SPC ArcSyn

VST, AU, AAX, CLAP, etc. Plugin Virtual Instruments Discussion
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I didn't offer GUI improvement tips because just about anything would help and the world is full of beautiful GUIs and good designers.

But how about this for a super-simple improvement: eliminate the top left logo entirely, move the envelope controls up there and then you have room to make the modulation table twice as deep. Get rid of the silly block font and redo the knobs so they don;t look like half-melted choc drops.

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I BOUGHT IT! ahhh wHY?! i got already tooooo many vsts but somehow this unique not superclean sound like most new vsts got me hooked ;).

but how and where can i control the Cutoff value of a filter?

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a new randomized patch :D

https://copy.com/4b4MUgQHqfTYLhVf
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I suggest to read the manual, there are too many unorthodox approaches in ArcSyn to grasp it all by applying trial and error.

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wow, i just created some dark drone and it sounds very nice, not done yet i just automated 2 eq bands in fl studio then and applied a bit valhallaroom

https://copy.com/4mB7ZuDw6D3q9x6P
Sampleconstruct wrote:I suggest to read the manual, there are too many unorthodox approaches in ArcSyn to grasp it all by applying trial and error.
will do, thanks!
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Had some time to demo, it's a very nice synth with lots of character and charm. Demo noise was too frequent imo and subsequently quite annoying, I purchased anyways because I was quickly convinced and had the money spare - but if I was on the fence or needed time to be seduced by the sound, or it would have been a while until i'd have the purchase price available, the noise would have deterred me from spending too much time demoing and possibly cost you a sale.

ymmv

there are some other quirks and foibles I think could be improved, but was happy to purchase in its current state.

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Thanks for the updates Steve. :hug:

spirit wrote:I didn't offer GUI improvement tips because just about anything would help and the world is full of beautiful GUIs and good designers.

But how about this for a super-simple improvement: eliminate the top left logo entirely, move the envelope controls up there and then you have room to make the modulation table twice as deep. Get rid of the silly block font and redo the knobs so they don;t look like half-melted choc drops.

I think what you are referring to is that the mod matrix is never fully visible only allowing to view 8 rows at a time.

fceramic's post on page 9 of this thread includes a mock up layout which has the two blocks of 8 modulation slots at the bottom of the GUI. Makes sense to me, as you keep all the modulation stuff at the bottom of the GUI :tu:

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hesnotthemessiah wrote:
spirit wrote:I didn't offer GUI improvement tips because just about anything would help and the world is full of beautiful GUIs and good designers.

But how about this for a super-simple improvement: eliminate the top left logo entirely, move the envelope controls up there and then you have room to make the modulation table twice as deep. Get rid of the silly block font and redo the knobs so they don;t look like half-melted choc drops.

I think what you are referring to is that the mod matrix is never fully visible only allowing to view 8 rows at a time. Why not split the 16 rows of the modulation matrix into two blocks of 8, put one block of 8 in the place of the logo and keep the other one where it is now. You keep the modulation matrix at the top of the GUI and the lfo and envelopes together at the bottom of the GUI. I did mention this earlier in this thread but not had a lot of response - the developer wasn't sure if more than 8 slots were really going to get much use.
i think that's a good idea ...

In terms of layout, what would be ideal in my opinion would be to put the logo in the top centre, where the preset browser is - the preset browser doesn't need to occupy this much real estate IMO. Reduce the preset browser in size, and put it just above/below the other preset functions (Save, Init, Random). Then I would put the LFO and Envelope sections at the top ... where the Logo was, and where the Mod Matrix currently is. And where the lfo/env sections once were - I would put 8 rows of mod matrix each.

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10 seconds in apple preview, but...better (for me, anyway). am NOT a graphics person!
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It's cool to see how a dark horse outsider synth can catch the imagination of the synth heads :tu:

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hesnotthemessiah wrote: fceramic's post on page 9 of this thread includes a mock up layout which has the two blocks of 8 modulation slots at the bottom of the GUI. Makes sense to me, as you keep all the modulation stuff at the bottom of the GUI :tu:

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This layout would get my vote anytime :clap:
Fernando (FMR)

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Numanoid wrote:It's cool to see how a dark horse outsider synth can catch the imagination of the synth heads :tu:
it surprised me. am busy removing synths from my setup, trying to simplify, minimize. that's been working out really well. but arcsyn is...just is different enough, distinct enough, to warrant owning/using.

am looking forward to torturing it over the weekend, see what mayhem & mischief i can get into... :D
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That's a good modified design above. Wish this thing was skinnable. Even just changing the colors would help.

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oops, mistaken post. how do i delete this??
Last edited by fisherKing on Thu Mar 17, 2016 8:47 pm, edited 1 time in total.
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fmr wrote:
hesnotthemessiah wrote: fceramic's post on page 9 of this thread includes a mock up layout which has the two blocks of 8 modulation slots at the bottom of the GUI. Makes sense to me, as you keep all the modulation stuff at the bottom of the GUI :tu:

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This layout would get my vote anytime :clap:
One thing I left out of the mockup was moving the patch buttons to the top centre next to the patch window and then move the filter section down.

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