Or you can own them both?
RAPID Synthesizer | Rapid 1.8.0 released | Free "SP - Granular Elements"
- KVRAF
- 2338 posts since 28 Feb, 2015
i9-10900K | 128GB DDR4 | RTX 3090 | Arturia AudioFuse/KeyLab mkII/SparkLE | PreSonus ATOM/ATOM SQ | Studio One | Reason | Bitwig Studio | Reaper | Renoise | FL Studio | ~900 VSTs | 300+ REs
- KVRist
- Topic Starter
- 392 posts since 15 Mar, 2016 from Germany
Thanks for the feedback and the hints to sound designers. We pretty much knew all of the names and already contacted (tried to contact) a few. Are you aware that some of them have their own interest and regular manufacture cooperation and are almost impossible to reach?
No upcoming sound designers to suggest? I mean, the names are almost like the elite of sound designers and very busy or not open for commission in the next months.
While developing the base system for Granular Synthesis we somehow branched out to improve the load time for samples. We then multithreaded crucial parts of the load chain, like the decoding, which improved quite a bit. Now here's something exciting. We also went a long way to do the same for wavetables. Due to a better memory and threading layout the load times drastically improved by a factor of at least 10x (measured for quad core systems). The more cores, the better the improvement, it's relative. But all in all it will be faster. Especially for presets with a diverse wavetable count like the sequences in the Cinematic Exposure XT.
@Development:
Here's a work in progress screen of the current state.
The Granular Synthesis mode is selectable as regular sampler insert.
If active you will get the new controls you would expect from a granular source. The parameters will control various grain attributes like Length, Tune, Shape, Level, Spread and Position of each produced grain. It's possible to use up to 100 true stereo grains with at length of up to 1000 milliseconds. Various randomization patterns allow for very smooth grain clouds or gritty textures and more.
The processing part is already done and highly optimized. But be aware: The more grains that are active, the higher the CPU consumption. Since you can theoretically use up to 76800 stereo grains (8 layer x 32 voices x 3 osc x 100 grains) for one instance of Rapid. I will tell you preemptively: Please don't do this and ask why your CPU load is high It's the same as with unison. Only use what is really needed.
The possibilities are there and you can run wild with it if desired. But most of the time 20-30 grains will already result in smooth sounds. And it's not like you really need 24 grain sources in one instances. Most of the time you will end up using up to 1-3. Probably more for pad sounds and evolving textures.
Open for feedback. Hope you like the base. No audio examples yet. At a later time
No upcoming sound designers to suggest? I mean, the names are almost like the elite of sound designers and very busy or not open for commission in the next months.
Patience Are you not feeling the lingering anticipation ?THE INTRANCER wrote: ↑Thu May 28, 2020 7:26 pmHate to point out the obvious but, it's been over a week now...
Both issues solved already. All of you can look forward to it in the next update.tripleflows wrote: ↑Sun May 24, 2020 8:00 pmIMPROVE - Preset loading time - not sure if you could improve it, but even on a superfast NVMe 1TB SSD often it takes 3-4 seconds to load e.g. Melodic > Balearic Island preset and similars.
While developing the base system for Granular Synthesis we somehow branched out to improve the load time for samples. We then multithreaded crucial parts of the load chain, like the decoding, which improved quite a bit. Now here's something exciting. We also went a long way to do the same for wavetables. Due to a better memory and threading layout the load times drastically improved by a factor of at least 10x (measured for quad core systems). The more cores, the better the improvement, it's relative. But all in all it will be faster. Especially for presets with a diverse wavetable count like the sequences in the Cinematic Exposure XT.
@Development:
Here's a work in progress screen of the current state.
The Granular Synthesis mode is selectable as regular sampler insert.
If active you will get the new controls you would expect from a granular source. The parameters will control various grain attributes like Length, Tune, Shape, Level, Spread and Position of each produced grain. It's possible to use up to 100 true stereo grains with at length of up to 1000 milliseconds. Various randomization patterns allow for very smooth grain clouds or gritty textures and more.
