Recommendations for a Laptop for music production?

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jancivil wrote: Mon Sep 21, 2020 2:07 pm If you live in a realm where there is never the least bit of breakup, ever, your load on a system is going to tend to be rather light in comparison to someone that has to have an orchestra up and a fully produced sound in real time.
There are different modes of operation. Running a full orchestra is clearly resource intensive, but can still be achieved without crackles by running slaves if your project has the budget. What makes it impractical to view it as a "live" implementation here is high audio latency plugins which I can't produce a produced sound without.
jancivil wrote: Mon Sep 21, 2020 2:07 pm 'this is the antithesis of what is considered acceptable for an audio laptop' is rather over the top.
"an audio laptop" is not defined, there is only anecdote. It's a generalized term which is supposed to do something rather more specific, which isn't workable. There is no such thing, it's a laptop that's been optimized to peform better for the task than this "barebones" notion, it's not dedicated to doing virtual instruments in real time unless it's one of these boxes which use of is now pretty much deprecated, which were windows boxes with most everything superfluous to the task turned off.
If a laptop being used for audio can't be used to play say a modern electric piano VSTi or a string ensemble to work out ideas etc. then my anecdotal account would be that it's below the standard required to make it usable as an audio laptop as it can't be used as a musical instrument. Agreed it's not precisely defined but I'd suggest that would a absolute minimum standard for most users. Each to their own, but I find clicks, pops and crackles an effective way to destroy inspiration.
jancivil wrote: Mon Sep 21, 2020 2:07 pm "You wouldn't accept a keyboard or synth module that periodically crackled when being played, so why would you accept a laptop crackling if it was bought primarily to use for audio?" No one is ever going to do what I do on a computer live. These are two quite different things, which is incredibly obvious: the latter has to introduce latency by its nature, processes are waiting in line, the former has nothing to do with its time except be a hardware instrument.
To me the production process migrates from the initial tracking latencies where the computer is more of an instrument to a high latency mix. I'm fortunate enough to have recently upgraded both a main DAW and laptop so both machines can handle lots of instruments at reasonable buffer settings meaning things are still playable by removing PDC. The point I was making is that you don't have to accept the effects of poor DPC latency and erratic thermal throttling when there are proven alternatives.
jancivil wrote: Mon Sep 21, 2020 2:07 pm I don't use mine 'primarily for audio', which is not the same goalpost, I use it for virtual, soft instruments and FX plugins which playback as audio and finally render as audio files. It's not very different than saying we should have the same expectation of any setup with a DAW and vi + DSP plugins as we do of winamp or iTunes. Using just audio, my 2009 Mac Pro could handle probably thousands of audio tracks at very low latency. Making it process dozens of sample-based instruments which use up most of the RAM or then one may have 3-minute envelopes in Absynth to process is clearly not the same thing as simply 'audio'. I can't recall dropouts in a project that was all audio files. I only remember one in late 2009 which had to be already rendered audio because there were 5 different setups for 5 sections and there was just no way to load all of them, so much will have to have been frozen it's time to render anyway.

One can't know what other people do, and one might be advised that relating an anecdote is never sufficient to hinge a broader argument on.
In the context of posting on this forum (rather than say, Redit for example) my working assumption has to be that the majority of users have audio computers that are used as virtual studios. By "primarily for audio" I mean that usage would comprise both instrumental performance and full on production using a range of virtual instruments, virtual effects and recorded audio tracks. There are clearly measurable characteristics of a PC which impact the ability to perform throughout all parts of this spectrum which minimise clicks, pops and crackles.

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I don't mind the pops and crackles, my CPU benchmark is 3599, 6GB RAM. The i7-10750H is 3 times as fast, the Ryzen 7 4800H 5 times.
Got used to it, but the flies drive me insane.

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excuse me please wrote: Mon Sep 21, 2020 3:47 pm I don't mind the pops and crackles, my CPU benchmark is 3599, 6GB RAM. The i7-10750H is 3 times as fast, the Ryzen 7 4800H 5 times.
Got used to it, but the flies drive me insane.
The pops and crackles you get with poor DPC latency aren't related to the power of the system. If a laptop has good DPC latency it will still eventually click and pop if you wring it's neck with workload or too low buffer settings, but won't do it until you hit that threshold.
I had a great and cheap refurb'd Dell e6430 with a 3720QM CPU and 16GB which Passmarks at 5636. The only reason I changed that last year was that I wanted to move my live rig into a laptop, and the e6430 used to crash occasionally (which later turned out to be due to a dodgy optical drive caddy). As an audio laptop it outperforms the current models that have poor DPC latency and excessive thermal throttling. The e6430 was introduced in 2012.

