No worries - thanks a lot for looking into it. It's been a little hard to get any traction because a.) I haven't seen anybody else with similar issues and b.) it sits across so many developers that it's kind of impossible to solve in a single exchange.thelizard wrote:That is very unusual! I'll get in touch with those devs to see if we can figure out what's happening.Hez wrote:Was just wondering whether anybody else gets some strange behaviour from other (non-UA) plugins when one or more UA plugins are present in a project? This is probably pretty specific to Bitwig but I figured I'd ask in here as not many people seem to use UA plugins over on the Bitwig forum.
There are two main behaviours that I can reliably reproduce:
1. When one or more UA plugins are present in a project, a few choice other plugins will crash when activating the audio engine exactly once for each instance of a UA plugin. SPC ArcSyn is one plugin which suffers from this issue. E.g. if I add two instances of Unfiltered Audio Fault to a project, then add Arcsyn, then restart the audio engine, ArcSyn will crash twice and need to be reloaded before it finally activates properly.
2. When at least one UA plugin is present in a project, some delay VSTs start behaving as if the project has a tempo of 0, i.e. time synced delays suddenly get hugely long and glitchy delay times. UVI Relayer is an example of a plugin that gets affected by this.
I haven't had any luck getting the Bitwig devs to look into this and bizarrely it is only Unfiltered Audio plugins which cause this behaviour.
EDIT: It looks like the QA team has been in contact with UVI. We have a detailed report that I somehow missed on the bug tracker. Thank you for bringing this to my attention.
Feel free to PM me on here (or I can PM you my email address) if you need any further detail on the behaviour, accurate steps to reproduce etc. My instinct is that the issue lies with Bitwig (as surely only the host can be responsible for 'cross-contamination' issues between separate plugins), but as it's only UA plugins triggering the problems, it must be a very specific part of the VST spec/VST handling which is falling over. Hopefully you can solve their problem for them
Thanks again for looking into it - it's hugely appreciated.