Hive update plan

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EvilDragon
KVRAF
17549 posts since 7 Jan, 2009 from Croatia

Post Sat Oct 27, 2018 3:14 pm

I'm fine with v1.2 this year. But I'd really love it if it'd have those XYs already in there (even without NKS)!

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Sound Author
KVRian
606 posts since 8 Mar, 2008 from Crestview, Florida

Re: Hive update plan

Post Sat Oct 27, 2018 6:18 pm

^ Now this I wholeheartedly agree with!

If it's possible to get that XY Matrix wrapped up, that would be awesomesauce!

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Urs
u-he
23193 posts since 8 Aug, 2002 from Berlin

Re: Hive update plan

Post Sun Oct 28, 2018 12:08 am

Yes, I think these are pretty much ready to go. There are a few open tickets, but I guess they'll be tackled by then.

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Urs
u-he
23193 posts since 8 Aug, 2002 from Berlin

Re: Hive update plan

Post Sun Oct 28, 2018 12:58 am

ZeePok wrote:
Sat Oct 27, 2018 3:08 pm
Urs, please could you indicate: upgrade 2.0 lower/higher than €30,- ?
I see it in the lower than category.

Nothing is set in stone, we only just had a meeting in which an alternate time line promised a better outcome for Hive :clown:

medienhexer
KVRian
741 posts since 16 May, 2007 from At home. Good bye city ways!

Re: Hive update plan

Post Sun Oct 28, 2018 1:37 am

Urs wrote:
Sun Oct 28, 2018 12:58 am
ZeePok wrote:
Sat Oct 27, 2018 3:08 pm
Urs, please could you indicate: upgrade 2.0 lower/higher than €30,- ?
I see it in the lower than category.

Nothing is set in stone, we only just had a meeting in which an alternate time line promised a better outcome for a Hive :clown:
That’s the most Borg thing you ever said 😁
..off to play with my music toys - personal music endeavors, as well as library music production.
http://www.medienhexer.de

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Urs
u-he
23193 posts since 8 Aug, 2002 from Berlin

Re: Hive update plan

Post Sun Oct 28, 2018 1:48 am

hehehe, yeah, there was an 'a' too many :borg:

surreal
KVRian
1132 posts since 3 Dec, 2006

Re: Hive update plan

Post Sun Oct 28, 2018 3:14 am

What would the extra features be in hive2

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Urs
u-he
23193 posts since 8 Aug, 2002 from Berlin

Re: Hive update plan

Post Sun Oct 28, 2018 5:10 am

surreal wrote:
Sun Oct 28, 2018 3:14 am
What would the extra features be in hive2
More ways to shape sound over time. The wavetable engine is begging for that. We have looked at the ways this is done in some other popular synths. We found that each have their particular strengths and weaknesses. Each promote certain types of movements and articulations. Each require so and so much mousing to achieve certain goals. Each use up so and so much screen estate. Each can do some movements the another can't do and vice versa.

I want to experiment with a couple of ideas I've been carrying around for some time. Hive was always about achieving more with less. The concepts I want to try are pretty much in alignment with that. It's a larger concept than "hey, look at how it's done in X". The recently introduced modifiers in the Modmatrix play a part in this. It's about getting a lot more milage out of a lot fewer mouse clicks.

tl;dr More LFOs with a bit of joy from the West Coast.

aaron aardvark
KVRAF
1507 posts since 22 Jan, 2011 from near Los Angeles

Re: Hive update plan

Post Sun Oct 28, 2018 7:34 am

Urs,
I haven't tried the Hive wave-table thing yet, but your plan sounds good and reasonable to me!

surreal
KVRian
1132 posts since 3 Dec, 2006

Re: Hive update plan

Post Sun Oct 28, 2018 8:09 am

That sounds good Urs

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aMUSEd
KVRAF
30479 posts since 14 Sep, 2002 from In teh net

Re: Hive update plan

Post Sun Oct 28, 2018 10:26 am

At the moment the wavetable functionality works nicely but doesn't look well integrated into the Hive GUI - the whole thing looks (and is) bolted on the top. Would like to see the wavetable editor integrated into the Hexagon and the visualisations more prominently displayed and the buttons to open it better integrated into the OSC section than they currently are.

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EvilDragon
KVRAF
17549 posts since 7 Jan, 2009 from Croatia

Re: Hive update plan

Post Sun Oct 28, 2018 3:43 pm

Don't worry about that. It's crude right now because it's a beta...

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voidhead23
KVRist
134 posts since 5 Jan, 2018 from Beijing, PRC

Re: Hive update plan

Post Sun Oct 28, 2018 7:26 pm

i may be the only one, but i'm fine waiting into next year for the complete package than what sounds like a 'version' of the final idea introduced early. There are a lot of wavetable synths floating around, and tracking the development conversation here, it really sounds like Hive isn't going to be 'just another synth that has some wavetables', but a totally different animal. i think that warrants time and a big release with everything set where it should be, and from which further development can solidly build from.

i love Hive, and love this idea (it might push Hive into being the only synth i use) but would really like to see it implemented fully, with a great library showcasing what it can do so that it can really stand firmly in its own domain. i hate using things and thinking 'well, i like it now, but in another year it's really going to be something!' i think it's worth making that whole package of functionality a paid update. i can definitely see how a 'sneak-peak' approach might entice users to the paid 2.0, though, since Hive has been a bit of a sleeper.

Updating the preset browser would be great this year, though. Anyway, just my thoughts.

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Urs
u-he
23193 posts since 8 Aug, 2002 from Berlin

Re: Hive update plan

Post Sun Oct 28, 2018 11:57 pm

No worries. Both current skins will be updated to integrate the wavetable selection into the central hexagon. It won't be clunky.

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u-u-u
KVRian
899 posts since 31 Mar, 2014

Re: Hive update plan

Post Mon Oct 29, 2018 2:52 am

Urs wrote:
Sun Oct 28, 2018 5:10 am
surreal wrote:
Sun Oct 28, 2018 3:14 am
What would the extra features be in hive2
More ways to shape sound over time. The wavetable engine is begging for that. We have looked at the ways this is done in some other popular synths. We found that each have their particular strengths and weaknesses. Each promote certain types of movements and articulations. Each require so and so much mousing to achieve certain goals. Each use up so and so much screen estate. Each can do some movements the another can't do and vice versa.

I want to experiment with a couple of ideas I've been carrying around for some time. Hive was always about achieving more with less. The concepts I want to try are pretty much in alignment with that. It's a larger concept than "hey, look at how it's done in X". The recently introduced modifiers in the Modmatrix play a part in this. It's about getting a lot more milage out of a lot fewer mouse clicks.

tl;dr More LFOs with a bit of joy from the West Coast.
Yes, release the osciallator+filter section (including .uhm scripting) as a Bitwig device and let the user do modulations through Bitwig's internal modulators. :P :wink:

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