Yes. It was also in the exported file. Maybe a bug with multithreading. Seems to be better to leave this option disabled.
DUNE 3 is now available!!
- KVRAF
- 5913 posts since 17 Aug, 2004 from Berlin, Germany
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- KVRian
- 591 posts since 19 Aug, 2012
Love the update! This could be just me but the newer version sounds a bit warmer compared to V2, by comparing the same factory presets. To me Dune 3 is one of the biggest and smoother sounding plugin. There's a certain very musical and beautiful coloration that reminds of the Ensoniq TS line, especially when looking at the black colored GUI 
Kaossilatron - Voicillator
Station: Ableton Live 10 Suite, Obscurium, Push 2, Ultranova, MS-20m, Wavedrums
Station: Ableton Live 10 Suite, Obscurium, Push 2, Ultranova, MS-20m, Wavedrums
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- KVRAF
- 1865 posts since 18 Feb, 2012
My collegue had the same problem with Dume 2, he had multithreading option disabled cause he said the performance were worser on some patches with it enabled!4damind wrote: Fri Dec 14, 2018 9:03 amYes. It was also in the exported file. Maybe a bug with multithreading. Seems to be better to leave this option disabled.
- Banned
- 10729 posts since 17 Nov, 2015
yes, cubase doesnt like it if the plugin has MT switched on, it prefers to do it itself4damind wrote: Fri Dec 14, 2018 9:03 amYes. It was also in the exported file. Maybe a bug with multithreading. Seems to be better to leave this option disabled.
- KVRAF
- 19803 posts since 16 Sep, 2001 from Las Vegas,USA
Did I read something about 5 second Attack time several pages back ? I must have missed the whole conversation and am too lazy to look back now but take this Patch:
Then turn the Filter and Amp Attack times all the way up. Certainly that's a long enough attack ? Or did I miss the point ?
Then turn the Filter and Amp Attack times all the way up. Certainly that's a long enough attack ? Or did I miss the point ?
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Last edited by Teksonik on Fri Dec 14, 2018 1:14 pm, edited 1 time in total.
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe
- KVRAF
- 19803 posts since 16 Sep, 2001 from Las Vegas,USA
I must have misunderstood what they were trying to say. I thought someone was saying D3 couldn't do attack times more than 5 seconds. I'm getting 9-10 seconds here before anything audible at least on this system. Much longer than I would normally use but to each his own.
Anyway here are 10 patches I've done with Dune 3 so far. Most of them decidedly not "modern" sounding.
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Anyway here are 10 patches I've done with Dune 3 so far. Most of them decidedly not "modern" sounding.
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Last edited by Teksonik on Fri Dec 14, 2018 10:56 pm, edited 1 time in total.
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe
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- KVRAF
- 35671 posts since 11 Apr, 2010 from Germany
I think you've misunderstood that.Teksonik wrote: Fri Dec 14, 2018 1:31 pm I must have misunderstood what they were trying to say. I thought someone was saying D3 couldn't do attack times more than 5 seconds.
- KVRAF
- 14441 posts since 16 Feb, 2005 from Planet Earth, Somewhere
ThanksTeksonik wrote: Fri Dec 14, 2018 1:31 pm ...........
Anyway here are 10 patches I've done with Dune 3 so far. Most of them decidedly not "modern" sounding.![]()
Dune 3 Teksonik 121418
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rsp
sound sculptist
- KVRAF
- 19803 posts since 16 Sep, 2001 from Las Vegas,USA
So what were you saying and why did someone respond that 5 second attack time was ridiculous ?
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe
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- KVRAF
- 35671 posts since 11 Apr, 2010 from Germany
I mentioned that i find it useful when the envelope stages show how many seconds they're long, because i often use about 5 or 6 seconds attack time. I have no idea what is ridiculous about it. Maybe SoundPorn thought i meant 5 or 6 seconds before the sound kicks in at all. Which of course isn't what i meant. Rather 5 or 6 seconds until the atack phase is finished, i.e. the amplitude reaches its maximum level.
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- KVRian
- 1482 posts since 26 Jun, 2002 from London, UK
You could always use the MSEGs for attack, which do display actual times. At a rate set to 0.1x and length set to 32 you can have transition times of up to 320 seconds.
Wavetables for DUNE2/3, Blofeld, IL Harmor, Hive and Serum etc: http://charlesdickens.neocities.org/
£10 for lifetime updates including wavetable editor for Windows.
Music: https://soundcloud.com/markholt
£10 for lifetime updates including wavetable editor for Windows.
Music: https://soundcloud.com/markholt
- KVRAF
- 19803 posts since 16 Sep, 2001 from Las Vegas,USA
Ahh I see. My apologies then. I don't know where I got that someone was saying D3's envelops couldn't have 5 second attack times.chk071 wrote: Fri Dec 14, 2018 2:13 pm I mentioned that i find it useful when the envelope stages show how many seconds they're long, because i often use about 5 or 6 seconds attack time. I have no idea what is ridiculous about it. Maybe SoundPorn thought i meant 5 or 6 seconds before the sound kicks in at all. Which of course isn't what i meant. Rather 5 or 6 seconds until the atack phase is finished, i.e. the amplitude reaches its maximum level.
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe
