Sonic Academy new synth!

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ANA ANA 2 The Earth & Moon Expansion

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recursive one wrote: I also have a Virus (iirc you were one of the people who convinced me to buy it :) ) and I am a huge fan of its sound. I think I hear some of that depth/dimension/movement in your pads which I love about Virus pads. Sure this mostly comes down to the skills of the man who designed the presets but I think the synth's own character is also important. Also the supersaws and acids posted earlier sound great, not specifically "virusy" but I think almost equally good.

I only hope that the sounds I hear in your example mainly rely on the synth engine as such and not on samples, i mean that's not you have created cool moving textures elsewhere and then just dropped them into the sampler and switched the onboard reverb on or something.

I'd also love to hear some examles of FM sounds and vowel filters. :)
The thing about ANA2 is that there are a LOT of options in each section of the synth. If you want a saw oscillator, there are many to choose from (somewhere between 10-20 iirc). Each one can be stacked and detuned, and then the detune can be adjusted for shape, width etc.

Modulation is deep, really deep. Several different types of mod source, and some of those have multiple instances (3 lfo's, 4 mod envelopes on top of the amp and filter envelope for example) and can be routed to almost every parameter on the synth. This means that you can really fine tune a sound, a lot.

And then....dozens of filter types!

Some movement you hear will be samples, specifically the bells/wind chimes. Everything else is generated in the synth with a combination of wavetables and/or modulation. I have not created anything elsewhere and just dropped it in. I'd be sacked :hihi:
nordickvr wrote: I'd also like to know about this.
Plus, a specific question.
At 0:35, could you tell what was the synthesis type/technic/process used to obtain that result?
What you did sounds pretty good btw!
Thanks!

At that point you're hearing the wind chimes (the sample) being pitch modulated and also the filter acting on that sound being modulated. The other sound you can hear is a modulated wavetable that's mimicking a resonant filter sweep.

The preset being used there is called 'Borderlands' 8)

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Touch The Universe wrote:Sample import, wow! Can we get a full spec sheet if one hasn't been released yet, or is it still a bit too early for that?
Specs are locked in now... but we haven't got a spec sheet as such.

off the top of my head:

3 main Oscs with:
High resolution 2D waveforms (created using our own wave shape app... will be made available at some point.)
3D wavetables (morphing wavetables i.e. Massive Serum etc.)
Independent Pulse Width, Self Sync, FM (i.e. you can use all modifiers at the same time)
Sub on each Main OSC with 3 selectable wave types (square, triangle, sine).


Sampler OSCs:
Start Time
Loop Start/End
Crossfade
Reverse
High Pass Filter
Drag + Drop Import

Filters:
2 Independent Filters with analog modelled drive
46 Filter types in total
Fixed (lower aliasing) ANA1 Filters.
new Analog modelled Filters from classic synths.. (some are multimode)
new Vocal/Formant Filters
new Phase/allpass filters

24 FX types

5 insert slots - these have drag and drop routing and pre/post return settings
2 FX return slots

Polyphonic Step Arp

6 note polyphionic
64 steps
2 mod slots
velocity mod

CMD - Chord memory device
Save single or multi mapped chords

Modulation

Hardwired Amp and Filter Envelopes
4 x Mod envelope
3 x Lfos
3 x G-ENV (graphical Envelope) - unlimited nodes with curves etc.
Mod Matrix with 16 slots
4 x Macro controls... front panel naming
Right click quick mod assignments
Midi Learn
Last edited by Phil Sonic Academy on Thu Oct 05, 2017 10:01 am, edited 1 time in total.

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@tehlord
Thanks!

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tehlord wrote: Some movement you hear will be samples, specifically the bells/wind chimes. Everything else is generated in the synth with a combination of wavetables and/or modulation. I have not created anything elsewhere and just dropped it in. I'd be sacked :hihi:

...

At that point you're hearing the wind chimes (the sample) being pitch modulated and also the filter acting on that sound being modulated. The other sound you can hear is a modulated wavetable that's mimicking a resonant filter sweep.
Thanks, I see. I especially loved that low register roaring sound playing from the very beginning, so I gather it is 100% synthesised. I also think it should be possible to make the chimes like that within the synth itelf, e.g. using some FM, sample them, and import back to ANA so it will still count as made 100% with ANA. :)

Well, I have the original ANA which I never liked much and even wanted to sell, glad that I didn't.
You may think you can fly ... but you better not try

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Phil Sonic Academy wrote:
Aloysius wrote:If we say 'Phil Sonic Academy' sent us, will we get a special discount?
there will be a special discount for the first week.

