I think you're looking at it wrong because perhaps (this is speculation) Tone2 is describing it incorrectly. For instance, the Prophet 12 also describes itself as having "wavetable" osc modes, but in reality, it doesn't, at least not in what we traditionally consider wavetables. What it does is mimic the effect of a wavetable by allowing you to select 3 waveforms and morph between them. Sadly they only include 12 waveforms (if memory serves) so it's not that exciting, but they do include other waveform shapers for some extra abilities. Zebra also calls it's wavemorphing wavetables, but it's not really a traditional wavetable, right? It's waveform morphing.recursive one wrote:Still don't see how. You can draw a vertical line in the MSEG so that the WT will abruptly go from one position to another, but in fact it will still scan thorugh all the wavefroms separating these positions in the wavetable just doing it as quickly as the selected modulation speed allows ( or do I misunderstand the nature of Dune's wavetables?)AnX wrote:Using the MSEG's maybe?recursive one wrote:How?
I mean, morphing from A directly to D skipping B and C
And what if you want to morph from A to D slowly (still skipping C and B) and then slowly from D to B skipping C again?
Not sure if any of the wavetable synth can do that and if it would be musically useful, just trying to wrap my head around all this "nD wavetable" thing.
I was describing the difference between additive and wavetable synthesis to someone a while ago and the person asked, "Well, couldn't they basically do the same thing." Essentially, yes. Even a wavetable could sound like a subtractive if set up right. When you start to get into pure code the difference becomes more about how it is presented to the user. I think developers use the term wavetable because it's just easier using a term that's easily understandable.
