Yes, I miss that too, would be nice if the mod matrix would show any modulation from anywhere within the synth. Serum did a good job implementing both visual feedback AND mod matrix.tedlogan wrote:hehe, fully aware of the insane amount over all the modules, hence me stating "only counting the matrix". I just thought I'd point out something trivial I came across. In my head, Zebra always has more than anything else I have, so I was surprised when I observed this triviality.hollo wrote:yes, but did you count how many more you have inside the modules?tedlogan wrote:You also realise that Zebra has 9 modulation slots(only counting the matrix), and Hive has 24.
Thinking about it now though, I have come to love Hive's modmatrix and its associated workflow. I'd prefer if all modulations could be housed together in Zebra's modmatrix for better organisation. As far as I know, there's no overview of what's modulated via blank modulation knobs in modules in Zebra. Things can get messy remembering what's modulating what. Therefore I think I'd prefer a super modmatrix - an overview in itself - but 9 slots is not enough.
zebra has drag and drop mod destinations?
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- KVRian
- 1374 posts since 30 Mar, 2011
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- KVRist
- 253 posts since 13 Nov, 2013 from London
I demoed Serum, and the way it handles modulation feedback is great, yes.
Maybe some kind of colourcoding scheme in place in Zebra's hypothetical improved modmatrix as well. Example: you modulate oscillator 1's cutoff with modmatrix slot 1. The background of slot 1 should change to the colour/shade associated with oscillator 1, whatever it may be. Perhaps all oscillators share a colour, all envelopes share a colour and so on. In doing so, you can have a very quick rough idea what you're modulating by just glancing at this new super-mega ultra modmatrix3000.
Perhaps sources could be sorted in this matrix via a rightclick menu. "Sort by name/sort by most used" etc. This way you can quickly have everything modulated via the modwheel together, all envelope 1's modulations together and so on.
Maybe some kind of colourcoding scheme in place in Zebra's hypothetical improved modmatrix as well. Example: you modulate oscillator 1's cutoff with modmatrix slot 1. The background of slot 1 should change to the colour/shade associated with oscillator 1, whatever it may be. Perhaps all oscillators share a colour, all envelopes share a colour and so on. In doing so, you can have a very quick rough idea what you're modulating by just glancing at this new super-mega ultra modmatrix3000.
Perhaps sources could be sorted in this matrix via a rightclick menu. "Sort by name/sort by most used" etc. This way you can quickly have everything modulated via the modwheel together, all envelope 1's modulations together and so on.
- KVRAF
- 24455 posts since 7 Jan, 2009 from Croatia
And modal and additive synthesis modules, too.3ee wrote:Zebra is VERY capable of physical modeling... the only thing IMO stopping it to achieve superstar status in that respect is having more room within the mod matrix.
- KVRAF
- 4197 posts since 23 May, 2004 from Bad Vilbel, Germany
What kind of additive synthesis are you thinking of, ED?EvilDragon wrote:And modal and additive synthesis modules, too.3ee wrote:Zebra is VERY capable of physical modeling... the only thing IMO stopping it to achieve superstar status in that respect is having more room within the mod matrix.
- KVRAF
- 24455 posts since 7 Jan, 2009 from Croatia
With a high count of partials (Razor, Loom, Harmor) and neat and simple ways of influencing the generated harmonics (as also showcased in Razor and Loom). As for modal synthesis, I know Urs was mentioning it... best example I can think of is NI's Prism (and a great one at that).
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- KVRian
- 1374 posts since 30 Mar, 2011
Drag and drop is especially nice with the Redux skin because there the mod panel is visible all the time. Great feature.
(Colour of the cross hair is a bit too hivish though...)
(Colour of the cross hair is a bit too hivish though...)
- KVRian
- 1172 posts since 21 Jul, 2012
Yes, where to find the color settings for this in the script file...2ZrgE wrote:Drag and drop is especially nice with the Redux skin because there the mod panel is visible all the time. Great feature.
(Colour of the cross hair is a bit too hivish though...)
- KVRAF
- 24455 posts since 7 Jan, 2009 from Croatia
Seems that the color is fixed currently.
