kind of editor but I'm sure that adding more waveforms is the next logical step to make Hive more flexible.

As I said, we've experimented with PADsynth style waveforms that are somewhat similar to supersaw, but results weren't overly great. Yet.

I don't really want to add a random number of static waveforms. I'd much rather add a number of interesting, evolving textures to the main oscillators and maybe some interactions such as Sync to the Subs.

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Urs wrote:
xamido wrote: Btw Urs already confirm that he'll be adding tools to add custom waveform and that will make Hive much better.
Well, I don't think there'll be any kind of editor but I'm sure that adding more waveforms is the next logical step to make Hive more flexible.

As I said, we've experimented with PADsynth style waveforms that are somewhat similar to supersaw, but results weren't overly great. Yet.

I don't really want to add a random number of static waveforms. I'd much rather add a number of interesting, evolving textures to the main oscillators and maybe some interactions such as Sync to the Subs.
Any possibility for loading custom waveforms? Would be great because I have an ocean...err...folder of 40,000 wave forms (Galbanum Architecture 2010 etc.) and I don't know what to do with them... :hihi:

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ClubHo wrote:Is there a fine tune knob for each oscillator? :cry:
We deliberately did't put them there.

For single oscs, fine tune is done by the Detune knob.

2 oscillators or more on the same tune are pointless in Hive since you can get 16x unison with just one oscillator. When you however detune in intervals, there's not much use of fine tune anyway.

Detune on both oscillators works in opposite directions. left up right down or vice versa.

Sub oscs can be fine tuned by holding [shift] while dragging their tune knob.

Nevertheless, if for whatever reason someone still needs to fine tune an oscillator, one can route the Constant modulator onto Osc Tune in the ModMatrix.

So there's plenty of ways. The best way is however to think economic and forgo the need to fine tune. The 16x unison should reduce the need to waste two oscillators for a thick sound on a given pitch.

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Tricky-Loops wrote:I have an ocean...err...folder of 40,000 wave forms (Galbanum Architecture 2010 etc.) and I don't know what to do with them... :hihi:
I think Zebra3 will be our first synth with proper waveform import.

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Dear Urs,

could we please have a dedicated knob for the Pulse Width?
Controlling it in the ModMatrix using Constants is better than nothing but not very great Usability.

You wrote "Every parameter is accessible on a single page. No tabbing." [1]
and this is really a very good decision, unfortunatelly just the PW is not included and this stops the flow a bit.
As the Filter-panel is already tighter filled than the Oscillator-panel, maybe it is still possible to add a PW-Knob to the Oscillator-panel please?
It would be possible to dial up the sound faster without having to do it by workaround in the mod matrix.

[1] http://www.kvraudio.com/forum/viewtopic ... 3#p5923202
Last edited by jme-audio on Sat Dec 27, 2014 5:46 pm, edited 2 times in total.

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Here is a drumpatch for Hive, if anyone is interested. Thought some might enjoy playing around with it. Instructions within the preset browser in Hive. It's of the one note held down variety, and it tends to dance to its own beat. If you want predictable results, loop a clip in your DAW with it playing C0 - C2.

https://www.sendspace.com/file/b179xl

EDIT: haha, actually, with the modwheel all the way up and playing in the higher octaves you can go to a completely different place.
Last edited by tedlogan on Sat Dec 27, 2014 6:37 pm, edited 1 time in total.

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What I'm wondering is whilst Hive should be an easy-to-use synth - with a single page -, yet the modulation matrix and the sequencer is pretty complicated, you can literally modulate everything with everything which I don't need at all, it's kinda overkill for most sounds...

Furthermore, it would be easier if I could change the slope of the ADSR envelope in the amp settings, not via the modulation matrix...there are too many features out-sourced into the modulation matrix...

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Urs wrote: I don't really want to add a random number of static waveforms. I'd much rather add a number of interesting, evolving textures to the main oscillators and maybe some interactions such as Sync to the Subs.
Oh no, not sample playback! If it will be something like animated wavetable (with the possibility to modulate it by LFO or Env) - it would be great. But if it will be something like Padsynth (I mean the way it plays generated sound) that is non-controlled sample-playback in nature - it isn't good idea. Don't turn Hive to rompler.

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Urs wrote:
ClubHo wrote:Is there a fine tune knob for each oscillator? :cry:
We deliberately did't put them there.

For single oscs, fine tune is done by the Detune knob.

2 oscillators or more on the same tune are pointless in Hive since you can get 16x unison with just one oscillator. When you however detune in intervals, there's not much use of fine tune anyway.

Detune on both oscillators works in opposite directions. left up right down or vice versa.

Sub oscs can be fine tuned by holding [shift] while dragging their tune knob.

Nevertheless, if for whatever reason someone still needs to fine tune an oscillator, one can route the Constant modulator onto Osc Tune in the ModMatrix.

So there's plenty of ways. The best way is however to think economic and forgo the need to fine tune. The 16x unison should reduce the need to waste two oscillators for a thick sound on a given pitch.

OK, that's sound good. I was just thrown off by the scaling.

On a normal synth, cents would be tuned to -3/+3 to get a certain type of beating.

To get the same beating in HIVE both detune knobs would have to be set to double the value +6/+6.

As long as it works, I'm fine with any implementation.

Thanks! :tu:

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I just thought I'd state the obvious regarding programming and playing Hive (or any synth) - the modwheel is your friend. I'm only bringing it up as i constantly forget about it. It can really make a night and day difference to how a patch is approached and played. Some I wanted to delete until I configured some modwheel assignments to them. Dynamics is one of the keys to great art in my opinion, whether it be a VST synth preset or a giant painting.

I guess the main reason I tended to neglect the modwheel was because of my controller's (Ableton Push) lack of a native one. Bought a very simple and effective third-party one for one euro, and now Push's touchstrip functions as a very good modwheel, with tapping as well as the usual usage.

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Urs, the deadline for the coupon is this 31st right?
musisikamar.com

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Urs wrote:
xamido wrote: Btw Urs already confirm that he'll be adding tools to add custom waveform and that will make Hive much better.
Well, I don't think there'll be any kind of editor but I'm sure that adding more waveforms is the next logical step to make Hive more flexible.

As I said, we've experimented with PADsynth style waveforms that are somewhat similar to supersaw, but results weren't overly great. Yet.

I don't really want to add a random number of static waveforms. I'd much rather add a number of interesting, evolving textures to the main oscillators and maybe some interactions such as Sync to the Subs.
+1 for OSC-Sync...

for cutting Lead-Sounds an absolute must... i always wondered why Sylenth had no OSC-Sync...

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