DUNE 3 is now available!!

VST, AU, AAX, etc. plug-in Virtual Instruments discussion
Dasheesh
KVRAF
2944 posts since 22 Nov, 2012

Post Sat Jan 12, 2019 8:34 am

alright lol... in parallel mode, you route the oscillators to both filters. either both oscillators, or you can in a lot of synths route osc. 1 to one filter and osc 2 to another filter. ideally this is done with a filter balance IN THE OSC SECTION. in series.. both oscillators are routed through filter 1 into filter 2.

edit! sorry, my wife walked in on me internet ranting while i was typing.

Dasheesh
KVRAF
2944 posts since 22 Nov, 2012

Re: DUNE 3 is now available!!

Post Sat Jan 12, 2019 8:36 am

i gotta go. family life happening.

User avatar
wagtunes
KVRAF
14354 posts since 8 Oct, 2014

Re: DUNE 3 is now available!!

Post Sat Jan 12, 2019 8:41 am

vurt wrote:
Sat Jan 12, 2019 8:30 am
no wags, you've got the argument backwards :lol:
he says it moves to parallel mode when he moves the balance in series.
so it does both, just hes using it wrong and expecting a certain result :hihi:
But does it move to parallel mode? I don't see any way for me to take OSC A, feed it to filter X and then take OSC B and feed it to filter Y.

If it's possible, somebody please show me how.

THAT to me is parallel filtering, side by side, each one processing a different OSC or processing both oscillators two different ways.

User avatar
Richard_Synapse
KVRian
893 posts since 20 Dec, 2010

Re: DUNE 3 is now available!!

Post Sat Jan 12, 2019 8:43 am

wagtunes wrote:
Sat Jan 12, 2019 8:23 am
Dune 3's filters, from what I can tell, are in series, period. There is no way to have OSC 1 go into one filter and OSC 2 go into another filter.
That's almost correct. Almost because you can simply achieve that effect by using two voices (layers). Many of the more complex patches in Dune 2/3 work exactly this way, so e.g. first layer has a lowpass filter, second a bandpass filter, etc.

If you view it from the perspective of a single layer/voice you are entirely correct though. The parallel routing option in the dual filter is for situations where you want to treat all oscillators+noise in a layer together with a dual parallel filter.

Richard
Synapse Audio Software - www.synapse-audio.com

User avatar
Koshdukai
KVRist
259 posts since 11 Mar, 2007 from Portugal

Re: DUNE 3 is now available!!

Post Sat Jan 12, 2019 9:18 am

Dasheesh wrote:
Sat Jan 12, 2019 8:17 am
every other dual filter synthesizer in series gives you the output of filter one into filter two.
In Dune 3, to make this true, set Balance to Center, while using 1 of the 3 serial configs (the 4th being Parallel Filters in series with FX).

User avatar
wagtunes
KVRAF
14354 posts since 8 Oct, 2014

Re: DUNE 3 is now available!!

Post Sat Jan 12, 2019 9:42 am

Richard_Synapse wrote:
Sat Jan 12, 2019 8:43 am
wagtunes wrote:
Sat Jan 12, 2019 8:23 am
Dune 3's filters, from what I can tell, are in series, period. There is no way to have OSC 1 go into one filter and OSC 2 go into another filter.
That's almost correct. Almost because you can simply achieve that effect by using two voices (layers). Many of the more complex patches in Dune 2/3 work exactly this way, so e.g. first layer has a lowpass filter, second a bandpass filter, etc.

If you view it from the perspective of a single layer/voice you are entirely correct though. The parallel routing option in the dual filter is for situations where you want to treat all oscillators+noise in a layer together with a dual parallel filter.

Richard
Thanks Richard. So I'm not crazy. Yes, with using multiple layers you can do just about anything. But true parallel filtering, at least the way I learned it, isn't part of Dune 3's architecture.

Still, I have no idea what Dasheesh's problem is as I have no idea what it is he wants this thing to do.

recursive one
KVRAF
3843 posts since 7 Feb, 2013

Re: DUNE 3 is now available!!

Post Sat Jan 12, 2019 10:22 am

There are different kinds of parallel filter routing. In virus (and viper) you have two of three osc hardwired to filter1 and the third one along with the noise osc is hardwired to filter2. Spire allows spreading the output of each osc between two filters. This is what i was expecting from Dune3 but the way D3 implements parallel filters also makes sense because it has layers.

I think parallel filters in dune 3 make the most sense for crossfade scenarios, like when you smoothly morph from lp to hp.
You may think you can fly ... but you better not try

User avatar
Richard_Synapse
KVRian
893 posts since 20 Dec, 2010

Re: DUNE 3 is now available!!

