Making a Virtual Guitar . How many Electric guitar samples do I need?

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Hey guys I was just checking out ample sounds Guitar VSTs and they are THOROUGH. Any move you could do on a fretboard. They have.

But since notes and chords just repeat on a scale and I have chord/scale generator plugins and the power of synthesis via Meldas MSF...

How many Bends,legatos,palm mutes and chords should I record/look for samples. I guess I'm asking if there is a way to synthesize or shorten the process?

What can be pitch shifted/repeated. Or would full out synthesis be a better option for an electric guitar?

Thanks!

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Imho learning to play the real thing takes less effort.
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As to answer the question, I'd rather pay for the professional pack like shreddage, ample etc. The thing you're planning to do might sound original in a way, but most probably not natural.
BertKoor wrote: Thu Feb 27, 2020 6:59 am Imho learning to play the real thing takes less effort.
Well, not necessarily... I learned my first chord about 20 years ago, and though I had a few guitars along the years, I still can't play. :P
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Or just completely forgo sampling and go the physical modelling route like the IK MODO stuff or Pianoteq. You'll have to learn a bit of programming and maybe some physics (I assume) but you'd definitely save a lot of time on sampling and your plugin would take a lot less memory.
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It depends on how exactly and how natural you want to make your guitar-sample.
Make a plan about your project, it could look like this:

range: e2 -- e4

sustain samples 1: 12
sustain samples 2 (for round robin): 12
staccato samples 1: 12
staccato samples 2 (for round robin): 12
slides: 6

Once you have such a plan you can start to sample. Important: Samples
have to be played in the same way and expression, so that the whole
multisample matches and is playable as "one guitar". :wink:
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I just downloaded some SFZ samples for instruments. Check out Karoryfer's site: https://www.karoryfer.com/karoryfer-sam ... milyguitar

There, if you download--or just look at what he has--you can see how many sound files, for different notes, for different sounds a guitar can make (like palm muting), that he chose.
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Has anyone already achieved good results with AAS String Studio?
I'm quite new at this, but you can create realistic sounds too, even realistic pitch bend for slides. But it has always somehow its own sound, i think.
Maybe you can refine the sound with a spectrum match. I think physical modeling is a good choice.

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