One Synth Challenge #90: Helm by Matt Tytel (Jasinski Wins!)

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Helm

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Hm, v0.86 still distorted sound with formant effect. Also the synth crashes if I replace an helm instrument slot with another helm, so there must be kind of memory leak that crashes the daw if instance is quickly destroyed and created again.

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+1 for mousewheel to adjust modulation. Makes it easy to get just enough.


re: LFOs, I thought the Poly lfo retriggers with each note and the other lfos are free running.

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My entry for the month; arp-heavy and ambient, but most repeating patterns recorded--at least in part--by hand. Funny how things keep running 'round and 'round in my head.

EDIT: Whoops! 17 tracks and 15 instances of Helm AU, effects from Helm, excepting built-in Delay, Reverb, Compressor, and Glue Compressor from Ableton Live.

https://soundcloud.com/therobotwholooke ... concentric
-Michael

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https://soundcloud.com/antti-luode/aluo ... kvr-osc-90

My OSC 90 entry "Unts Unts in E minor"

I used only 5 instances. Any more and my computer would crash.

The FLP file is at: (76 Unts Unts in E Minor.zip)

https://drive.google.com/folderview?id= ... sp=sharing

Else the project uses few instances of flstudio limiter and effector as reverb.

Antti

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Some tips for a decent kick drum? The presets are meh and I have difficulties designing my own!

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My OSC 90 entry

13 instances of HELM
FL STUDIO 12

https://soundcloud.com/user-811348424/n ... k-la-pluie

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Darksynth FX wrote:Some tips for a decent kick drum? The presets are meh and I have difficulties designing my own!
Most of us layer kick sounds, thus using multiple tracks to get a single kick. Personally, I have at least two tracks dedicated to most any kick I do, sometimes three or four, depending on the circumstance.

In the case of Helm, I have a track with a single square wave oscillator, a sharp, short-delay envelope with no sustain and a bit of release, a low-pass filter with a bit of resonance at around 50Hz, and a sharp, short Mod-envelope that raises the pitch of the OSC just a bit on attack. This track generates the "boom" and ring of the kick.

For a bit of snap, I have another track with similar settings, but with a narrow (high Q) bandpass filter set to pick up the initial attack "snap."

You can fool around with this basic setup to get everything from a subsonic ring to a sharp report, and mix and match as you see fit.
-Michael

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Oopfoo wrote:
Darksynth FX wrote:Some tips for a decent kick drum? The presets are meh and I have difficulties designing my own!
Most of us layer kick sounds, thus using multiple tracks to get a single kick. Personally, I have at least two tracks dedicated to most any kick I do, sometimes three or four, depending on the circumstance.

In the case of Helm, I have a track with a single square wave oscillator, a sharp, short-delay envelope with no sustain and a bit of release, a low-pass filter with a bit of resonance at around 50Hz, and a sharp, short Mod-envelope that raises the pitch of the OSC just a bit on attack. This track generates the "boom" and ring of the kick.

For a bit of snap, I have another track with similar settings, but with a narrow (high Q) bandpass filter set to pick up the initial attack "snap."

You can fool around with this basic setup to get everything from a subsonic ring to a sharp report, and mix and match as you see fit.
Thx a lot for the nice instruction, will give it a shot!

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Darksynth FX wrote:Some tips for a decent kick drum? The presets are meh and I have difficulties designing my own!
Here is a kick to start with.
SF_Kick_2.helm.zip
I also cannot not share a unique preset that was possible to create for this incredible VST.
Piano_Tremolo_Arp.helm.zip
LFO2 is assigned to CC02 - Breath controller.
Sounds best in the middle register :o
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sfiks wrote: I also cannot not share a unique preset that was possible to create for this incredible VST.
Piano_Tremolo_Arp.helm.zip
LFO2 is assigned to CC02 - Breath controller.
Sounds best in the middle register :o
Thanks. :tu: I just might dig out my ancient Casio Digital Horn and see what that does with this preset!!! :hihi:

dB

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Guenon wrote: A quick question: the LFOs are free running even when their cycles are tempo synced, is there a way to retrigger/sync them per note (or sync them to song position) ?
Tried left clicking the letter left above "FREQUENCY" ?

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sawsq wrote:
Guenon wrote: A quick question: the LFOs are free running even when their cycles are tempo synced, is there a way to retrigger/sync them per note (or sync them to song position) ?
Tried left clicking the letter left above "FREQUENCY" ?
:o oh poopers!

Thanks a lot, how could I have missed that one!

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it took me two days to notice the volume slider on the right ..

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Darksynth FX wrote:Some tips for a decent kick drum? The presets are meh and I have difficulties designing my own!
----------------------------------------------------------------------------------------------------------------------------
First and foremost: this is a must read: Synth Secrets
No more available on soundonsound.com but it's here -> https://github.com/micjamking/synth-sec ... /README.md
Also in epub https://github.com/Nioub/synth-secrets/ ... crets.epub
------------------------------------------------------------------------------------------------------------------------------
Here's my 'recipe', which I actually stole from this kick drum synth.
https://www.hintonandfairchild.co.uk/pr ... ynth-v1-2/
  • I make 3 layers:
  • A sub, that's the one you should feel in your stomach
    I use a sine wave with a quick pitch envelope high to low.
  • A body, that's the one you hits you in your chest.
    I use a noise wave with a quick filter sweep high to low.
    Play with resonance and envelope depth.
    EQ of all the high end you don't want.
  • A transient, that's the smack from the beater to the head to the drum.
    Just a small noise chirp, keep this low.
Mix them in a bus.
Apply compression and EQ.

Some nice 'recipes' on EQ and compression
http://www.benvesco.com/blog/mixing/200 ... mpression/

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rghvdberg wrote:it took me two days to notice the volume slider on the right ..
Amen! Me too! :roll:
Failure is success in progress.

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