Post Sat Jan 12, 2019 11:45 am

Calandria wrote:
Thu Jan 10, 2019 8:08 am
The Filter bug should have or at least could have been ironed out by the Beta Testing crew, what do Beta Guys do these days? :D
You can blame us here, but not the beta testers. There is quite a few ways to implement filter routing and blend, some will prove to be more useful than others but that's it.
Calandria wrote: Love the Formant and Vowel Filters in Dune, Excellent stuff indeed.
Glad you like them, we spent a lot of time on those :)

Richard
Synapse Audio Software - www.synapse-audio.com

User avatar
Richard_Synapse
KVRian
893 posts since 20 Dec, 2010

Re: DUNE 3 is now available!!

Post Sat Jan 12, 2019 11:48 am

Gamma-UT wrote:
Sat Jan 12, 2019 6:00 am
Does anyone know whether it's possible to deactivate a Dune 3 licence on a machine? As far as I can tell there's a limit of three. The old desktop machine is going to turn into a glorified file server – so it's nice to have a spare activation or two in hand just in case a motherboard bursts into flames.

Is it like the AAS system where the activation count gets reset after a few months?
Yes it gets reset, old unused machines no longer count.

Richard
Synapse Audio Software - www.synapse-audio.com

HcDoom
KVRian
913 posts since 18 Feb, 2012

Re: DUNE 3 is now available!!

Post Sat Jan 12, 2019 12:37 pm

So, is this routing bug fixed which Dasheesh was talking about or...its not bug at all?

User avatar
wagtunes
KVRAF
14354 posts since 8 Oct, 2014

Re: DUNE 3 is now available!!

Post Sat Jan 12, 2019 1:27 pm

HcDoom wrote:
Sat Jan 12, 2019 12:37 pm
So, is this routing bug fixed which Dasheesh was talking about or...its not bug at all?
It's not a bug. It just doesn't work the way he wants it to work.

User avatar
Gamma-UT
KVRAF
4507 posts since 8 Jun, 2009 from UK

Re: DUNE 3 is now available!!

Post Sat Jan 12, 2019 1:40 pm

Richard_Synapse wrote:
Sat Jan 12, 2019 11:48 am
Gamma-UT wrote:
Sat Jan 12, 2019 6:00 am
Is it like the AAS system where the activation count gets reset after a few months?
Yes it gets reset, old unused machines no longer count.

Richard
Great. Thanks.

THE INTRANCER
KVRian
745 posts since 30 Dec, 2014

Re: DUNE 3 is now available!!

Post Sat Jan 12, 2019 2:01 pm

BMoore wrote:
Sat Jan 12, 2019 2:46 am
Not support, but your constant annoying and disruptive complaining is enough for any developer to shy away from you like the plague.
Some developers don't even have the privilege to have their product even mentioned on forums, let alone criticised, and that's even worse with no objective opinions.

Nothing gets developed to your liking if you don't speak up and make yourself heard, developers are not telepathic. And for reference, aspects of things I document and design visually are implemented to improve commercial products and have been for years in some way or another. Not only do I have a degree from several years of University study in this area but over 10 years of focused development since then.

Sitting on the sidelines being a fanboy for a product is no use to anyone and they generally have a reputation to attack those who are not that actively speak out....but hay that's today's internet.
THE INTRANCER-Digital 2D & 3D GUI / Music Artist - Orchestral Trance - Ambient - Film Scores | Soundcloud 27 | Soundclick 16 | Producing Music For 25+Years & Sound Monitoring FOH at UK Stadium/Festivals for Carl Cox, FatBoy Slim ect

User avatar
BMoore
KVRAF
1584 posts since 19 Aug, 2011

Re: DUNE 3 is now available!!

Post Sat Jan 12, 2019 2:16 pm

THE INTRANCER wrote:
Sat Jan 12, 2019 2:01 pm
BMoore wrote:
Sat Jan 12, 2019 2:46 am
Not support, but your constant annoying and disruptive complaining is enough for any developer to shy away from you like the plague.
Some developers don't even have the privilege to have their product even mentioned on forums, let alone criticised, and that's even worse with no objective opinions.

Nothing gets developed to your liking if you don't speak up and make yourself heard, developers are not telepathic. And for reference, aspects of things I document and design visually are implemented to improve commercial products and have been for years in some way or another. Not only do I have a degree from several years of University study in this area but over 10 years of focused development since then.

Sitting on the sidelines being a fanboy for a product is no use to anyone and they generally have a reputation to attack those who are not that actively speak out....but hay that's today's internet.
Why are you talking to me about this?
And you just proved my and others point.
Cats are intended to teach us that not everything in nature has a function | http://soundcloud.com/bmoorebeats

User avatar
pdxindy
KVRAF
14490 posts since 3 Feb, 2005 from in the wilds

Re: DUNE 3 is now available!!

Post Sat Jan 12, 2019 7:24 pm

THE INTRANCER wrote:
Sat Jan 12, 2019 2:01 pm
Nothing gets developed to your liking if you don't speak up and make yourself heard, developers are not telepathic.
That's ridiculous...

There is lots of software that I think is brilliant as is and I never made a comment about it. In fact most people do not spend their time in forums trying to tell developers what to do. Lots of them like the software they use. That is not because developers are telepathic, but because lots of them are very smart and skilled and make very good software.

Return to “Instruments”