If you upload a wav file, of course it will sound worse by comparison - it's going to 128kbps MP3. You should just export to MP3 and listen locally before even bothering with SC (also, you may as well export a 256kbps MP3 for upload, the file is lots smaller, quality is about as good as you'll get after SC processes it to 128kbps MP3). SoundCloud seems to also be optimized for louder music (funny thing, that). So make sure the mix levels are reasonably loud. Export to MP3 locally and change the mix until it doesn't sound terrible to you at 128kbps (e.g. the high end will go away completely < 16khz or 13khz or less, I forget exactly). You can put a HPF on your master around there, then fix the mix to sound as good as possible in the given range and just export that, optimized for streaming! Done.Dragonsongz wrote:question: What do we do when Soundcloud destroys our songs? ... I mean, the hats sound terrible, the kicks sound muddy, and some of the other white noise effects don't sound great.
One Synth Challenge #88: TAL-NoiseMaker (Mac/PC) (z.prime wins!)
- KVRAF
- 2229 posts since 29 Sep, 2011
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- KVRist
- 113 posts since 13 Feb, 2016
z.prime wrote:If you upload a wav file, of course it will sound worse by comparison - it's going to 128kbps MP3. You should just export to MP3 and listen locally before even bothering with SC (also, you may as well export a 256kbps MP3 for upload, the file is lots smaller, quality is about as good as you'll get after SC processes it to 128kbps MP3). SoundCloud seems to also be optimized for louder music (funny thing, that). So make sure the mix levels are reasonably loud. Export to MP3 locally and change the mix until it doesn't sound terrible to you at 128kbps (e.g. the high end will go away completely < 16khz or 13khz or less, I forget exactly). You can put a HPF on your master around there, then fix the mix to sound as good as possible in the given range and just export that, optimized for streaming! Done.Dragonsongz wrote:question: What do we do when Soundcloud destroys our songs? ... I mean, the hats sound terrible, the kicks sound muddy, and some of the other white noise effects don't sound great.
Really? Dang. Sucks that I'm running into this problem now :c.
Alright, back to the mastering board. I'm not sure which I should be more upset about: Having to re-master my track for SC, or wasting 100mb+ of space exporting 2 wav files XD
I gots me a soundcloud: https://soundcloud.com/real_skylake
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- KVRist
- 52 posts since 4 Apr, 2015
Cherborough
https://soundcloud.com/toggleaudio/togg ... herborough
15 tracks of TAL Noisemaker
Only built-in Logic effects used:
1 Channel EQ
1 Gain
1 Compressor
1 MultiPressor
1 Exciter
1 Limiter
1 SpaceDesigner
1 Bitcrusher
1 Stereo Delay
https://soundcloud.com/toggleaudio/togg ... herborough
15 tracks of TAL Noisemaker
Only built-in Logic effects used:
1 Channel EQ
1 Gain
1 Compressor
1 MultiPressor
1 Exciter
1 Limiter
1 SpaceDesigner
1 Bitcrusher
1 Stereo Delay
Last edited by toggleaudio on Tue Jun 07, 2016 2:47 am, edited 2 times in total.
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- KVRian
- 850 posts since 20 Oct, 2003 from Seattle
EDGEK8D wrote:Question:
TAL products, including NoizeMaker, have MIDI learn functions. Logic X comes with "MIDI FX" plugins which can afford the use of an extra envelope or LFO. While I frequenky use other MDID FX plugins for velocity variability and the arpeggiator, would the use of stock plugins granting the extra envelope or LFO, be legal in the competition.
I don't even know if it will be needed, but I'm curious, and make use of an extra envelope most frequently.
I do this manually via automation.
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- KVRist
- 113 posts since 13 Feb, 2016
https://soundcloud.com/real_skylake/dra ... ake-asylum
You know, at this point I don't care what place I end up in, I'm quite proud of my creation (despite the noobish composition). At least it has a pretty nice drop.
Also, look at my poor image creation abilities!
Ok, time to start listing things...uuugh.
DAW: FL 12
VSTs (oh boy):
22 Noisemakers
10 Fruity Parametric EQ 2s
8 Fruity Reeverb 2s
4 StereoToolsV3s
3 Fruity Fast Dists
2 Fruity Delay Banks
2 Fruity Limiters
1 Fruity Delay 2s
I'm still not sure about the genre of this track, but it's awesome. To me. And hopefully to you too.
I'll put a link to the flp if I ever stop being lazy.
Also, make sure to download the impressively oversized WAV file if you really want to hear it: http://www.mediafire.com/download/2x1t3 ... al_WAV.wav or at the soundcloud page (might say buy or free download or whatever.)
You know, at this point I don't care what place I end up in, I'm quite proud of my creation (despite the noobish composition). At least it has a pretty nice drop.
Also, look at my poor image creation abilities!
Ok, time to start listing things...uuugh.
DAW: FL 12
VSTs (oh boy):
22 Noisemakers
10 Fruity Parametric EQ 2s
8 Fruity Reeverb 2s
4 StereoToolsV3s
3 Fruity Fast Dists
2 Fruity Delay Banks
2 Fruity Limiters
1 Fruity Delay 2s
I'm still not sure about the genre of this track, but it's awesome. To me. And hopefully to you too.
I'll put a link to the flp if I ever stop being lazy.