:tu:
Anyone who can make you believe absurdities can make you commit atrocities.

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recursive one wrote: Thanks, I see. I especially loved that low register roaring sound playing from the very beginning, so I gather it is 100% synthesised. I also think it should be possible to make the chimes like that within the synth itelf, e.g. using some FM, sample them, and import back to ANA so it will still count as made 100% with ANA. :)

Well, I have the original ANA which I never liked much and even wanted to sell, glad that I didn't.
The very first sound in the demo is a wavetable, so yes it's synthesised.

And of course the obligatory bell/chime sample. I might have a bit of an addiction to those, born out of my love of early 90s digital synths like the M1 and D50 :hihi:

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Phil Sonic Academy wrote:
Touch The Universe wrote:Sample import, wow! Can we get a full spec sheet if one hasn't been released yet, or is it still a bit too early for that?
Specs are locked in now... but we haven't got a spec sheet as such.

off the top of my head:
...
takemymoney.jpg
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I had high hopes for ANA2 and this demo does not disappoint sonically, Kick2 is just about the best Kick synth I am aware of for my needs as well. Detailed tools, looking forwards. :)

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4damind wrote:
Phil Sonic Academy wrote:
Touch The Universe wrote:Sample import, wow! Can we get a full spec sheet if one hasn't been released yet, or is it still a bit too early for that?
Specs are locked in now... but we haven't got a spec sheet as such.

off the top of my head:
...
<span class="skimlinks-unlinked">takemymoney.jpg</span>
I will make it dependent of the sound, and the selling price. :P I have a feeling that it will cost quite a lot more than ANA 1, which is fair enough of course, as ANA 1 was quite a bargain.

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chk071 wrote:
4damind wrote:
Phil Sonic Academy wrote:
Touch The Universe wrote:Sample import, wow! Can we get a full spec sheet if one hasn't been released yet, or is it still a bit too early for that?
Specs are locked in now... but we haven't got a spec sheet as such.

off the top of my head:
...
<span class="skimlinks-unlinked">takemymoney.jpg</span>
I will make it dependent of the sound, and the selling price. :P I have a feeling that it will cost quite a lot more than ANA 1, which is fair enough of course, as ANA 1 was quite a bargain.
I think ANA 1 took about 6 weeks to make. ANA 2 has taken over 2 years with a 3 times more people working on it. So you are right it will cost a bit more... but we will still make it the best value vs features synth out there.

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Phil Sonic Academy wrote: I think ANA 1 took about 6 weeks to make. ANA 2 has taken over 2 years with a 3 times more people working on it. So you are right it will cost a bit more... but we will still make it the best value vs features synth out there.
Woah, didn't know that. 6 weeks?? Who waved his magic wand? :P

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chk071 wrote:
Phil Sonic Academy wrote: I think ANA 1 took about 6 weeks to make. ANA 2 has taken over 2 years with a 3 times more people working on it. So you are right it will cost a bit more... but we will still make it the best value vs features synth out there.
Woah, didn't know that. 6 weeks?? Who waved his magic wand? :P
If you remember back ANA 1.0 was very basic... wasnt until 1.5 it really took shape.

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I see. TBH, i only ever demo'd version 1.5, so i wouldn't know.

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Phil, you've put together an amazing sounding synth, and Bluff Monkey has coaxed incredible sounds from it! Congrats to both of you!
(could this be the Virus-Sylenth1-Synthmaster-Serum-Massive-Spire killer at last?!!) :hihi:

Just wondering about licensing restrictions... is the software licensed to the buyer for unlimited use, or activation on a limited number of machines? Please, no iLok :o :D

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Probably ANA2 will be another good synth. I don't think there is a "killer" synth of any other synth, they often do a couple of things better than another synth. One man's "killer" is anothers "sort your sound quality out" or a "but why so thin, weedy and characterless?" synth.

The issue being when bringing a VSTi synth to market today will be the massive competition. So doing some types of synthesis exceptionally well, as well as being decent as an all rounder is probably a good position for a new VSTi synth to be.

A bad place to be (personally speaking) would be a jack of all trades master of none, at least for my synth temptations.

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