New things from Unfiltered Audio

VST, AU, AAX, CLAP, etc. Plugin Virtual Effects Discussion
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We've started our December Sale for Unfiltered Audio. SpecOps, Sandman Pro, Fault, and Instant Delay are discounted to the lowest prices of the year. Find the sale at http://www.unfilteredaudio.com/collections/sale. Cheers! :party:
Josh, Co-Founder of Unfiltered Audio:
http://www.unfilteredaudio.com

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When Fault will receive the update for OpenGL? (either disable it or make it working correctly on the GPU)

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xx JPRacer xx wrote:When Fault will receive the update for OpenGL? (either disable it or make it working correctly on the GPU)
This was added in the 1.1 update, which is available at the bottom of the product page (https://www.plugin-alliance.com/en/prod ... fault.html) or from the PA Installation Manager.

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thelizard wrote:
xx JPRacer xx wrote:When Fault will receive the update for OpenGL? (either disable it or make it working correctly on the GPU)
This was added in the 1.1 update, which is available at the bottom of the product page (https://www.plugin-alliance.com/en/prod ... fault.html) or from the PA Installation Manager.
Ok, thanks. But in that case the PA Installation Manager is not working correctly. Just did a clean install and the version that got installed was 1.0. I just downloaded and installed the 1.1 version and it's working correctly.

Do you think in the future we could have an OpenGL version that use the GPU? Is this a JUCE limitation?
Last edited by xx JPRacer xx on Wed Dec 06, 2017 10:55 pm, edited 3 times in total.

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Huh?
Never heard about a PA Installation Manager

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VariKusBrainZ wrote:Huh?
Never heard about a PA Installation Manager
That‘s a helpful tool. Discovered it recently...

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I finally bought specops and fault, and decided to run them through a few tests.

Strangely I'm getting a massive amount of latency on Fault 1024 samples according to live.
Last edited by V0RT3X on Tue Dec 05, 2017 7:27 pm, edited 4 times in total.
:borg:

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Had a quick play last night really nice, uses double the CPU that SpectrumWorx does

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VariKusBrainZ wrote:Had a quick play last night really nice, uses double the CPU that SpectrumWorx does
It definitely can use a lot of CPU, but at lower FFT values it seems to do pretty good.
:borg:

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Having fun with fault. :phones:
Last edited by V0RT3X on Wed Dec 06, 2017 7:00 am, edited 1 time in total.
:borg:

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Gotta remember that different presets will react quite differently based on transient attack, spectrum and amplitude

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Is this just me, or is the latency in fault actually this high?
faultlatency.jpg
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:borg:

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V0RT3X wrote:Is this just me, or is the latency in fault actually this high?
faultlatency.jpg
Yes, its dependent on the FFT size you choose.

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VariKusBrainZ wrote:
V0RT3X wrote:Is this just me, or is the latency in fault actually this high?
faultlatency.jpg
Yes, its dependent on the FFT size you choose.
Fault has a constant latency of 1024 samples. This is due to the pitch shifting engine.

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thelizard wrote:
VariKusBrainZ wrote:
V0RT3X wrote:Is this just me, or is the latency in fault actually this high?
faultlatency.jpg
Yes, its dependent on the FFT size you choose.
Fault has a constant latency of 1024 samples. This is due to the pitch shifting engine.
My bad, I thought FFT size in all software changed the number of samples accordingly

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