tempo synced envelopes don't work

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MeldaProduction wrote:I don't see why that would be so bad :D. But I'm afraid it is like that...
I think it would make more sense to allow any whole number of 16th instead of only doubles. E.g. to have a 3/16th attack and 1/16th decay would be normal use case which can't be done right now. Allowing every integer multiply of 16th does not have any disadvantages, only advantages.

@Tagirijus: yes you can do triplets, but thats not the same like 3/16ths.

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I was not at my workstation and I thought there were more than just triplets .. but yes, you are right. The given options are not the same as 3/16th or similar. Hm.
System: Win 10 64 bit / i9 9900K (8x 3.6 GHz) / 16 GB DDR4-3200 RAM / 1TB M.2 SSD + 2x 500 GB SSD / RME Babyface / Reaper

Tagirijus.de

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I don't agree, sorry. At the moment the length crosses 1/8 the engine starts picking up 1/8 until it gets 1/4 etc... At least I think it's like that :D, I'd like it this way :D
Vojtech
MeldaProduction MSoundFactory MDrummer MCompleteBundle The best plugins in the world :D

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Of course a dedicated 1/16 mode could be added where it would just be rounded to the nearest 1/16 (similarly for 1/8), but I don't think it would be very user friendly. 13/16 and stuff... :D
Vojtech
MeldaProduction MSoundFactory MDrummer MCompleteBundle The best plugins in the world :D

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Why not? There are some weird music genres out there. :P
System: Win 10 64 bit / i9 9900K (8x 3.6 GHz) / 16 GB DDR4-3200 RAM / 1TB M.2 SSD + 2x 500 GB SSD / RME Babyface / Reaper

Tagirijus.de

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ZentralmassivSound wrote: I think it would make more sense to allow any whole number of 16th instead of only doubles. E.g. to have a 3/16th attack and 1/16th decay would be normal use case which can't be done right now. Allowing every integer multiply of 16th does not have any disadvantages, only advantages.
The 3/16th attack and 1/16th decay actually can be set in another way: you can switch to the Custom shape mode, then adjust the Attack+Decay phase to the length of 4/16th and then just move the attack point in the Attack tab horizontally to the 3/16th value (with "Snap to grid X" enabled).
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Miloslav

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