Phase Plant released

VST, AU, AAX, etc. plug-in Virtual Instruments discussion
dunohearno
KVRer
9 posts since 20 Nov, 2018

Post Tue Mar 31, 2020 11:21 pm

mschenkel wrote:
Tue Mar 31, 2020 10:43 pm
dunohearno wrote:
Tue Mar 31, 2020 11:11 am
One more thing I'm wondering if someone could help with - is there a way of clicking on the little modulation amount dials and it taking you to whatever is the source of that modulation is? Seems a bit confusing without a matrix telling you what's going where.
If you hover on a modulation, both ingoing and out going, the source/destination is highlighted
How do you find where it's feeding when the destination is out side of the window though? I cant figure out how to follow what's going where when it's a bigger patch. Soon as you scroll down to find it, it's not highlighted anymore as you've moved the mouse? Is there another way of seeing the connections?

mschenkel
KVRist
51 posts since 5 Jul, 2011

Re: Phase Plant released

Post Wed Apr 01, 2020 2:04 am

Right click should open a matrix for the clicked parameter

dunohearno
KVRer
9 posts since 20 Nov, 2018

Re: Phase Plant released

Post Wed Apr 01, 2020 5:26 am

mschenkel wrote:
Wed Apr 01, 2020 2:04 am
Right click should open a matrix for the clicked parameter
Yeah, I'd seen that. Problem is if you've got multiple envelopes opened, it just labels them all as envelope, so how do you tell which one is which? Seems a bit of an oversight that for a synth that is all about routing, you can't easily tell where the routings are?

mschenkel
KVRist
51 posts since 5 Jul, 2011

Re: Phase Plant released

Post Wed Apr 01, 2020 3:38 pm

You are absolutely right.

dunohearno
KVRer
9 posts since 20 Nov, 2018

Re: Phase Plant released

Post Thu Apr 02, 2020 12:54 am

mschenkel wrote:
Wed Apr 01, 2020 3:38 pm
You are absolutely right.
It's weird isn't it! Thought I'd finally found the synth I'd been looking for all these years, but doesn't seem like it's quite there yet. Hopefully the developers can work their magic and sort it out, a modulation matrix and gate triggers are desperately needed. Could be such an amazing synth, bit unusable at the mo though!

Mushy Mushy
KVRAF
14896 posts since 7 Sep, 2008

Re: Phase Plant released

Post Thu Apr 02, 2020 1:03 am

dunohearno wrote:
Thu Apr 02, 2020 12:54 am
mschenkel wrote:
Wed Apr 01, 2020 3:38 pm
You are absolutely right.
It's weird isn't it! Thought I'd finally found the synth I'd been looking for all these years, but doesn't seem like it's quite there yet. Hopefully the developers can work their magic and sort it out, a modulation matrix and gate triggers are desperately needed. Could be such an amazing synth, bit unusable at the mo though!
Agreed. I made a patch last week with a few routings and it all made sense then. Opened it yesterday though and had NFI what I had patched where. A matrix would have solved that immediately.
"I was wondering if you'd like to try Magic Mushrooms"
"Oooh I dont know. Sounds a bit scary"
"It's not scary. You just lose a sense of who you are and all that sh!t"

dunohearno
KVRer
9 posts since 20 Nov, 2018

Re: Phase Plant released

Post Thu Apr 02, 2020 1:06 am

Mushy Mushy wrote:
Thu Apr 02, 2020 1:03 am
dunohearno wrote:
Thu Apr 02, 2020 12:54 am
mschenkel wrote:
Wed Apr 01, 2020 3:38 pm
You are absolutely right.
It's weird isn't it! Thought I'd finally found the synth I'd been looking for all these years, but doesn't seem like it's quite there yet. Hopefully the developers can work their magic and sort it out, a modulation matrix and gate triggers are desperately needed. Could be such an amazing synth, bit unusable at the mo though!
Agreed. I made a patch last week with a few routings and it all made sense then. Opened it yesterday though and had NFI what I had patched where. A matrix would have solved that immediately.
Yeah! I made one yesterday, opened it today, no clue! I hope they cant sort it out quick.

StuSmith
KVRist
100 posts since 3 Aug, 2015

Re: Phase Plant released

Post Thu Apr 02, 2020 1:17 am

mschenkel wrote:
Wed Apr 01, 2020 2:04 am
Right click should open a matrix for the clicked parameter
Kilohearts have been asked about a matrix before and said that they are developing some ideas but it won't be a 'traditional' matrix (and they can't say when it may be implemented). But they're gonna work out something to make it quicker to find connections in larger patches.

