Including the function generators, Hive 2 can boast 6 more LFOs than Hive 1.0nichttuntun wrote: Mon May 20, 2019 1:39 pm I would have loved to see 2 more LFOs ... But the 4 new mod generator engines will perfectly satisfy my needs.
Dune 3 vs. Hive 2
- KVRAF
- 4196 posts since 23 May, 2004 from Bad Vilbel, Germany
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- KVRian
- 900 posts since 22 Nov, 2017
Yes I know and that's totally cool. As stated before that will absolutely satisfy my needs and I'm looking forward for that great updateHoward wrote: Thu May 23, 2019 7:23 pmIncluding the function generators, Hive 2 can boast 6 more LFOs than Hive 1.0nichttuntun wrote: Mon May 20, 2019 1:39 pm I would have loved to see 2 more LFOs ... But the 4 new mod generator engines will perfectly satisfy my needs.
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- Banned
- 3889 posts since 3 Feb, 2010
How so? can you give more detail in to that? would love to learn thatHoward wrote: Thu May 23, 2019 7:23 pmIncluding the function generators, Hive 2 can boast 6 more LFOs than Hive 1.0nichttuntun wrote: Mon May 20, 2019 1:39 pm I would have loved to see 2 more LFOs ... But the 4 new mod generator engines will perfectly satisfy my needs.
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- KVRian
- 900 posts since 22 Nov, 2017
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- KVRAF
- 2297 posts since 23 May, 2012 from London
All 4 shape sequencers and the 2 function generators *both* have LFO trigger modes, 4 plus 2 is 6Elektronisch wrote: Fri May 24, 2019 5:38 amHow so? can you give more detail in to that? would love to learn thatHoward wrote: Thu May 23, 2019 7:23 pmIncluding the function generators, Hive 2 can boast 6 more LFOs than Hive 1.0nichttuntun wrote: Mon May 20, 2019 1:39 pm I would have loved to see 2 more LFOs ... But the 4 new mod generator engines will perfectly satisfy my needs.![]()
Talking of LFOs might we see a "probability gate" shape in any future Hive update?
Always Read the Manual!
- u-he
- 30180 posts since 8 Aug, 2002 from Berlin
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- KVRAF
- 12083 posts since 2 Dec, 2004 from North Wales
I have just been playing with the Hive 2 update (bargain update price...unlike Dune 2 to Dune 3!) and Hive 2 is a superb instrument, sounds great, looks great, some fun and interesting features blended with a good engine, it begs to be played/programmed and is pretty easy to use given everything it does- in that way it is similar to Dune.
However...Dune still sounds like Dune, and I love the way Dune sounds irrespective of which one has more features or how they work...Dune 3 is (I think) the warmest sounding software synthesizer available, but other VST's do other things better and there is a good case to me made for owning them all (evil laugh)
However...Dune still sounds like Dune, and I love the way Dune sounds irrespective of which one has more features or how they work...Dune 3 is (I think) the warmest sounding software synthesizer available, but other VST's do other things better and there is a good case to me made for owning them all (evil laugh)
X32 Desk, i9 PC, S88MK3, S1, BWS, Live + PUSH 3, Osmose, RedShift 6 Pro3, Tempera, Syntakt, Digitone II, OP1-F, OPXY, Eurorack, TD27 Drums, Guitars, Basses, Amps and of course lots of pedals!
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- KVRAF
- 2297 posts since 23 May, 2012 from London
Random gate yes. Excellent, I'll have a go at working it out for myself, before I come back begging for the easy answer
Always Read the Manual!
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- KVRian
- 900 posts since 22 Nov, 2017
- u-he
- 30180 posts since 8 Aug, 2002 from Berlin
I've planned a tutorial video (which unfortunately I will never do due to lack of time):
FG in "One Shot" mode. LFO1 rectangle or saw as trigger source. Set FG1 Attack to 0, Decay so that FG1 retriggers only every second or third cycle of LFO1.
Set LFO2 to trinagle and some random speed which is out of sync with LFO1. Modulate FG1 Decay with LFO2.
The result is a random sequence from FG1, controlled entirely by its Decay modulation. If LFO1 and 2 retrigger on Gate, this random rhythm is fully reproducible for each note. You can make it fully random by not syncing LFO2 or by modulating its speed in any way you wish.
This is a common trick in the nodular world. At least, I think it's common because I've seen it one way or another in various Youtube videos.
FG in "One Shot" mode. LFO1 rectangle or saw as trigger source. Set FG1 Attack to 0, Decay so that FG1 retriggers only every second or third cycle of LFO1.
Set LFO2 to trinagle and some random speed which is out of sync with LFO1. Modulate FG1 Decay with LFO2.
The result is a random sequence from FG1, controlled entirely by its Decay modulation. If LFO1 and 2 retrigger on Gate, this random rhythm is fully reproducible for each note. You can make it fully random by not syncing LFO2 or by modulating its speed in any way you wish.
This is a common trick in the nodular world. At least, I think it's common because I've seen it one way or another in various Youtube videos.
- u-he
- 30180 posts since 8 Aug, 2002 from Berlin
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- KVRian
- 900 posts since 22 Nov, 2017
???SLiC wrote: Fri May 24, 2019 8:48 am I have just been playing with the Hive 2 update (bargain update price...unlike Dune 2 to Dune 3!) and Hive 2 is a superb instrument...
Is it out yet???
???
- KVRAF
- 19788 posts since 16 Sep, 2001 from Las Vegas,USA
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe
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- KVRian
- 900 posts since 22 Nov, 2017
No. I just didn't know that. Wow that's too cool. I just watched the video about hive 2 and they said released inn a few weeks. How cool. Thank youTeksonik wrote: Fri May 24, 2019 11:13 am viewtopic.php?f=31&t=525688
Unless you were just being sarcastic.
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- KVRAF
- 2297 posts since 23 May, 2012 from London
Urs wrote: Fri May 24, 2019 10:37 am I've planned a tutorial video (which unfortunately I will never do due to lack of time):
FG in "One Shot" mode. LFO1 rectangle or saw as trigger source. Set FG1 Attack to 0, Decay so that FG1 retriggers only every second or third cycle of LFO1.
Set LFO2 to trinagle and some random speed which is out of sync with LFO1. Modulate FG1 Decay with LFO2.
The result is a random sequence from FG1, controlled entirely by its Decay modulation. If LFO1 and 2 retrigger on Gate, this random rhythm is fully reproducible for each note. You can make it fully random by not syncing LFO2 or by modulating its speed in any way you wish.
This is a common trick in the nodular world. At least, I think it's common because I've seen it one way or another in various Youtube videos.
Always Read the Manual!
