We've received reports of Sandman Pro having massive CPU spikes in specific versions of Pro Tools and are looking into it. Between Sandman Pro 1.0 and 1.0.1, we identified and fixed a major denormal bug that was causing runaway CPU use when reducing the number of active taps in Multi-Tap mode. We don't believe that it's a denormal bug that is causing the Pro Tools issue, as the other denormal bugs have been consistent between formats. We've heard that PT is less forgiving of memory allocation on the audio thread, so we are looking into that to make sure we haven't made a mistake somewhere. Fault's 1.1 update includes the denormal fix (and modulation system updates). It is currently in the Release Candidate phase.tl wrote:At first great thanks for the Sandman Pro update. It helped a lot concerning usability on my rather old machine.
But still your plugins especially Sandman Pro and Fault are CPU-hungry in comparison with other plugins
so I was wondering if and how much your plugins are oversampled internally...
At which rate does the modulation system work?
Host samplerate or lesser?
Sandman Pro and Fault are not oversampled internally. The upcoming updates for Dent and Indent (in beta) add in variable oversampling (the user can choose between 1x, 2x, and 4x in the options menu). The modulation system works at a fraction of the speed of the sampling rate.
Our biggest bottleneck is our interpolator code. We tested a number of interpolation algorithms for our controls, and we ended up choosing a fairly expensive algorithm because of its sound quality.
