Zebra Redux

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May I ask if there is any way to get that grid into the Redux mini skin? I couldn't figure that out from the scripting.

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It's already implemented into all Redux themes including Mini :)

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You are absolutely right, must have missed that totally - sorry, my mistake. Guess I only installed that new version in my mind....

:roll:

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New update: Zebra.Redux.2015.0223.2236.zip

- XYs tab: fixed wrong "XY1 Target6" ID
- Preset browser: fixed invisible scrollbar in folders list

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And thanks again for the update. :tu:

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I may encountered a bug: in Zebra Redux Mini, one of the mod indicators is not moving: One the line on the left is moving when using the x/y-pad, the marked one shows no moving at all (for all the four pads). Don't know if it's really a big deal though... :tu:

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Thanks for reporting! You're right, it's a bug. And I'm fixing it right now :)

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And here we go:

Zebra.Redux.2015.0226.2324.zip

- Redux Mini: fixed broken range sliders in XYs tab

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:tu:

Really appreciate your work. :)

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2ZrgE wrote::tu:
Really appreciate your work. :)
So do I :-).
I found a tiny error - in the sequencer, the images for note lengths 2 and 3 are swapped.

Easy fix: Go into the graphic resources (images/animations) and swap the names of arp_note1.png with arp_note2.png

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Thank you guys!

Zebra.Redux.2015.0228.1425.zip

- Arp: fixed the order of the note_length icons

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You've done a very good job, thanks for sharing.
But I wonder if there is any way of redesign and change the knobs and panels of generators and modulators, since I can't find any image file to edit them.
Thank you !! :help:

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Knobs are all generated internally (in the script .txt file), they are not images.

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When I started working on Redux I tried to use as little graphic files as possible because it's easier to experiment with different layouts and sizes when everything is generated procedurally. If you want to use images for modules and knobs, you have to create image files and link them to proper elements by editing the script file. So there's no easy way here. It's possible though very time-consuming.

But never say never :)

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Off the top of your head, drzhnn, how much work would it be to make a white redux theme with different colored panels? Are there a lot of graphic elements that would need to be edited for that, or is it just a matter of changing color values in the script file?

I recently hacked together a redux mini version with UDH colors by copy and pasting that section of the file and it worked, so I'm thinking of taking the next step in messing with it... ;-)

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