Polyphonic Grain Player inside Poly Synth module?

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I'm trying to create a MUX patch which for every input note picks a random segment from the audio loaded inside the Grain Player and outputs them polyphonically. I just can't get seem to make the patch work in a polyphonic fashion, as every note stops the previous one from sounding.

Any help appreciated.

EDIT: this is likely a bug with the Parameter Value Randomizer module, as stated here: viewtopic.php?f=79&t=514916

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The only option i see is to use a Note Dispatcher that is connected to several PolySynths in which there is a Grain Player. Then eventually also use a random modulation signal inside each PolySynth to randomize each grain's start point.

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Ok thank you. Having to use multiple Poly Synths kind of defeats the point though. :)

Well, it was a good exercise, managed it in Alchemy eventually.

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Well, on 2nd thought, it might be possible with a single PolySynth by using a Note To Modulation Converter and use its random output to modulate the grain start of the Grain Player in that PolySynth.

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Yes, that seems to work! :)

It's also scalar so it's independent from the sample length, which works well. Cheers!

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