MSF / MWobbler Filter Graph

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One thing that could be really helpfull is a Graph / Display of the Filter... especially with the Polymorphs and other creative Filtertypes... today i needed to load Mwobbler in pluginDoctor to find out how much Resonance is needed for a flat curve (LP 12 --> 28.4)... then i looked at the frequency responses of all the other Filter options and this opened up a whole new insight...
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It would be interesting, but it's been asked for before and Vojtech turned it down.

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vectorwarrior wrote: Fri Nov 30, 2018 10:45 pm It would be interesting, but it's been asked for before and Vojtech turned it down.
Really... ooohh noooo.... :help:

was it asked in the context of MSF or only for Mwobbler? maybe we can re-open negotiation?
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This is the Frequency Response (Polymorph2/893.6Hz/56.4%Character/Res 40)

DID YOU KNOW THAT??? :help:

oopppss... forgot to switch off the DC Filter...
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Last edited by operator on Fri Nov 30, 2018 11:06 pm, edited 2 times in total.
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And this at Character 56.8% everything else is the same...

DID YOU KNOW THAT??? :help:

same here DC Filter still on... so there suppose to be no Low-Cut at arround 10Hz
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I believe the character setting with poly morph totally changes the filter to have a completely different response.

Anyway, yes, I'd support a filter display in mwobbler as I have little idea what's going on with some of the weirder filters.

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I hate to admit it but I, too, have times when I'd like to see what is happening in order to gain a greater understanding of how to apply some filters. (Not to mention that I don't think I'll ever grasp the octave settings used in other Melda plugs.)

I did just try using the Custom Shape to set a flat line and wound up with MTurboFilter. :hyper:

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vectorwarrior wrote: Sat Dec 01, 2018 1:48 am I believe the character setting with poly morph totally changes the filter to have a completely different response.
Yes I know that it changes for every character setting (... this was somehow more an ironical attempt to show the problematic...) :hug:

especially with Polymorph such display could be really benefitial... because of this very reason... :hug:

And for me personal this feature is more important in MSF as in MWobbler... not that it should be implemented only in MSF... :wink:
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Sorry folks, for now this is a no. No development time and considering complexities of many filters it would be a big burden for CPU...
Vojtech
MeldaProduction MSoundFactory MDrummer MCompleteBundle The best plugins in the world :D

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MeldaProduction wrote: Sat Dec 01, 2018 6:56 pm Sorry folks, for now this is a no. No development time and considering complexities of many filters it would be a big burden for CPU...
A yes, CPU is more important than graphics... :tu: in this case i prefer the acctual state.

But is there maybe a future possibility of an "Offline Graph Renderer" (* :hihi: ), maybe a Pop-Up Window which allows per click to send an impulse through the Filter and render it´s slope.. like a Snapshot, no real-time analysis... because there is A LOT potential missed and easily overheared in the Polymorphs... naturally this is a very subjectiv perspective...

(* :hihi: sorry for this abstract term :hihi: )
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Hehe then it is development time, which is even more sparse than CPU! :D
Vojtech
MeldaProduction MSoundFactory MDrummer MCompleteBundle The best plugins in the world :D

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