Making a Virtual Guitar . How many Electric guitar samples do I need?
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- KVRist
- 456 posts since 16 Feb, 2017
Hey guys I was just checking out ample sounds Guitar VSTs and they are THOROUGH. Any move you could do on a fretboard. They have.
But since notes and chords just repeat on a scale and I have chord/scale generator plugins and the power of synthesis via Meldas MSF...
How many Bends,legatos,palm mutes and chords should I record/look for samples. I guess I'm asking if there is a way to synthesize or shorten the process?
What can be pitch shifted/repeated. Or would full out synthesis be a better option for an electric guitar?
Thanks!
But since notes and chords just repeat on a scale and I have chord/scale generator plugins and the power of synthesis via Meldas MSF...
How many Bends,legatos,palm mutes and chords should I record/look for samples. I guess I'm asking if there is a way to synthesize or shorten the process?
What can be pitch shifted/repeated. Or would full out synthesis be a better option for an electric guitar?
Thanks!
- KVRAF
- 16826 posts since 8 Mar, 2005 from Utrecht, Holland
Imho learning to play the real thing takes less effort.
We are the KVR collective. Resistance is futile. You will be assimilated. 
My MusicCalc is served over https!!
My MusicCalc is served over https!!
- KVRist
- 108 posts since 14 Jul, 2018 from Gdansk, Poland
As to answer the question, I'd rather pay for the professional pack like shreddage, ample etc. The thing you're planning to do might sound original in a way, but most probably not natural.

Well, not necessarily... I learned my first chord about 20 years ago, and though I had a few guitars along the years, I still can't play.
- KVRAF
- 1626 posts since 28 Jan, 2004
Or just completely forgo sampling and go the physical modelling route like the IK MODO stuff or Pianoteq. You'll have to learn a bit of programming and maybe some physics (I assume) but you'd definitely save a lot of time on sampling and your plugin would take a lot less memory.

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- KVRAF
- 3358 posts since 19 Mar, 2008 from germany
It depends on how exactly and how natural you want to make your guitar-sample.
Make a plan about your project, it could look like this:
range: e2 -- e4
sustain samples 1: 12
sustain samples 2 (for round robin): 12
staccato samples 1: 12
staccato samples 2 (for round robin): 12
slides: 6
Once you have such a plan you can start to sample. Important: Samples
have to be played in the same way and expression, so that the whole
multisample matches and is playable as "one guitar".
Make a plan about your project, it could look like this:
range: e2 -- e4
sustain samples 1: 12
sustain samples 2 (for round robin): 12
staccato samples 1: 12
staccato samples 2 (for round robin): 12
slides: 6
Once you have such a plan you can start to sample. Important: Samples
have to be played in the same way and expression, so that the whole
multisample matches and is playable as "one guitar".
free mp3s + info: andy-enroe.de songs + weird stuff: enroe.de
- KVRAF
- 4559 posts since 12 Jan, 2019
I just downloaded some SFZ samples for instruments. Check out Karoryfer's site: https://www.karoryfer.com/karoryfer-sam ... milyguitar
There, if you download--or just look at what he has--you can see how many sound files, for different notes, for different sounds a guitar can make (like palm muting), that he chose.
There, if you download--or just look at what he has--you can see how many sound files, for different notes, for different sounds a guitar can make (like palm muting), that he chose.
Doing nothing is only fun when you have something you are supposed to do.
- KVRist
- 428 posts since 23 Jun, 2012
Has anyone already achieved good results with AAS String Studio?
I'm quite new at this, but you can create realistic sounds too, even realistic pitch bend for slides. But it has always somehow its own sound, i think.
Maybe you can refine the sound with a spectrum match. I think physical modeling is a good choice.
I'm quite new at this, but you can create realistic sounds too, even realistic pitch bend for slides. But it has always somehow its own sound, i think.
Maybe you can refine the sound with a spectrum match. I think physical modeling is a good choice.