The processing part is already done and highly optimized. But be aware: The more grains that are active, the higher the CPU consumption. Since you can theoretically use up to 76800 stereo grains (8 layer x 32 voices x 3 osc x 100 grains) for one instance of Rapid. I will tell you preemptively: Please don't do this and ask why your CPU load is high It's the same as with unison. Only use what is really needed.
The possibilities are there and you can run wild with it if desired. But most of the time 20-30 grains will already result in smooth sounds. And it's not like you really need 24 grain sources in one instances. Most of the time you will end up using up to 1-3. Probably more for pad sounds and evolving textures.
Open for feedback. Hope you like the base. No audio examples yet. At a later time
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Last edited by parawave on Sat May 30, 2020 3:06 am, edited 4 times in total.
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- KVRAF
- 11189 posts since 2 Dec, 2004 from North Wales
Wow, all great news. Can't wait (but will!) - let me know if you need any beta testers
X32 Desk, i9 PC, S49MK2, Studio One, BWS, Live 12. PUSH 3 SA, Osmose, Summit, Pro 3, Prophet8, Syntakt, Digitone, Drumlogue, OP1-F, Eurorack, TD27 Drums, Nord Drum3P, Guitars, Basses, Amps and of course lots of pedals!
- KVRAF
- 13224 posts since 16 Feb, 2005 from Kingston, Jamaica
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- KVRAF
- 3251 posts since 30 Dec, 2014
Well I would be if I knew that the critical aspects of the GUI interaction in regard to left mouse button clicking and deselecting of the trance gate and arp sections was changed from the right mouse button so it replicates the way in which UHE's Hive 2 works with its gate and sequencer...and pretty much every other VST instrument with one. Rather than using the right mouse button for both a right context menu and deselect interaction aspects. Right now, the interaction aspects I've highlighted are far more important than the granular stuff that's being added.
Kinda like buying a second hand car, where the owner selling it announces that they have installed a new multi CD changer and ghettoblaster system for you. And you the buyer and driver of the car, asking if you fixed the steering wheel mechanism yet...
Last edited by THE INTRANCER on Fri May 29, 2020 8:01 pm, edited 2 times in total.
KVR S1-Thread | The Intrancersonic-Design Source > Program Resource | Studio One Resource | Music Gallery | 2D / 3D Sci-fi Art | GUI Projects | Animations | Photography | Film Docs | 80's Cartoons | Games | Music Hardware |
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- KVRian
- 627 posts since 25 Apr, 2005
Thankfully that is just your opinion.
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- KVRian
- 938 posts since 29 May, 2011 from Germany
+1.000, this guy is incredibly good, he really deserves a lot more attention.
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- KVRAF
- 8495 posts since 5 Aug, 2009
yeah when they remove their crap bloatware Codemeter and care for customers again.
DAW FL Studio Audio Interface Focusrite Scarlett 1st Gen 2i2 CPU Intel i7-7700K 4.20 GHz, RAM 32 GB Dual-Channel DDR4 @2400MHz Corsair Vengeance. MB Asus Prime Z270-K, GPU Gainward 1070 GTX GS 8GB NT Be Quiet DP 550W OS Win10 64Bit
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- KVRAF
- 8495 posts since 5 Aug, 2009
please check also tp add GRAIN ENVparawave wrote: ↑Fri May 29, 2020 5:01 pm Thanks for the feedback and the hints to sound designers. We pretty much knew all of the names and already contacted (tried to contact) a few. Are you aware that some of them have their own interest and regular manufacture cooperation and are almost impossible to reach?
No upcoming sound designers to suggest? I mean, the names are almost like the elite of sound designers and very busy or not open for commission in the next months.
Patience Are you not feeling the lingering anticipation ?THE INTRANCER wrote: ↑Thu May 28, 2020 7:26 pmHate to point out the obvious but, it's been over a week now...