I think this was in one of their AMAs or maybe in their Discord.

dunohearno
KVRer
9 posts since 20 Nov, 2018

Re: Phase Plant released

Post Thu Apr 02, 2020 1:29 am

StuSmith wrote:
Thu Apr 02, 2020 1:17 am
mschenkel wrote:
Wed Apr 01, 2020 2:04 am
Right click should open a matrix for the clicked parameter
Kilohearts have been asked about a matrix before and said that they are developing some ideas but it won't be a 'traditional' matrix (and they can't say when it may be implemented). But they're gonna work out something to make it quicker to find connections in larger patches.

I think this was in one of their AMAs or maybe in their Discord.
Fingers crossed that by saying it won't be traditional, it doesn't mean it's going to be unnecessarily complex. Just a page telling you what goes where is all that's needed. At the moment, one of the main things about this is it's like zebra without it being such a pain to use, and it offers a lot more flexibility and options when designing a patch. If it starts to become something that you need to wang your mouse about and highlight every connection to see what's going on, it's going to put people off. Really am hoping they get it right, because it has the potential to be such an amazing synth.

StuSmith
KVRist
100 posts since 3 Aug, 2015

Re: Phase Plant released

Post Thu Apr 02, 2020 4:50 am

dunohearno wrote:
Thu Apr 02, 2020 1:29 am
StuSmith wrote:
Thu Apr 02, 2020 1:17 am
mschenkel wrote:
Wed Apr 01, 2020 2:04 am
Right click should open a matrix for the clicked parameter
Kilohearts have been asked about a matrix before and said that they are developing some ideas but it won't be a 'traditional' matrix (and they can't say when it may be implemented). But they're gonna work out something to make it quicker to find connections in larger patches.

I think this was in one of their AMAs or maybe in their Discord.
Fingers crossed that by saying it won't be traditional, it doesn't mean it's going to be unnecessarily complex. Just a page telling you what goes where is all that's needed. At the moment, one of the main things about this is it's like zebra without it being such a pain to use, and it offers a lot more flexibility and options when designing a patch. If it starts to become something that you need to wang your mouse about and highlight every connection to see what's going on, it's going to put people off. Really am hoping they get it right, because it has the potential to be such an amazing synth.
Well, I can say that workflow is something that the Kilohearts guys have as a primary consideration with all their software... and uncluttered design... so I'm sure they'll come up with something unique that fits right in with the existing ecosystem. :-)

StuSmith
KVRist
100 posts since 3 Aug, 2015

Re: Phase Plant released

Post Tue Apr 28, 2020 5:50 am

Kilohearts latest sale is on.

Trance Gate, Tape Stop, Reverser, and Resonator are all half-price until May 10th.

More info on the site: https://kilohearts.com/

clipnotic
KVRist
251 posts since 19 Sep, 2007 from Germany

Re: Phase Plant released

Post Tue Apr 28, 2020 10:56 am

I searched for a good Trance Gate FX VST and that Demo from Kilohearts runs very good and it has all features I would need, but that circular step view for me is only confusion, especially with more than 16 steps. Perhaps I'm to old for a design like this, but if there would be a oldschool view version available, I would buy! :D
VST developers need more motivation and best motivation is hardcore criticism! :D
My english is terrible, feel free to correct me! :wink:

User avatar
Calenberger
KVRian
1432 posts since 8 Sep, 2019 from Calenberg

Re: Phase Plant released

Post Tue Apr 28, 2020 11:19 am

clipnotic wrote:
Tue Apr 28, 2020 10:56 am
I searched for a good Trance Gate FX VST and that Demo from Kilohearts runs very good and it has all features I would need, but that circular step view for me is only confusion, especially with more than 16 steps. Perhaps I'm to old for a design like this, but if there would be a oldschool view version available, I would buy! :D
This is oldschool:
viewtopic.php?f=6&t=73628
Lorem ipsum dolor sit amet, kanntu meine musi hoeren da:
https://sonoryth.bandcamp.com/
Signature Sound

clipnotic
KVRist
251 posts since 19 Sep, 2007 from Germany

Re: Phase Plant released

Post Tue Apr 28, 2020 11:25 am

yes, they're really oldschool and many of them I had ... :clap:
VST developers need more motivation and best motivation is hardcore criticism! :D
My english is terrible, feel free to correct me! :wink:

dune_rave
KVRAF
1675 posts since 23 Jun, 2006 from Hungary

Re: Phase Plant released

Post Tue Apr 28, 2020 11:51 am

plus they should improve the space invader game in the plugin :)

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