Hyakken is the HY dev !

VST, AU, AAX, CLAP, etc. Plugin Virtual Effects Discussion
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hyakken wrote: Fri Jul 19, 2019 9:11 am In my experience, noise issue on Cubase occurs randomly.
So if you use v1.0.2, you will have noise issue again.
V1.0.24 seems to be fine on Cubase.
TYVM, I'll update.
Teawhyelleare wrote: Fri Jul 19, 2019 9:09 am Out of curiosity, have you run an analyzer
No I haven't, and cannot seem to reproduce at the moment.

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cptgone wrote: Fri Jul 19, 2019 9:15 am
hyakken wrote: Fri Jul 19, 2019 9:11 am In my experience, noise issue on Cubase occurs randomly.
So if you use v1.0.2, you will have noise issue again.
V1.0.24 seems to be fine on Cubase.
TYVM, I'll update.
Teawhyelleare wrote: Fri Jul 19, 2019 9:09 am Out of curiosity, have you run an analyzer
No I haven't, and cannot seem to reproduce at the moment.
Just curious if there is some signal hiding somewhere even if you can't hear it. Catching pops is tough work. I meant more like just checking to make sure that your host channel is silent, even though the noise appears to be gone for now :wink:

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hyakken wrote: Fri Jul 19, 2019 9:11 am In my experience, noise issue on Cubase occurs randomly.
So if you use v1.0.2, you will have noise issue again.
V1.0.24 seems to be fine on Cubase.

Tadashi
I can confirm that V1.0.24 is working flawlessly in Cubase for me now. Thanks so much for the quick fix Tadashi!

Teawhyelleare wrote: Fri Jul 19, 2019 9:26 am Just curious if there is some signal hiding somewhere even if you can't hear it. Catching pops is tough work. I meant more like just checking to make sure that your host channel is silent, even though the noise appears to be gone for now :wink:
I checked with V1.0.24 in Cubase with an analyzer on the main outs while Seq2 was running and crystal clear down to -180dB (as low as Span can measure). Hope your noise issue works out - seems very strange... maybe LFO related?

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I removed little noise from the previous one.
So this version will be noise free in both Cubase and Bitwig.
v1.0.27
Win:
https://hy-plugins.com/wp-content/uploa ... taller.exe

Mac:
https://hy-plugins.com/wp-content/uploa ... n2.pkg.zip

Tadashi

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evo2slo wrote: Fri Jul 19, 2019 12:19 pm
hyakken wrote: Fri Jul 19, 2019 9:11 am In my experience, noise issue on Cubase occurs randomly.
So if you use v1.0.2, you will have noise issue again.
V1.0.24 seems to be fine on Cubase.

Tadashi
I can confirm that V1.0.24 is working flawlessly in Cubase for me now. Thanks so much for the quick fix Tadashi!

Teawhyelleare wrote: Fri Jul 19, 2019 9:26 am Just curious if there is some signal hiding somewhere even if you can't hear it. Catching pops is tough work. I meant more like just checking to make sure that your host channel is silent, even though the noise appears to be gone for now :wink:
I checked with V1.0.24 in Cubase with an analyzer on the main outs while Seq2 was running and crystal clear down to -180dB (as low as Span can measure). Hope your noise issue works out - seems very strange... maybe LFO related?
Awesome! I'm very happy to hear that all is clean and resolved for you :D Thanks for the response. It gives me great hope for the newest upload which I am just about to install and test.

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hyakken wrote: Fri Jul 19, 2019 5:33 pm I removed little noise from the previous one.
So this version will be noise free in both Cubase and Bitwig.
v1.0.27
Win:
https://hy-plugins.com/wp-content/uploa ... taller.exe

Mac:
https://hy-plugins.com/wp-content/uploa ... n2.pkg.zip

Tadashi
Preliminary testing returns flawless results :D 0 noise down past -144db here as well.
I will report back if I notice anything strange, but it seems like you fixed it.

Thank you so much Tasashi! I really appreciate all of your attention and efforts, and I really admire your responsiveness. This is exactly why I wanted to buy in again and send more money your way. This update is amazing, and so are you :hug:

With gratitude,
Tyler

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hyakken wrote: Fri Jul 19, 2019 5:33 pm I removed little noise from the previous one.
So this version will be noise free in both Cubase and Bitwig.
v1.0.27
Win:
https://hy-plugins.com/wp-content/uploa ... taller.exe

Mac:
https://hy-plugins.com/wp-content/uploa ... n2.pkg.zip

Tadashi
I forgot to ask: do you now understand what was causing the issue in the first place? How did you resolve it?

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Hi Tadashi,

Could you please add "Midi Thru" to Seq2?

Thanks!

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Teawhyelleare wrote: Fri Jul 19, 2019 9:02 pm
hyakken wrote: Fri Jul 19, 2019 5:33 pm I removed little noise from the previous one.
So this version will be noise free in both Cubase and Bitwig.
v1.0.27
Win:
https://hy-plugins.com/wp-content/uploa ... taller.exe

Mac:
https://hy-plugins.com/wp-content/uploa ... n2.pkg.zip

Tadashi
I forgot to ask: do you now understand what was causing the issue in the first place? How did you resolve it?
I actually not sure the cause of this.
But I think instrument type plugin should have audio output path even if it doesn't generate any sounds.

Tadashi
Last edited by hyakken on Sat Jul 20, 2019 6:13 am, edited 1 time in total.

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RobertH2 wrote: Sat Jul 20, 2019 3:59 am Hi Tadashi,

Could you please add "Midi Thru" to Seq2?

Thanks!
Midi thru means merging midi input and SeqCollection2 midi output?

Tadashi

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Hi Tadashi,

Sorry for the late reply. What I mean is the same implementation that you did in HY-MPS2. So when the sequencer is playing, any keys played on the keyboard will also be heard; and when the sequencer is stopped, any keys played on the keyboard will be played thru, just like HY-MPS2 (button on the top next to the Undo / Redo buttons).

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RobertH2 wrote: Sat Jul 20, 2019 11:03 am Hi Tadashi,

Sorry for the late reply. What I mean is the same implementation that you did in HY-MPS2. So when the sequencer is playing, any keys played on the keyboard will also be heard; and when the sequencer is stopped, any keys played on the keyboard will be played thru, just like HY-MPS2 (button on the top next to the Undo / Redo buttons).
Ok, I don't remember the detail of MPS2 midi thru, so I will check it.

Tadashi

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@Tadashi, I’m sure you have plenty of projects on your plate but I have a request for a new sequencer plugin that would be a combination between the Euclid section of SeqCollection2 and your RPE drum sequencer.

Each wheel of pulses would be assignable to a different midi channel (16 concentric circles) and in addition to the standard Euclidean parameters, each pulse could me muted on or off in the circle by clicking on it or could be freely shifted around the circle by dragging.

This would be my dream sequencer for percussion (right now it’s RPE).
Thanks for listening!

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evo2slo wrote: Sat Jul 20, 2019 12:41 pm @Tadashi, I’m sure you have plenty of projects on your plate but I have a request for a new sequencer plugin that would be a combination between the Euclid section of SeqCollection2 and your RPE drum sequencer.

Each wheel of pulses would be assignable to a different midi channel (16 concentric circles) and in addition to the standard Euclidean parameters, each pulse could me muted on or off in the circle by clicking on it or could be freely shifted around the circle by dragging.

This would be my dream sequencer for percussion (right now it’s RPE).
Thanks for listening!
I have a plan to add Euclid mode to version2 of RPE.
So when I make it, I will try your suggestions.

Tadashi

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