Also, make sure to download the impressively oversized WAV file if you really want to hear it: http://www.mediafire.com/download/2x1t3 ... al_WAV.wav or at the soundcloud page (might say buy or free download or whatever.)
I gots me a soundcloud: https://soundcloud.com/real_skylake
- KVRist
- 200 posts since 27 Apr, 2015 from Planet Earth
That's pretty crazy track man
I log in to ask 2 things :
1. Do u know how to make NoiseMaker more CPU frienly aside from less voices and reverb cuz seems little bit cpu or ram heavy.
2.According the rules 'If you need more performance / CPU a workaround is to freeze all the tracks' - so final mix could be made with freezed audio tracks which are the same as played by the synth - this is imporatant cuz some of us work on weak laptops and its painful when baby cpu cry
:):)
1. Do u know how to make NoiseMaker more CPU frienly aside from less voices and reverb cuz seems little bit cpu or ram heavy.
2.According the rules 'If you need more performance / CPU a workaround is to freeze all the tracks' - so final mix could be made with freezed audio tracks which are the same as played by the synth - this is imporatant cuz some of us work on weak laptops and its painful when baby cpu cry
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- KVRist
- 113 posts since 13 Feb, 2016
VilianTroy wrote:That's pretty crazy track manI log in to ask 2 things :
1. Do u know how to make NoiseMaker more CPU frienly aside from less voices and reverb cuz seems little bit cpu or ram heavy.
2.According the rules 'If you need more performance / CPU a workaround is to freeze all the tracks' - so final mix could be made with freezed audio tracks which are the same as played by the synth - this is imporatant cuz some of us work on weak laptops and its painful when baby cpu cry:):)
Ahhh. You see, not too long ago, I was in the same situation you were in. My poop cpu on my laptop wasn't very good for intensive music creation (I couldn't make this track on that only laptop). What did I do to fix the problem? What all spoiled kids do; throw money at it!
Moral of the story: I have no idea, because I don't need any silly workarounds.
BJ, where you at? THIS MAN NEEDS ANSWERS!
I gots me a soundcloud: https://soundcloud.com/real_skylake
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- KVRAF
- Topic Starter
- 2725 posts since 19 Dec, 2010 from North America
1. Not sure, noisemaker should be a fairly good cpu synthDragonsongz wrote:VilianTroy wrote:That's pretty crazy track manI log in to ask 2 things :
1. Do u know how to make NoiseMaker more CPU frienly
2.According the rules 'If you need more performance / CPU a
2. Freezing is fine, as long as it's not fiddled with afterword
One Synth Challenge: https://sites.google.com/site/kvrosc/about
- KVRist
- 200 posts since 27 Apr, 2015 from Planet Earth
Some vsti are very cpu friendly for weak machines-like the last one Podolski was real pleasure to work with - just wrote 18 lines for 2 days ,put some reverb and export it -piece of cake ...but Noisy1 bite hard or there is some other reason to be cpu heavy which don't know now ...so pure freezing is ok.First impressions from Noisemaker are unexpected good sound and really nice and easy vsti to play sound designer with hahahhaa 
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j-shiji-official j-shiji-official https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=361187
- KVRer
- 13 posts since 20 Jun, 2015
do any of you guys have any tips on making high hats? I've looked around on youtube but there weren't many videos around
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- KVRian
- 725 posts since 11 Mar, 2014 from Netherlands
Only trick I know; HP filter on noise.j-shiji-official wrote:do any of you guys have any tips on making high hats? I've looked around on youtube but there weren't many videos around
Also modulate cutoff with velocity (slightly)
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- KVRer
- 3 posts since 7 May, 2016
I've uploaded a track called Noize.
https://soundcloud.com/uwe-freising/yoni-suki-noize
It's made with 13 instances of Noisemaker, no DAW or other effects, except DAW compressor and EQ on the master track.
DAW: Renoise 3.1
Hope you like it.
https://soundcloud.com/uwe-freising/yoni-suki-noize
It's made with 13 instances of Noisemaker, no DAW or other effects, except DAW compressor and EQ on the master track.
DAW: Renoise 3.1
Hope you like it.
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- KVRian
- 725 posts since 11 Mar, 2014 from Netherlands
still derping around with my main loop
Here are 3 versions. What do you guys/girls think ?
https://soundcloud.com/rghvdberg/osc88- ... in-hook-r3
Here are 3 versions. What do you guys/girls think ?
https://soundcloud.com/rghvdberg/osc88- ... in-hook-r3
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penguinfromdeep penguinfromdeep https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=193898
- KVRAF
- 1993 posts since 18 Nov, 2008
Very funky, I like it a lot! I would add some vibrato on the chords occasionally to accentuate the funkiness even morerghvdberg wrote:still derping around with my main loop
Here are 3 versions. What do you guys/girls think ?
https://soundcloud.com/rghvdberg/osc88- ... in-hook-r3
circuit modeling and 0-dfb filters are cool
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j-shiji-official j-shiji-official https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=361187
- KVRer
- 13 posts since 20 Jun, 2015
yeah, I did that when I was making my track, but it sounds too noisy to be a hi-hatrghvdberg wrote:Only trick I know; HP filter on noise.j-shiji-official wrote:do any of you guys have any tips on making high hats? I've looked around on youtube but there weren't many videos around
Also modulate cutoff with velocity (slightly)
