Zebra Redux
- KVRian
- Topic Starter
- 544 posts since 1 Jan, 2013 from Saint-Petersburg, Russia
It's already implemented into all Redux themes including Mini 
- KVRian
- Topic Starter
- 544 posts since 1 Jan, 2013 from Saint-Petersburg, Russia
New update: Zebra.Redux.2015.0223.2236.zip
- XYs tab: fixed wrong "XY1 Target6" ID
- Preset browser: fixed invisible scrollbar in folders list
- XYs tab: fixed wrong "XY1 Target6" ID
- Preset browser: fixed invisible scrollbar in folders list
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- KVRian
- 1374 posts since 30 Mar, 2011
I may encountered a bug: in Zebra Redux Mini, one of the mod indicators is not moving: One the line on the left is moving when using the x/y-pad, the marked one shows no moving at all (for all the four pads). Don't know if it's really a big deal though...


- KVRian
- Topic Starter
- 544 posts since 1 Jan, 2013 from Saint-Petersburg, Russia
Thanks for reporting! You're right, it's a bug. And I'm fixing it right now 
- KVRian
- Topic Starter
- 544 posts since 1 Jan, 2013 from Saint-Petersburg, Russia
- KVRAF
- 4197 posts since 23 May, 2004 from Bad Vilbel, Germany
So do I2ZrgE wrote:![]()
Really appreciate your work.
I found a tiny error - in the sequencer, the images for note lengths 2 and 3 are swapped.
Easy fix: Go into the graphic resources (images/animations) and swap the names of arp_note1.png with arp_note2.png
- KVRian
- Topic Starter
- 544 posts since 1 Jan, 2013 from Saint-Petersburg, Russia
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- KVRist
- 212 posts since 24 Jan, 2011
You've done a very good job, thanks for sharing.
But I wonder if there is any way of redesign and change the knobs and panels of generators and modulators, since I can't find any image file to edit them.
Thank you !!
But I wonder if there is any way of redesign and change the knobs and panels of generators and modulators, since I can't find any image file to edit them.
Thank you !!
- KVRAF
- 24414 posts since 7 Jan, 2009 from Croatia
Knobs are all generated internally (in the script .txt file), they are not images.
- KVRian
- Topic Starter
- 544 posts since 1 Jan, 2013 from Saint-Petersburg, Russia
When I started working on Redux I tried to use as little graphic files as possible because it's easier to experiment with different layouts and sizes when everything is generated procedurally. If you want to use images for modules and knobs, you have to create image files and link them to proper elements by editing the script file. So there's no easy way here. It's possible though very time-consuming.
But never say never

But never say never

- KVRian
- 833 posts since 29 Jul, 2006
Off the top of your head, drzhnn, how much work would it be to make a white redux theme with different colored panels? Are there a lot of graphic elements that would need to be edited for that, or is it just a matter of changing color values in the script file?
I recently hacked together a redux mini version with UDH colors by copy and pasting that section of the file and it worked, so I'm thinking of taking the next step in messing with it...
I recently hacked together a redux mini version with UDH colors by copy and pasting that section of the file and it worked, so I'm thinking of taking the next step in messing with it...
