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Sampleconstruct wrote:Haven't checked how this actually sounds in KS as I'm just couch-potatoe-ing, could be interesting though:

Image
Pistacio, strawberry and butterscotch ice-cream I'm interested in the results too!
waves break, but somehow it all makes sense.

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Here's another short piece of weirdness. I already don't remember how I did this, from tinkling metal and some wind... The mind continues to boggle... :D

https://soundcloud.com/jtenney/kaleidos ... -with-wind

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Sampleconstruct wrote:In many cases I wish we had a wet/dry option for the output section, then we could mix in some of the Input and....or...
+1

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This is a Metasynth version of the pic above (blown up from 128x128, so it's blurred):

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sounding like this (only sines, tuned to penta scale)

http://www.patchpool.de/Sounds/kaleidos ... taWash.wav


and slowed down:
http://www.patchpool.de/Sounds/kaleidos ... shSlow.wav
Last edited by Sampleconstruct on Sun Feb 15, 2015 9:01 pm, edited 1 time in total.

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jackmazzotti wrote:
Sampleconstruct wrote:In many cases I wish we had a wet/dry option for the output section, then we could mix in some of the Input and....or...
+1

maybe I am dumb today, but I can't seem to understand this... what is the request, and how is it different from what we have already?

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Galbanum wrote:
jackmazzotti wrote:
Sampleconstruct wrote:In many cases I wish we had a wet/dry option for the output section, then we could mix in some of the Input and....or...
+1

maybe I am dumb today, but I can't seem to understand this... what is the request, and how is it different from what we have already?
Mix the resonator output of the Input module with the output signal of the output module, how could I express this more clearly than I already did?

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Sampleconstruct wrote:
Galbanum wrote:
jackmazzotti wrote:
Sampleconstruct wrote:In many cases I wish we had a wet/dry option for the output section, then we could mix in some of the Input and....or...
+1

maybe I am dumb today, but I can't seem to understand this... what is the request, and how is it different from what we have already?
Mix the resonator output of the Input module with the output signal of the output module, how could I express this more clearly than I already did?
100% dry would only be input
100% wet would be only output
50% would be both

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Image

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jackmazzotti wrote:
Sampleconstruct wrote:
Galbanum wrote:
jackmazzotti wrote:
Sampleconstruct wrote:In many cases I wish we had a wet/dry option for the output section, then we could mix in some of the Input and....or...
+1

maybe I am dumb today, but I can't seem to understand this... what is the request, and how is it different from what we have already?
Mix the resonator output of the Input module with the output signal of the output module, how could I express this more clearly than I already did?
100% dry would only be input
100% wet would be only output
50% would be both
As for now I would copy the KS instance, turn off the output module and mix in the signal to taste. But that only works on fast/big computers because of the CPU load.

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Sampleconstruct wrote:
jackmazzotti wrote:
Sampleconstruct wrote:
Galbanum wrote:
jackmazzotti wrote:
Sampleconstruct wrote:In many cases I wish we had a wet/dry option for the output section, then we could mix in some of the Input and....or...
+1

maybe I am dumb today, but I can't seem to understand this... what is the request, and how is it different from what we have already?
Mix the resonator output of the Input module with the output signal of the output module, how could I express this more clearly than I already did?
100% dry would only be input
100% wet would be only output
50% would be both
As for now I would copy the KS instance, turn off the output module and mix in the signal to taste. But that only works on fast/big computers because of the CPU load.
absolutely for future because my mbp can barely handle it now

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Sampleconstruct wrote:
Galbanum wrote:
jackmazzotti wrote:
Sampleconstruct wrote:In many cases I wish we had a wet/dry option for the output section, then we could mix in some of the Input and....or...
+1

maybe I am dumb today, but I can't seem to understand this... what is the request, and how is it different from what we have already?
Mix the resonator output of the Input module with the output signal of the output module, how could I express this more clearly than I already did?
OH... i see...

Mod Offset can already effectively do this....

If mod Offset for Output is set to 100% for example all pixels have max value thus defeating the effect of output mod. If it is set to 50%, it would be exactly like what you describe... for the 50/50 case... etc

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Ahh, sure, I forgot, I have only been using the offset for the Input, never for the Output, silly me - thank's.

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Galbanum wrote:
Sampleconstruct wrote:
Galbanum wrote:
jackmazzotti wrote:
Sampleconstruct wrote:In many cases I wish we had a wet/dry option for the output section, then we could mix in some of the Input and....or...
+1

maybe I am dumb today, but I can't seem to understand this... what is the request, and how is it different from what we have already?
Mix the resonator output of the Input module with the output signal of the output module, how could I express this more clearly than I already did?
OH... i see...

Mod Offset can already effectively do this....

If mod Offset for Output is set to 100% for example all pixels have max value thus defeating the effect of output mod. If it is set to 50%, it would be exactly like what you describe... for the 50/50 case... etc
excellent!

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Symbolism:

Processing granulated timpani sounds (MachFive - rubber balls bouncing and rolling on skin with pedal glissandi) with Kaleidoscope using 2 custom images and a strange tuning file. Some FX and reverb on 2 busses (Molekular/B2).


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Galbanum wrote:
Valery_Kondakoff wrote: Hope this Retina incompatibility will be fixed soon!
This is what Denis has been working on most of the week. We hope soon too. This kind of work is not very fun/creative/rewarding...

....but yes, we are committed to fixing the issue...
It seems we made some progress on this... hopefully we'll have an update this week that fixes this. :tu:

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