I sort of agree - but PA's give away (which I think may have been free anyway and not actually theirs) shows an interest in the experimental by PA's owners.lnikj wrote:
I've got the feeling this is because UA sticks out like a sore thumb in PA's catalogue.
The curse of Spectral
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ChamomileShark ChamomileShark https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=25116
- KVRAF
- 3242 posts since 12 May, 2004 from Oxford, UK
Pastoral, Kosmiche, Ambient Music https://markgriffiths.bandcamp.com/
Experimental Music https://markdaltongriffiths.bandcamp.com/
Experimental Music https://markdaltongriffiths.bandcamp.com/
- KVRian
- 707 posts since 29 Dec, 2016 from India
did some one forgot this windows/mac 64bit free bastard ??
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REAPER, Phase Plant , Unfiltered Audio TRIAD and LION, NI classic collection,......... ETC
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- KVRAF
- 2514 posts since 28 Sep, 2012
Add Eventide Physion (formerly Fission) to the list of current spectral plugs.
- KVRAF
- 10147 posts since 16 Dec, 2002
Another dev that doesnt email when it uploads an updateperpetual3 wrote:Add Eventide Physion (formerly Fission) to the list of current spectral plugs.
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- KVRAF
- 3506 posts since 27 Dec, 2002 from North East England
Re Eventide Physion, I can't afford it, but I've been doing a sort of lo-fi poor man's version with Unfiltered Audio G8.
Set up your DAW to give G8's reject outputs their own channel. Change the gate type to one-shot mode, and engage the 'flip' switch. The effect is such that, every time the signal exceeds the gate threshold, it comes through the main outputs for attack+hold+release time, then out of the reject outputs until the signal exceeds the threshold again. Works great for separating the transient and body of 'obviously' transient material, where each transient = a spike in volume.
G8 is (AFAIK) 100% transparent when summing the main and reject outputs together (no artefacts at all -
it sounds like the plug-in is doing nothing) so it's surprisingly clean when it comes to applying different effects to each part. And of course, unlike Physion, you can use any effect in your library!
Set up your DAW to give G8's reject outputs their own channel. Change the gate type to one-shot mode, and engage the 'flip' switch. The effect is such that, every time the signal exceeds the gate threshold, it comes through the main outputs for attack+hold+release time, then out of the reject outputs until the signal exceeds the threshold again. Works great for separating the transient and body of 'obviously' transient material, where each transient = a spike in volume.
G8 is (AFAIK) 100% transparent when summing the main and reject outputs together (no artefacts at all -
it sounds like the plug-in is doing nothing) so it's surprisingly clean when it comes to applying different effects to each part. And of course, unlike Physion, you can use any effect in your library!
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- KVRian
- 701 posts since 28 Oct, 2014
ah, spectral fx. the last missing link in my plugin list.
every time i find something on kvr that looks interesting, i end up asking myself the question "does it give me anything i haven't got from my melda bundle", and the answer is always no. so i have to admit, melda has actually cured my GAS!
but spectral plugins..
i search and search, but nothing is giving me the unique creative sounds i used to get from sonic foundry noise reduction plugin.
reafir comes very close, but i dont use that company for personal reasons, so the search goes on
every time i find something on kvr that looks interesting, i end up asking myself the question "does it give me anything i haven't got from my melda bundle", and the answer is always no. so i have to admit, melda has actually cured my GAS!
but spectral plugins..
i search and search, but nothing is giving me the unique creative sounds i used to get from sonic foundry noise reduction plugin.
reafir comes very close, but i dont use that company for personal reasons, so the search goes on
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- KVRAF
- 2514 posts since 28 Sep, 2012
As far as cost, that’s why I buy expensive plugins from KVRcron wrote:Re Eventide Physion, I can't afford it, but I've been doing a sort of lo-fi poor man's version with Unfiltered Audio G8.
Set up your DAW to give G8's reject outputs their own channel. Change the gate type to one-shot mode, and engage the 'flip' switch. The effect is such that, every time the signal exceeds the gate threshold, it comes through the main outputs for attack+hold+release time, then out of the reject outputs until the signal exceeds the threshold again. Works great for separating the transient and body of 'obviously' transient material, where each transient = a spike in volume.
G8 is (AFAIK) 100% transparent when summing the main and reject outputs together (no artefacts at all -
it sounds like the plug-in is doing nothing) so it's surprisingly clean when it comes to applying different effects to each part. And of course, unlike Physion, you can use any effect in your library!
Can’t say that Physion is totally clean though. I do hear artifacts depending on the threshold settings.
