I'm trying to create a MUX patch which for every input note picks a random segment from the audio loaded inside the Grain Player and outputs them polyphonically. I just can't get seem to make the patch work in a polyphonic fashion, as every note stops the previous one from sounding.
Any help appreciated.
EDIT: this is likely a bug with the Parameter Value Randomizer module, as stated here: viewtopic.php?f=79&t=514916
Polyphonic Grain Player inside Poly Synth module?
- KVRAF
- 13863 posts since 24 Jun, 2008 from Europe
The only option i see is to use a Note Dispatcher that is connected to several PolySynths in which there is a Grain Player. Then eventually also use a random modulation signal inside each PolySynth to randomize each grain's start point.
- KVRAF
- 13863 posts since 24 Jun, 2008 from Europe
Well, on 2nd thought, it might be possible with a single PolySynth by using a Note To Modulation Converter and use its random output to modulate the grain start of the Grain Player in that PolySynth.
