Interview with Urs (English)
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- KVRist
- 229 posts since 1 Feb, 2013 from United States
I gotta admit, Kontakt is pretty darn good. I'm not sure what else I would want in a sampler. Urs would have to find some kind of niche to fill instead of trying to compete head-on with NI on that one.
- KVRAF
- 26995 posts since 3 Feb, 2005 from in the wilds
Kontakt is pretty darn good for big sample libraries. It is not so good as a fast agile sampler. For one thing, it doesn't sample!Erkenfresh wrote:I gotta admit, Kontakt is pretty darn good. I'm not sure what else I would want in a sampler. Urs would have to find some kind of niche to fill instead of trying to compete head-on with NI on that one.
- KVRAF
- 9600 posts since 17 Sep, 2002 from Gothenburg Sweden
There was talk about an U-He sampler a few years back. At the time i was thinking pretty much the same as you and was so curious what he had in mind.Erkenfresh wrote:I gotta admit, Kontakt is pretty darn good. I'm not sure what else I would want in a sampler. Urs would have to find some kind of niche to fill instead of trying to compete head-on with NI on that one.
When Diva came out it struck me,it so obvious, a vintage modelling sampler. Fairlight,Mirage,SP1200,EII people go nuts after those things. So that's my guess.
- u-he
- 30247 posts since 8 Aug, 2002 from Berlin
Well, the core team is of course full time employees. That includes DSP development, UI design, quality assurance and support.Nielzie wrote:I'm kind of surprised that Urs has quite a few freelancers working for him these days and wonder why that is.
In addition to our full time UI designer, we have a freelance artist for web/print who's on an artist visa and thus can't be employed. Another two or three designers work on several other parts every now and then, e.g. for Rack Extensions or other things. It's on and off, often just a week or two a year.
There are also a few freelance developer who usually aren't involved with our codebase directly. One of them for instance develops inhouse tools for us.
Then there's a bunch of preset designers who we hire seasonally.
I would love to hire more full time employees, but there are a few things that speak against it: For one thing, we need to earn enough money each month to pay for them. We had a few months this year where this was a close call. Another issue is space. We need a bigger office. Lastly, I'm not sure if I would really like it. I hired all those people to take work away from me, but I often feel the opposite is true. I sometimes think that more employees will cause me to do less fun stuff and more administrative work.
- Urs
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- KVRist
- 60 posts since 7 Aug, 2013
So many "successful" people don't get this until it's too late. ("Don't it always seem to go that you don't know what you got 'til it's gone?")Urs wrote: Lastly, I'm not sure if I would really like it. I hired all those people to take work away from me, but I often feel the opposite is true. I sometimes think that more employees will cause me to do less fun stuff and more administrative work.
- Urs