- KVRAF
- 2772 posts since 22 May, 2017
Anti-Christian?_al_ wrote:reafir comes very close, but i dont use that company for personal reasons, so the search goes on
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gentleclockdivider gentleclockdivider https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=203660
- Banned
- 6787 posts since 22 Mar, 2009 from gent
Eyeball exchanging
Soul calibrating ..frequencies
Soul calibrating ..frequencies
- Beware the Quoth
- Topic Starter
- 35449 posts since 4 Sep, 2001 from R'lyeh Oceanic Amusement Park and Funfair
we know; they were first mentioned back in November, and the author posted about them in the thread a mere four days ago.
An idiot on Set Theory:
"In some cases there is an object called red that contains everything that is red. In much the same way a pot is a plate."
"In some cases there is an object called red that contains everything that is red. In much the same way a pot is a plate."
- KVRAF
- 6210 posts since 25 Dec, 2004
i haven't figured a way to do this successfully in Cubase 6.5 yet unfortunately. it's so easy in Live, but for some reason isn't working in Cubase... i'll try the VST3... anyone using G8 successfully in Cubase?cron wrote:Set up your DAW to give G8's reject outputs their own channel...
sketches... http://soundcloud.com/onesnzeros
some artists i support... https://bandcamp.com/spectraselecta
some artists i support... https://bandcamp.com/spectraselecta
- KVRAF
- 5383 posts since 25 Jan, 2014 from The End of The World as We Knowit
That would be most welcome!soundhack wrote:my isp takes grey listing too far and certain isps get blocked. try from another isp and it may work better. eventually i need to move soundhack.com to a better provider.
F E E D
Y O U R
F L O W
Y O U R
F L O W
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- Banned
- 43 posts since 18 Feb, 2025
How did you use sonic foundry noise reduction for sound design? If you change fft resolution to 128-512 and move any sliders it just gives noise or metallic sound...
What's the purpose to split sound into transients and non-transients?
Does anyone have soundhack vst plugins for linux? (Not for pd)
What's the purpose to split sound into transients and non-transients?
Does anyone have soundhack vst plugins for linux? (Not for pd)
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- KVRAF
- 5271 posts since 2 Jul, 2005
I know this is super old but if you are having trouble replicating fft based noise reduction you may want to look more closely at how it's achieved. It's basically a spectral gate/expander and also called spectral thresholding. It's attenuating frequencies that fall below a certain threshold level in the same way a broadband gate does. The main settings that will change the sound of spectral gating (and most spectral processing) are the fft size (directly effects the number of frequency bins) the overlap (in order to deconstruct and reconstruct the signal properly there are usually multiple ffts happening in parallel and offset in time while being multiplied by a windowing function) and then the way phase is handled. The difference between a 256 bin fft with a hanging window and overlap of 4 and a 2048 bin fft with a rectangular window and overlap of 1, with all other settings set up the same, is massive._al_ wrote: Sun Feb 11, 2018 9:46 pm ah, spectral fx. the last missing link in my plugin list.
every time i find something on kvr that looks interesting, i end up asking myself the question "does it give me anything i haven't got from my melda bundle", and the answer is always no. so i have to admit, melda has actually cured my GAS!
but spectral plugins..
i search and search, but nothing is giving me the unique creative sounds i used to get from sonic foundry noise reduction plugin.
reafir comes very close, but i dont use that company for personal reasons, so the search goes on
ReaFIR, and melda MSpectralDynamics both have reasonable amounts of control over all this stuff. You could also easily build your own in something like pure Data. There is a tutorial that will have you build a spectral thresholding processor.
There's also dtblkfx which does some really interesting things as well as more "standard" spectral tricks.
Another issue with spectral processing is coming up with interesting applications for it. Thresholding, spectrum mirroring, pitch shifting, and frequency shifting are very common and make up what many people consider the "spectral sound". Spectrumworx (who are in the process of doing something with their IP) had some really cool modules set up that were useful and fun. A couple of the algorithms in SpecOps are very unique and fun too. There's also fftease which is a set of fft objects for max that have been Ported to pure Data and other platforms. It has all sorts of cool stuff and is well documented.
Don't F**K with Mr. Zero.
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- Banned
- 43 posts since 18 Feb, 2025
I also have clicks with sonic foundry noise reduction. I will try reafir. Noise reduction lacks overlap. I saw only window slider. Whtat's the purpose of these spectrum tools if they produce roughmetalic and other noise? How are they treated further for harmonic result with pleasing sound? As far as i understand they are mostly used to kind of get a unique waveform from incoming audio stream but that waveform needs further harmonizing processing. I suspect that periodic clicks which depend on window in sonic foundry may be caused by cycling waves' meeting at nonzero points. Btw can i use spectralshapers spectralgate vst as substitute for reafir and does anyone have soundhack vsts compiled for linux as vsts?
