The Dune3 feature requests thread
- KVRian
- 1394 posts since 6 May, 2005 from Michigan, USA
When you guys say wavetable importing, do you really mean on-board wavetable editing/creation? Dune 2 already does import additional wavetables created by separate software tools. Drop 'em in the appropriate folder and there they are.
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- KVRAF
- 4751 posts since 22 Nov, 2012
Vectorman wrote:When you guys say wavetable importing, do you really mean on-board wavetable editing/creation? Dune 2 already does import additional wavetables created by separate software tools. Drop 'em in the appropriate folder and there they are.
Dune 2 already does 75% of what's requested... like different oscillator algo's. They just are not using it, or not paying attention to it, or just don't realize it yet.
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- KVRist
- 230 posts since 4 Jun, 2017
A resizeable GUI, wavetable editor and preset browser are about it for me.
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- KVRAF
- 4751 posts since 22 Nov, 2012
A bigger GUI is just assumed. I mean we all know that's already been done for Dune3 right? I like the wave table editor. That's a natural fit for Dune. Importing samples would be awesome. I have little to no desire for a second filter really. I just don't need it in Dune. I kind of like the one filter.I'm really liking the idea of a grain fx added to the end of the audio chain though. That would completely revolutionize the instrument while not changing it.
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- KVRAF
- 4751 posts since 22 Nov, 2012
I have no idea how you would go about importing samples in Dune. Dune is a unison engine. It just doesn't fit. Scratch it. You put a great grain filter in as an fx. Look out. There hasn't been a great grain filter since camel. People would flock to it like a herd of pin-queens.
- KVRAF
- 12522 posts since 21 Mar, 2008 from Hannover, Germany
I guess in this case importing samples means using Resynthesis of a longer WAV file to create a wavetable.Dasheesh wrote:I have no idea how you would go about importing samples in Dune. Dune is a unison engine. It just doesn't fit.
Such Resynthesis feature is already included with other Wavetable synths like e.g. Icarus, Serum, Nave, Codex, Wavemapper 2.
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- KVRAF
- 4751 posts since 22 Nov, 2012
Ingonator wrote: Such Resynthesis feature
I have no idea how it would work but if you are grainularizing at the oscillator level I think it would work well. I don't know how these things are built and don't know if it's possible at the audio quality of Dune (which goes beyond those others you mentioned to my knowlege), but grain algorithms spread the grains around, which I have to assume is close to Dune's unison engine.
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- KVRAF
- 5767 posts since 2 Oct, 2008
The "All" Global Filter to adjust the other position of each layers filter relatively, and not snap too, across all layers, to whatever is set. 
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- KVRAF
- 19781 posts since 16 Sep, 2001 from Las Vegas,USA
Exactly. Of course as we know Synapse already has ".sfz technology" in their Zampler plugin. I'm not saying .sfz support should be added to DUNE 3 but I would not be upset if it was added.AnX wrote:Or it could just mean a sample osc....
VA...WT...FM...Sfz Osc options for each layer. Sfz is the one addition that would expand DUNE 3's range of sounds the most. Again not saying it should be added or is even possible to add but if you're looking for bang for your buck with feature requests it would be hard to find something that added more.
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- KVRAF
- 5666 posts since 23 Mar, 2006 from pendeLondonmonium
I love it. The best there is! The fastest and most intuitive modulation system. Select a mod source and apply modulation to any knob or slider on the GUI. What is difficult about that? It beats the very similar 'drag&drop' system since there is no need to drag&drop, which in a long editing session is just a recipie for RSI. It's also slow, in that we need to go back and forth, back and forth to select, drag, drop...and repeat, and repeat....whereas the 'Fxpansion' system is lightening fast: select the mod source add modulation directly to as many knobs/faders as you wish.AnX wrote:...and the worst example of modulation, absolute nightmare to work with.sl1914 wrote:Fxpansion Strobe2 has a good example of well made preset browser:
The Fxpansion 'TransMod' mod system and the one used in Alchemy are the best I have used. The 'modulation matrix' design seems archaic in comparison since it divides the actual interaction with the main synth parameters (editing of the basic sound) and the modulation system, whereas Strobe and Alchemy keep it 'together' as it were. There is no separation: the dial you edit is the same one you can instantly modulate.
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- KVRAF
- 5201 posts since 16 Nov, 2014
I agree with this....but still Dune 2 synthesis sounds way better...at least for me. And of course no audio rate modulation in Alchemy or Strobe 2 (i really don´t like it at all).himalaya wrote:I love it. The best there is! The fastest and most intuitive modulation system. Select a mod source and apply modulation to any knob or slider on the GUI. What is difficult about that? It beats the very similar 'drag&drop' system since there is no need to drag&drop, which in a long editing session is just a recipie for RSI. It's also slow, in that we need to go back and forth, back and forth to select, drag, drop...and repeat, and repeat....whereas the 'Fxpansion' system is lightening fast: select the mod source add modulation directly to as many knobs/faders as you wish.AnX wrote:...and the worst example of modulation, absolute nightmare to work with.sl1914 wrote:Fxpansion Strobe2 has a good example of well made preset browser:
The Fxpansion 'TransMod' mod system and the one used in Alchemy are the best I have used. The 'modulation matrix' design seems archaic in comparison since it divides the actual interaction with the main synth parameters (editing of the basic sound) and the modulation system, whereas Strobe and Alchemy keep it 'together' as it were. There is no separation: the dial you edit is the same one you can instantly modulate.
The Equator synth does this at best i think.
- KVRAF
- 2302 posts since 21 Mar, 2012 from Nom..nom.. YOUR MOM
There's really only two things I want in Dune 3, and that's a re-sizable GUI/UX along with Satyatunes' brilliant sT_Harbor Blue skin built-in, or at least supported for resizing (which I feel is a freak'n work of art and far better than the stock skin or any other 3rd party skin offered, aside from Invincible Plate Hoverland skin)..
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