Both issues solved already. All of you can look forward to it in the next update.tripleflows wrote: ↑Sun May 24, 2020 8:00 pmIMPROVE - Preset loading time - not sure if you could improve it, but even on a superfast NVMe 1TB SSD often it takes 3-4 seconds to load e.g. Melodic > Balearic Island preset and similars.
While developing the base system for Granular Synthesis we somehow branched out to improve the load time for samples. We then multithreaded crucial parts of the load chain, like the decoding, which improved quite a bit. Now here's something exciting. We also went a long way to do the same for wavetables. Due to a better memory and threading layout the load times drastically improved by a factor of at least 10x (measured for quad core systems). The more cores, the better the improvement, it's relative. But all in all it will be faster. Especially for presets with a diverse wavetable count like the sequences in the Cinematic Exposure XT.
@Development:
Here's a work in progress screen of the current state.
granular-synthesis.png
The Granular Synthesis mode is selectable as regular sampler insert.
granular-insert.png
If active you will get the new controls you would expect from a granular source. The parameters will control various grain attributes like Length, Tune, Shape, Level, Spread and Position of each produced grain. It's possible to use up to 100 true stereo grains with at length of up to 1000 milliseconds. Various randomization patterns allow for very smooth grain clouds or gritty textures and more.
The processing part is already done and highly optimized. But be aware: The more grains that are active, the higher the CPU consumption. Since you can theoretically use up to 2400 stereo grains for one instance of Rapid. I will tell you preemptively: Please don't do this and ask why your CPU load is high It's the same as with unison. Only use what is really needed.
The possibilities are there and you can run wild. But most of the time 20-30 grains will already achieve the same. And it's not like you really need 24 grain sources in one instances. Most of the time you will end up using up to 1-3. Probably more for pad sounds and evolving textures.
Open for feedback. Hope you like the base. No audio examples yet. At a later time
DAW FL Studio Audio Interface Focusrite Scarlett 1st Gen 2i2 CPU Intel i7-7700K 4.20 GHz, RAM 32 GB Dual-Channel DDR4 @2400MHz Corsair Vengeance. MB Asus Prime Z270-K, GPU Gainward 1070 GTX GS 8GB NT Be Quiet DP 550W OS Win10 64Bit
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- KVRist
- 91 posts since 11 Dec, 2013
just wanted to say, I also bought Rapid after seeing a video about it by Aiyn Zahev.nusound mind wrote: ↑Fri May 22, 2020 7:41 pm I've never bought presets before but I'd recommend Aiyn Zahev for designers, on 2 separate occasions his yt videos were the final/decisive factor for me to pull the trigger on synths. First one was Spire, Rapid may have been the other one I can't recall.
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- KVRist
- 91 posts since 11 Dec, 2013
I really like the Touch The Universe (Tim Ivory) 3rd party expansion for Rapid.
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- KVRAF
- 7755 posts since 15 Sep, 2005 from East Coast of the USA
Other sound designers to check out: Nori Ubukata, BigTone (Nico Hertz), George Zondagh, Rob Lee, Aiyn Zahev, Frank “Xenox” Neumann, and Irion Da Ronin
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- KVRAF
- 11189 posts since 2 Dec, 2004 from North Wales
Yes, you can get both sets for 25USD (or 15USD each) so good value as well. I have Geodesic Frequencies and think its very good.
X32 Desk, i9 PC, S49MK2, Studio One, BWS, Live 12. PUSH 3 SA, Osmose, Summit, Pro 3, Prophet8, Syntakt, Digitone, Drumlogue, OP1-F, Eurorack, TD27 Drums, Nord Drum3P, Guitars, Basses, Amps and of course lots of pedals!
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- KVRAF
- 8495 posts since 5 Aug, 2009
ahhh good to know, will check them out too!
DAW FL Studio Audio Interface Focusrite Scarlett 1st Gen 2i2 CPU Intel i7-7700K 4.20 GHz, RAM 32 GB Dual-Channel DDR4 @2400MHz Corsair Vengeance. MB Asus Prime Z270-K, GPU Gainward 1070 GTX GS 8GB NT Be Quiet DP 550W OS Win10 64Bit