New things from Unfiltered Audio

VST, AU, AAX, CLAP, etc. Plugin Virtual Effects Discussion
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Nice photo, looks like a couple swell guys. :)
--After silence, that which comes nearest to expressing the inexpressible is music.

-Aldous Huxley

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thelizard wrote:
Screenshot 2017-07-01 11.33.01.png
We've finally reached a version that we're fully happy with, so here's a real preview.

SpecOps is a massive spectral effect with a performance-focused interface. The basic premise is that there are three effect sections, each with an Amount, Start, and Width control. With each section, you can choose one of something like 40 effects (Categories are Filters, Mixing, Freezers, Geometry, Effects, and Glitchers). Each effect is very straightforward to use, as we've focused on modulation and performance over piles of knobs.

This all runs through a front-end pitch/geometry shifter and a back-end spectral compander. You can pick an FFT size from 128 to 32768 bins. Finally, there's an analog-style LP filter on the output to help tame spectral harshness. There are six display modes: three major display modes each with an optional linear version.

The interface above still needs a few tweaks. For instance, the Freeze button being right below Input Gain doesn't make much sense, the Spectral Compander labels haven't been finished, etc.
Wow!! Almost slept through this announcement!!

Don't mind me, I'm just the guy who turns up to late to cause and asks the person next to him "what's going on? What are we doing?"

Haha!! :D

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So far, the alpha is going really well! Our friend ignatius just posted some awesome videos of his experience so far:
https://twitter.com/ignatiusmusic/statu ... 9921788928
https://twitter.com/ignatiusmusic/statu ... 0476904448

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I love Unfiltered Audio plugins. They have become staples in my setup. I have one and only one feature request: Being able to input values manually.

Double clicking a knob currently resets the knob to the default value. Anyway to make right clicking a knob open a pop up that enables to manually enter a value? I find that I work much faster when I can input precise values myself rather than turning knobs to get to the exact value that I want. Thanks for listening. Keep up the excellent work!

I just read the article in the first post. Nice to put faces to the team, and it says there is a plugin in the works that" does sample slicing in ways that hasn't been done before?!?!?!" Can't wait to find out what that's about.
Play it by ear

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thelizard wrote:So far, the alpha is going really well! Our friend ignatius just posted some awesome videos of his experience so far:
https://twitter.com/ignatiusmusic/statu ... 9921788928
https://twitter.com/ignatiusmusic/statu ... 0476904448
Wow, amazing how much variation can be wrangled out of this by varying only a few parameters.

It's also interesting how parts of the spectrum seem to remain very crisp under extreme pitch shift. Is there some kind of phase voodoo going on there? The high end is certainly sounding super-crunchy and sharp under -12 shift compared to the competition either way.

Finally, human-understandable windowing settings! It feels crazy that nobody has thought to do that before. While I understand what window is best for what signal 'in theory', the differences are generally too small for me too notice in practice. Well, unless I'm keeping the phase of the bins for some reason, where ringing artifacts related to window/overlap size come into play, but that's basically 'never'.

The only thing that's prevented my hype train gathering more speed is Einstein's special relativity, so I can't really risk it or I might have to wait longer for it.

Cheers!

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thelizard wrote:So far, the alpha is going really well! Our friend ignatius just posted some awesome videos of his experience so far:
https://twitter.com/ignatiusmusic/statu ... 9921788928
https://twitter.com/ignatiusmusic/statu ... 0476904448
Absolute instant buy when this is released. :love:

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cron wrote:
thelizard wrote:So far, the alpha is going really well! Our friend ignatius just posted some awesome videos of his experience so far:
https://twitter.com/ignatiusmusic/statu ... 9921788928
https://twitter.com/ignatiusmusic/statu ... 0476904448
Wow, amazing how much variation can be wrangled out of this by varying only a few parameters.

It's also interesting how parts of the spectrum seem to remain very crisp under extreme pitch shift. Is there some kind of phase voodoo going on there? The high end is certainly sounding super-crunchy and sharp under -12 shift compared to the competition either way.

Finally, human-understandable windowing settings! It feels crazy that nobody has thought to do that before. While I understand what window is best for what signal 'in theory', the differences are generally too small for me too notice in practice. Well, unless I'm keeping the phase of the bins for some reason, where ringing artifacts related to window/overlap size come into play, but that's basically 'never'.

