So, you naively believe that all compressors are made equallyIzak Synthiemental wrote: Sat Jul 27, 2019 12:58 pm So, you naively believe that a plugin that contains a compression stage followed by a saturation stage is different from a compression plugin followed by a saturation plugin?![]()
![]()
![]()
Unless the plugin does indeed model the complex interactions between the stages (most don't), there will be zero difference between these two approaches.
Oh wait.....
So you DO believe that there are differences, but only in the case of VOSIzak Synthiemental wrote: Sat Jul 27, 2019 12:58 pm Bootsy / Variety Of Sound had his own approach of stateful saturation, where the amount of saturation would change depending on the compression variables, which is closer to analog behavior than standard digital static waveshaping saturation.
As that might be the case, you didn't infer from my previous posts that I'm not looking for those "many digital character compressors". Even the thread title contains the names of two compressors with very specific behavior.Izak Synthiemental wrote: Sat Jul 27, 2019 12:58 pm But many digital "character compressors" are just a compression stage followed by a more or less static saturation stage, so there would be no difference there, compared to just using a clean digital compressor followed by a saturation plugin.
Why do YOU think those LA-2A, 1176, DBX, Fairchild, etc. compressors (and their software emulations) are so popular. The character does not only come from the saturation, but largely from the specific components used in each that creates different kinds of compression behavior which is a large part of their character. Emulations, if they are any good, don't just slam on some saturation stage.
