Mmorph - pitch tracking?

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Is there anyway in MMorph to morph the pitch of signal A to the pitch of signal B?

So far, I've only been able to morph signal A to about 90% on the 'Ratio' knob, at which point it has the textural and sonic qualities of signal B, but the pitch of signal A. Moving the knob from 90% to 100% then flips to the dry signal B and switches/fades in its pitch.

Desired behaviour at a Ratio of 50% would be a signal which is halfway between the timbral properties of the two sounds, but also halfway between the pitches.

So if signal A was a sustained note and B was a sustained note on a different pitch, 50% would be a note halfway between the two.

Or if signal A was varying a lot up and down in pitch, and signal B was a constant tone, 50% would be a moderate fluctuation in pitch.

I'm trying to get to the hallowed ground of the Kyma example, morphing seamlessly between cat/baby/flute etc, and pitch/formant morphing sounds like a big part of that. http://ssc-media.com/Movies/KymaX82/mor ... 20iPad.mov

Is this possible? Either in the plugin currently, perhaps in a future update, or patchable in MXXX?

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Cool video.
I would also love to see a pitch morph feature added to MMorph.
Jason @ Melda Production

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Yeah I was talking about the same thing with someone yesterday. We need like a pitch version of MPhatik.

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Hmmm, that sounds cool! I wish I had time for that, but maybe one day ;)
Vojtech
MeldaProduction MSoundFactory MDrummer MCompleteBundle The best plugins in the world :D

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Oh please do, I know a lot of people that would be interested in that. Kyma has had a monopoly on that for a long time and you have all the tools to make it happen already.

I know you've got a lot going on though!

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Do it, do it, do it :pray: :)
Jason @ Melda Production

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Actually, lets cut Vojtech a break here.

He is probably not intelligent enough to achieve this :wink: :clown: :hihi:
Jason @ Melda Production

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MeldaProduction wrote:Hmmm, that sounds cool! I wish I had time for that, but maybe one day ;)
I hope you do find the time - mmorph is great already but proper pitch-morphing would take it to kyma-level awesome. Would make lots of sound designers very happy!

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jmg8 wrote:Actually, lets cut Vojtech a break here.

He is probably not intelligent enough to achieve this :wink: :clown: :hihi:
:D :D :D :D ohhhhhhh I'm sad now :D :D :D
Vojtech
MeldaProduction MSoundFactory MDrummer MCompleteBundle The best plugins in the world :D

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MeldaProduction wrote:
jmg8 wrote:Actually, lets cut Vojtech a break here.

He is probably not intelligent enough to achieve this :wink: :clown: :hihi:
:D :D :D :D ohhhhhhh I'm sad now :D :D :D
Reverse psychology, did it work? Ha ha.
Jason @ Melda Production

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Not sure yet :D. I admit there's a little part of me, that says "yeah, show the b***es" :D
Vojtech
MeldaProduction MSoundFactory MDrummer MCompleteBundle The best plugins in the world :D

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Just wanted to check back and see if pitch-tracking is on any future to-do list for Mmorph? I've done a couple of projects in the last few weeks where it would have been hugely useful.

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wilx wrote: I'm trying to get to the hallowed ground of the Kyma example, morphing seamlessly between cat/baby/flute etc, and pitch/formant morphing sounds like a big part of that. http://ssc-media.com/Movies/KymaX82/mor ... 20iPad.mov
That isnt done automatically, you need to edit the audio files in the Tau editor and make appropriate settings so features of the files are aligned.

Therefore, make the appropriate edits in your DAW to get the time and pitch alignment you want and then apply MMorph

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+1 for pitch morphing.
Jason @ Melda Production

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+1 from me, too! I'm constantly pitch-shifting the samples to match their pitches before I do the morphing, now. Time-consuming and sometimes not giving an optimal result.
Another trick I do is to resynthesize the samples in Apple Alchemy (the one included with Logic), then doing a sort of pitch morphing with the resynthesized sounds in Alchemy, but it's tricky and doesn't always work as expected.
A Melda real pitch morphing would be great.

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