The only thing that's prevented my hype train gathering more speed is Einstein's special relativity, so I can't really risk it or I might have to wait longer for it.

Cheers!
Thanks! Yeah, there is a bit of phase voodoo going on to preserve transients under extreme pitch shifts. One of the funny things holding back alpha by a week or two was that the phase voodoo was interfering with the quality of the freeze effects. We tweaked the ranges and behaviors until we found a point where the failure state actually sounded much more like a feature. It's a tiny range, but we'll post a tutorial on exploiting it once SpecOps is officially out.

It's the same pitch shifter as Fault, minus a few tweaks to make it play nice with the rest of the effects. I think a lot of the reason that creative window naming has been avoided is because each window has strengths/weaknesses. There are rare times where the "Glitch" window sounds cleaner than the "Clean" window. However, everything is named based on their sound during typical use cases.

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Ahh, yeah I'm familiar with the freeze vs phase issue. In SpectrumWorx you need to explicitly randomise phases (with, say, the smear module) before using the freeze module or you get that characteristic 'ringing' sound related to window/overlap size. Meanwhile, in the super-ancient Spectral Monkeyage freeware effect that only did pitch-shifting and controllable smear (with 0% being 'dry' and 100% being freeze), your sound remained phase-coherent until you touched a control, at which point the sound became blurry even at 0% everything - phases gone forever. You could even get a 'partial blur' at 0% by smearing just a tiny bit and quickly returning to 0%.

It's my favourite piece of software there's ever been, but I don't find the spectral suite in CDP particularly useful because of its 'all or nothing' approach with phase, not to mention its enormous pvoc analysis files - equivalent to a .wav with [window size in samples] channels. Compression (with standard tools) doesn't even halve them. Mostly the phase thing though. I suppose we're talking first-gen CARL there, in fairness.

I did notice how beautifully your dedicated freeze control handled things in Ignatius' videos - it sounded really jarring (in a "wow! is that possible?" way) hearing that super-sharp high end effortlessly stretch out with no obvious transition - so whatever you've done, it seems to have worked!

edit: missing words/clean-ups, and I also missed a chance to rant about the size of CDP's pvoc analysis files, as is my custom.
Last edited by cron on Tue Jul 11, 2017 5:05 pm, edited 4 times in total.

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I just want it ... so excited for this one !

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Richard Devine posted an alpha video as well:
https://www.instagram.com/p/BWbBYLSFond ... harddevine

Honestly, this alpha has been amazing so far. The testers have been sending us fantastic videos and feedback. We can't wait to get this out.

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formula is a banger, apparently.

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To me it appears that the Unfiltered Audio plugins are chain of development of just "one plugin", from which the company publish time to time different development version and cashes in.
I've got 4 of their plugins and now wish I hadn't bought some of them.
I think this kind of product strategy is absolutely legitime, but should include remarkable crosscrade options for the present customers.

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i'm a latecomer to their plugins, but Fault has quickly found a place in my paintbox.
I really don't understand the need for Instant Delay, especially as the Sandman plugins seem to do the same thing. None of which have captured my attention though. yet :P

Keen new user though, i just wish i had a few more pairs of hands so i could get the most out of these things :P

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Harry_HH wrote:To me it appears that the Unfiltered Audio plugins are chain of development of just "one plugin"
Huh?! G8 is a rhythm gate, SandmanPro is a delay unit, Fault does FFT manipulation and Dent is a distortion unit....They're pretty different !

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mcbpete wrote:
Harry_HH wrote:To me it appears that the Unfiltered Audio plugins are chain of development of just "one plugin"
Huh?! G8 is a rhythm gate, SandmanPro is a delay unit, Fault does FFT manipulation and Dent is a distortion unit....They're pretty different !
All those you mention are multi-effect plugins, some more multi- than others.

If you put the SandmanPro, Instant Delay, Fault, Dent, Indent and the SpecOps raw, the overlap of the feature, sane modules is remarkable.
As said, this product strategy is absolutely valid, but in my opinion there should be better crosscrade options for the loyal customers.
I haven't got any offer from them, although I own 4 of their plugins.
I guess the price of the newest one in PA is exactly the same as for the person who buys his/her first UA plugin. That's my point.

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