2CAudio Breeze | 2.5 | Simple. Light. Pristine. Intelligently Adaptive.

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plexuss wrote:Can you throw us non-computer science guys a bone about this sse or whatever thing? I'm a musician. I don't want to google my brains out trying to figure out what architecture or whatever my machine is to determine if I can install Breeze 2. Can someone help out with this pretty please? (2c audio, come on now with this... you can do better, no?)
sse3 came out on intel cpus in 2004 (as in pentium4 era!) - which means ANY inel cpu that is core2duo/core2quad OR i5/i7 will support at least SSE3

AVX came out on the sandybridge intel family - so that’s i7-2600 and i5-2500 and later

so if you have a i5/i7 with the old 3 digit model codes it will only support SSE3, if you have an i5/i7 with a 4 digit model code it will do AVX

As it stands now given that breeze2 supports both avx and sse3 unless you’re running a 13+ year old pentium4 you should be good to go

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Mac Pro 2010 12-core macOS 10.12, LPX 10.3.3
AU valides but crashes Logic on instantiation

Macbook Pro 2012 macOS 10.12, LPX 10.3.3
AU does not validate. Hangs Logic. (however I can't install the perfect storm on this mac either)

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New demo gets past the warning message. However it crashes Live 9 and Live 10 Beta both AU and VST as soon as you instantiate it.

Back to the drawing board
2020 iMac 27" 10 Core, OS 15.3, MOTU M2, iConnectMidi4+, Novation SL MKIII, Push 2, Ableton Live, VCV Rack Pro 2, Bitwig Studio

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I get a blank GUI upon loading Breeze 2.0 (I'm with Quad 9550 ; nVidia 730GT Driver 388.00)
Last edited by Tp3 on Thu Dec 21, 2017 7:21 am, edited 1 time in total.
Professional technicians are assessed by the abilities they possess.
Amateur technicians are assessed by the tools they possess - and the amount of those tools, with an obvious preference to the latest hyped ones.
(Gabe Dumbbell)

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Well, that's not a breeze.

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plexuss wrote:Well, that's not a breeze.
Yes.

I think it was kinda premature release...
Professional technicians are assessed by the abilities they possess.
Amateur technicians are assessed by the tools they possess - and the amount of those tools, with an obvious preference to the latest hyped ones.
(Gabe Dumbbell)

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Tp3 wrote:
plexuss wrote:Well, that's not a breeze.
Yes.

I think it was kinda premature release...
They call it "pre-release", so thanks for your insight and wisdom, Captain Obvious...


Image

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now calm down Skeeter, he ain't hurtin nobody.

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jens wrote:
Tp3 wrote:
plexuss wrote:Well, that's not a breeze.
Yes.

I think it was kinda premature release...
They call it "pre-release", so thanks for your insight and wisdom, Captain Obvious...
Mr. Jens
I've being witnessing your cynical responses on this forum for quite some this now... save your tantrums for someone else, you're pointing your pistol at the wrong guy.

u-He's version are "pre-release" (which means, in my book : "mostly working versions with a few niggles we are working on, most people probably wouldn't notice them").

Half-baked versions (gui engine that's still not there, CPU's that aren't being supported etc etc.) ARE PREMATURE (I won't mention the money that was charged for this).

I'm fine with that, for the time being, given the track record of 2C.

I hope it won't take too long fix those mishaps.
Professional technicians are assessed by the abilities they possess.
Amateur technicians are assessed by the tools they possess - and the amount of those tools, with an obvious preference to the latest hyped ones.
(Gabe Dumbbell)

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double post
Last edited by jens on Thu Dec 21, 2017 8:55 am, edited 1 time in total.

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Tantrum? :lol: :lol: :lol:

Worth quoting again - it's from the official Breeze 2 page:
A CPU with AVX Instructions is required for Breeze 2.0 during the pre-release.
Upon requests here in this very thread, they now coded a version for old CPUs (yours is almost ten years old now), that supports the AVX predecessor SSE - and this version for SSE is certainly to be expected to be somewhere between alpha and beta status currently, as it has just been implemented (yesterday, I think) - so what you are doing now, is to hold against them that they changed their initial plan for the pre-release in order to give more people the chance to try out Breeze 2 during ist pre-release phase and make use of the intro offer.

When I make my cynical one-liners, it's always because someone somehow behaves like an arse (usually while being very stupid and/or unjust to someone else), while I can't be bothered to explain what's wrong in detail - so that's my typical way of dealing with such behaviour when I witness it. And can you hold that against me? I'm not expecting you to admit that you were beeing unjust/stupid either way, so why bother? To make others agree with me so we can gang up against you? Not my style.

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Version numbers in my downloads are the same - is this still updated?

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To reiterate what is in the first post:
December 16, 2017

Today we are making the current state of Breeze 2.0 available to everyone and anyone who would like to try it in a "Pre Release" state and we are including it in our Winter Holiday Promotion. There are a few more things we still want to do, and are still putting finishing touches on a few minor GUI things, but as is said: real artists ship. It's time for some community involvement.

"Pre-Release" is something in-between a public-beta and the final version. The functional aspects and all audio/DSP features are complete and sound insanely great. What remains to receive some final loving is:

1) Full host compatibility testing and minor bug fixes as reported
2) Fix of minor OSX GUI glitches, and fully verify OSX High Sierra compatibility
3) Full Factory Presets, and optional "Simply Better" Preset Expansion
4) Older machine support including Win 7 and SSE-based CPUs
5) Minor GUI additions and enhancements such as "Light Mode" theme
6) Marketing Materials & Demo Sounds
7) Manual

We expect we will follow up relatively quickly with small free maintenance updates such as 2.0.1, 2.0.2 etc through the end of December as we tweak these few remaining things we would like to do and address any reported issues that inevitability pop up in initial releases. If you are the type of customer who likes to be the first to explore new things, and likes to provide feedback to help squash any potential minor bugs, this is your chance. New versions will automatically appear in the "My Downloads" area of the "My Account" section of the Designer Sound web-store as they become available. The process is quick and painless in the new web-store.

