New things from Unfiltered Audio

VST, AU, AAX, CLAP, etc. Plugin Virtual Effects Discussion
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ChamomileShark wrote: Thu Oct 04, 2018 10:01 am Given it has every UA algorithm does this effectively supercede all the other plugins? I get the feeling I'll probably need to wait on this because of funds being ear marked for elsewhere :(
I dont feel it does, due to convenience, work flow and theres definetly stuff the other plugins can do that this cant, in partuclar SpecOps.

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hmm, hang on, I think Michael specifically said the SpecOps algos wouldn't be there and from the list above they are not included. But the PA video says "Every UA algorithm and more..."
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Wish we could modulate the fx on/of button

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ChamomileShark wrote: Thu Oct 04, 2018 10:07 am hmm, hang on, I think Michael specifically said the SpecOps algos wouldn't be there and from the list above they are not included. But the PA video says "Every UA algorithm and more..."
I guess part of the desired spec is zero latency, which you can never have with fft effects

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Yeah, but no price yet...
An idiot on Set Theory:
"In some cases there is an object called red that contains everything that is red. In much the same way a pot is a plate."

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whyterabbyt wrote: Thu Oct 04, 2018 10:53 am
Yeah, but no price yet...
Im going to guess $199 and a $99 intro price

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The quality of the algorithms in this beast is unbelievable. IMO most multi-fx are fun as a package but fall short when it comes to the quality of the individual effects, but this is a step above (as expected from UA).

Michael, how much would I have to bribe you to collaborate with Bitwig and get these effects implemented directly in their DAW (and the cool unique modulators like the analyzers)? I'm trying to cut down my dependence on VSTs as it's so damn clunky having to open separate windows and all that jazz, but the sound of this thing is just so good I'm not sure I can resist...

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Forcing the installation manager would be fine if it actually worked well.

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VariKusBrainZ wrote: Thu Oct 04, 2018 10:58 amIm going to guess $199 and a $99 intro price
Hope you're right about the intro price :)
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DAW, VST & hardware hoarder
My "music": https://soundcloud.com/antic604

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This looks awesome. Gonna wait for the intro price before demoing it though.

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mutantdog wrote: Thu Oct 04, 2018 11:34 am This looks awesome. Gonna wait for the intro price before demoing it though.
Don't wanna get hooked? :lol:

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Hmm, to bad it doesn't have any signal splitters* to apply different effect chains to different parts of the sounds: frequency bands, spectral bands, mid/side, left/right, etc. Sure, you can do that in many DAWs using their devices (e.g. Bitwig, Live, Studio One, Reason) but then you have multiple instances, can't use the unified modulation controls, etc.

* according to the manual: https://www.plugin-alliance.com/en/prod ... ual_en.pdf
Music tech enthusiast
DAW, VST & hardware hoarder
My "music": https://soundcloud.com/antic604

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antic604 wrote: Thu Oct 04, 2018 11:39 am Hmm, to bad it doesn't have any signal splitters* to apply different effect chains to different parts of the sounds: frequency bands, spectral bands, mid/side, left/right, etc. Sure, you can do that in many DAWs using their devices (e.g. Bitwig, Live, Studio One, Reason) but then you have multiple instances, can't use the unified modulation controls, etc.

* according to the manual: https://www.plugin-alliance.com/en/prod ... ual_en.pdf
Like KiloHearts Multipass plus Snapins?

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antic604 wrote: Thu Oct 04, 2018 11:39 am Hmm, to bad it doesn't have any signal splitters* to apply different effect chains to different parts of the sounds: frequency bands, spectral bands, mid/side, left/right, etc. Sure, you can do that in many DAWs using their devices (e.g. Bitwig, Live, Studio One, Reason) but then you have multiple instances, can't use the unified modulation controls, etc.

* according to the manual: https://www.plugin-alliance.com/en/prod ... ual_en.pdf
I wonder whether that will come in an update at some point... it almost looks designed for it at the moment with the way that the FX run in a lane horizontally. It's easy to imagine multiple FX lanes with a 'splitter' type header at the front of each lane which decides what gets fed into it (e.g. via a filter or something clever like a transient/body splitter), sets levels, mix etc.

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