Making a Virtual Guitar . How many Electric guitar samples do I need?

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Underoath77
KVRist
197 posts since 16 Feb, 2017

Post Wed Feb 26, 2020 4:55 pm

Hey guys I was just checking out ample sounds Guitar VSTs and they are THOROUGH. Any move you could do on a fretboard. They have.

But since notes and chords just repeat on a scale and I have chord/scale generator plugins and the power of synthesis via Meldas MSF...

How many Bends,legatos,palm mutes and chords should I record/look for samples. I guess I'm asking if there is a way to synthesize or shorten the process?

What can be pitch shifted/repeated. Or would full out synthesis be a better option for an electric guitar?

Thanks!

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BertKoor
KVRAF
11589 posts since 8 Mar, 2005 from Utrecht, Holland

Re: Making a Virtual Guitar . How many Electric guitar samples do I need?

Post Wed Feb 26, 2020 10:59 pm

Imho learning to play the real thing takes less effort.
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Vertlain
KVRist
41 posts since 14 Jul, 2018 from Gdansk, Poland

Re: Making a Virtual Guitar . How many Electric guitar samples do I need?

Post Wed Feb 26, 2020 11:23 pm

As to answer the question, I'd rather pay for the professional pack like shreddage, ample etc. The thing you're planning to do might sound original in a way, but most probably not natural.
BertKoor wrote: ↑
Wed Feb 26, 2020 10:59 pm
Imho learning to play the real thing takes less effort.
Well, not necessarily... I learned my first chord about 20 years ago, and though I had a few guitars along the years, I still can't play. :P
Music, just like tortilla, is no fun without a bit of "cheese". :clown:
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NAD
KVRian
1227 posts since 28 Jan, 2004

Re: Making a Virtual Guitar . How many Electric guitar samples do I need?

Post Wed Feb 26, 2020 11:44 pm

Or just completely forgo sampling and go the physical modelling route like the IK MODO stuff or Pianoteq. You'll have to learn a bit of programming and maybe some physics (I assume) but you'd definitely save a lot of time on sampling and your plugin would take a lot less memory.
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enroe
KVRian
1183 posts since 19 Mar, 2008 from germany

Re: Making a Virtual Guitar . How many Electric guitar samples do I need?

Post Thu Feb 27, 2020 1:39 am

It depends on how exactly and how natural you want to make your guitar-sample.
Make a plan about your project, it could look like this:

range: e2 -- e4

sustain samples 1: 12
sustain samples 2 (for round robin): 12
staccato samples 1: 12
staccato samples 2 (for round robin): 12
slides: 6

Once you have such a plan you can start to sample. Important: Samples
have to be played in the same way and expression, so that the whole
multisample matches and is playable as "one guitar". :wink:
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Dirtgrain
KVRian
661 posts since 12 Jan, 2019

Re: Making a Virtual Guitar . How many Electric guitar samples do I need?

Post Thu Feb 27, 2020 2:25 am

I just downloaded some SFZ samples for instruments. Check out Karoryfer's site: https://www.karoryfer.com/karoryfer-sam ... milyguitar

There, if you download--or just look at what he has--you can see how many sound files, for different notes, for different sounds a guitar can make (like palm muting), that he chose.

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Faiky
KVRist
268 posts since 23 Jun, 2012

Re: Making a Virtual Guitar . How many Electric guitar samples do I need?

Post Thu Feb 27, 2020 2:49 am

Has anyone already achieved good results with AAS String Studio?
I'm quite new at this, but you can create realistic sounds too, even realistic pitch bend for slides. But it has always somehow its own sound, i think.
Maybe you can refine the sound with a spectrum match. I think physical modeling is a good choice.

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