During the Winter Holiday Promo the Breeze 2.0, Perfect Storm 3.0, and Everything Packs include both Breeze 1.0 and 2.0 so that you may use both if necessary during the Pre-Release period while we receive feedback and additional compatibility reports from initial users. Both versions can be installed concurrently and even used together in the same session. Breeze 2.0 will not automatically replace 1.0 instances in your existing sessions; therefore if you demand rock solid stability for projects during the holiday period but would also like to explore Breeze 2.0 at your leisure, you can have the best of both worlds!

We expect to be fully complete with the Pre-Release stage by the NAMM timeframe around the third week of January 2018. We are also completing the Simply Better Expansion for this timeframe, which is preemptively included in the Breeze 2.0 Pack. You may simply order in January of course if you prefer, but it's now the Holiday Season, our mothers told us not to horde our toys, and some people like to sample holiday cookies while they are still warm from the oven. Therefore in the spirit of sharing, we are opening this up to anyone who would like to get a head start on exploring our latest effort today.
To use Tp3's post simply to explain more. Not directed specifically at him:
u-He's version are "pre-release" (which means, in my book : "mostly working versions with a few niggles we are working on, most people probably wouldn't notice them").
This IS generally the case on all of our internal machines and on users machines who have more recent systems.
Half-baked versions (gui engine that's still not there, CPU's that aren't being supported etc etc.) ARE PREMATURE (I won't mention the money that was charged for this).
We did not see such behavior on recent systems therefore we did not expect it. Obviously we'd love not to have such surprises, but this is exactly why we have a pre-release/beta and I think most would agree our commitment to ironing out whatever needs to be should be clear.

Win 7 for example is not even supported by its own creator Microsoft for 3 years already. And yet you guys requested it and we gave it to you within 3-4 days. We were not intending to do that.

SSE support is similar. We added it within a few days. (And imho this one is indeed more important as MacPro pre cylinder model are still pretty avx, this was always intended it was simply planned to happen slightly later in jan. But you requested it. We gave it to you. )

What remains seem to be open-GL problems
With older systems. We will figure them out don't worry.

If there is anything else we will figure it out too. As we always do.

Regarding payment etc: new customers who order can get breeze 2 pack which includes breeze 1, breeze 2, the first breeze expansion and one that is currently being finished. This price for this is $99.95 during the promo. The price of the Breeze 1.0 pack which had half of that was also $99.95 last holiday and even this summer as well. You could therefore consider that you are getting breeze 2 and new expansion as free gift in that arrangement if you like. So you get something 110% rock solid and wildly loved, and you get to try our latest and help us make it perfect if you are so inclined. If you are not, and you hate testing, but you want a deal, buy now and use breeze 1 until we are complete with the pre-release as I mention above. Alternatively don't buy now, wait until January. No problem at all. We aren't going anyway.

Existing customers get an ultra deal of $50 for our latest effort. They already have breeze 1, or they have aether or b2. So they only gain by participating. And they are expressly told it's perfectly fine to wait until January if they prefer.

We felt that it was better to include it now as a pre-release in the promo than to run the promo and get everyone excited to buy breeze 1 and then immediately follow up with breeze 2 a week later. We thought it's actually more honest this way.
I'm fine with that, for the time being, given the track record of 2C.

I hope it won't take too long fix those mishaps.
Thanks kindly for your trust. We will honor it just as we always do! We're working our butts off trust me. At least one of use will also be working completely through the holiday season providing updates as we go along.

Unfortunately some open-gl issues are raining on the party for SOME users. But as you can see, those who can use it love everything about it.

I think it's easy to get slightly emotional when there is something new and cool to try but only some people can use it. We don't mean to make anyone feel left out. We're working on the issues effecting SOME users. We'll have it worked out asap.

Thanks to everyone who has provided feedback to help us make it perfectly stable for everyone. It's coming. That's what the pre-release help us achieve. :tu:

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Andrew Souter wrote:
I'm fine with that, for the time being, given the track record of 2C.

I hope it won't take too long fix those mishaps.
Thanks kindly for your trust. We will honor it just as we always do! We're working our butts off trust me. At least one of use will also be working completely through the holiday season providing updates as we go along.

Unfortunately some open-gl issues are raining on the party for SOME users. But as you can see, those who can use it love everything about it.

I think it's easy to get slightly emotional when there is something new and cool to try but only some people can use it. We don't mean to make anyone feel left out. We're working on the issues effecting SOME users. We'll have it worked out asap.

Thanks to everyone who has provided feedback to help us make it perfectly stable for everyone. It's coming. That's what the pre-release help us achieve. :tu:
Thanks Andrew !

I'm sure everything will be alright, sooner then later.

Cheers !
Professional technicians are assessed by the abilities they possess.
Amateur technicians are assessed by the tools they possess - and the amount of those tools, with an obvious preference to the latest hyped ones.
(Gabe Dumbbell)

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aMUSEd wrote:Version numbers in my downloads are the same - is this still updated?
OK installed it but I think this must be the same release - AU manager lists version number still as 2.0.0 (as does the website) and it still crashes everything

There is no way this is Open GL related - usually these are Windows issues and also I can run the latest NI plugins including Replikator without any problems and they are very stringent in their need for modern Open GL support. Plus the crash is before I even open the GUI - just on insert.

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