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mgw38 wrote: Mon Sep 21, 2020 11:58 am
e@rs wrote: Mon Sep 21, 2020 9:26 am I'm no IT expert by any means, but I got an Acer gaming laptop with Optimus technology, which means the audio software runs on Intel's integrated GPU, keeping the discrete nVidia one turned off. Less heat and no audio issues here.
The audio software itself would not run on the GPU, its just the rendering of the interface that would.
Of course. I was talking about the visual part of the DAW and plugins that can run okay without the need of the discrete nVidia GPU (and its drivers). Well, at least for my needs.

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cleverr1 wrote: Mon Sep 21, 2020 4:22 pm
excuse me please wrote: Mon Sep 21, 2020 3:47 pm I don't mind the pops and crackles, my CPU benchmark is 3599, 6GB RAM. The i7-10750H is 3 times as fast, the Ryzen 7 4800H 5 times.
Got used to it, but the flies drive me insane.
The pops and crackles you get with poor DPC latency aren't related to the power of the system. If a laptop has good DPC latency it will still eventually click and pop if you wring it's neck with workload or too low buffer settings, but won't do it until you hit that threshold.
I had a great and cheap refurb'd Dell e6430 with a 3720QM CPU and 16GB which Passmarks at 5636. The only reason I changed that last year was that I wanted to move my live rig into a laptop, and the e6430 used to crash occasionally (which later turned out to be due to a dodgy optical drive caddy). As an audio laptop it outperforms the current models that have poor DPC latency and excessive thermal throttling. The e6430 was introduced in 2012.
I have a, i7 2630QM Sandy Bridge 2011. Amazed about what it can handle. 16 tracks, full fx, max oversampled. Export to audio wav no problem. Even when Bitwig hangs. Basically, I listen to exported 4 bar-16 bar wav loops most of the time.

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excuse me please wrote: Mon Sep 21, 2020 4:33 pm I have a, i7 2630QM Sandy Bridge 2011.
Those 2nd and 3rd gen i7 QM really pack some punch for the price you can pick up a quality laptop for from that era, and DPC latency issues were far less common than today.
MessiaenRound wrote: Mon Sep 14, 2020 8:40 pm Hello all,
I am thinking of updating from my Macbook Pro 13" 2015 to a Windows Laptop (financial reasons).
I'm thinking of buying the Nova 15 from PC Specialist
https://www.pcspecialist.co.uk/notebooks/nova-15/
and getting the:
AMD Ryzen 9 12 Core
64GB RAM
500GB Samsung 860 EVO 2.5" SSD
and then installing a Adata XPG SX8200 Pro 2TB M.2-2280 NVMe PCIe SSD

Do you think this would be adequate for mainly VI music production? Orchestral samples/Synths (Spitfire, 8Dio, Zebra) - thinking of very big projects here. Full orchestra patches with lots of synths. Or do you have any recommendations?
Huge CPU numbers there and you'd be best off using an NVMe boot device and putting what you can justify into the other NVMe and SSD slots. I'm running a 9750h laptop with 32GB, a Samsung 970 pro system 512GB, and the library storage on a 2TB Intel 660P and 2TB Seagate HDD, with external USB SSDs for BBC SO Pro and EW Diamond libraries etc.

However, for the money you'd be investing I wouldn't even look at that laptop you linked unless they've properly validated it for audio. You need DPC latency tested and approved, and evidence that all that available power over 12 cores won't get ruined by inadequate cooling causing too much thermal throttling. All this from an audio system builder with a good reputation.

This time last year I was looking for the exact same thing as you appear to be. There's a lot of discussion on here about Ryzen optimization on workstation builds so you'd be best checking if that knowledge aligns with the design of any Ryzen laptop you plan to buy.

You're talking high end here so I'd strongly recommend talking to Scan 3XS and if necessary waiting until they have a Ryzen 3900 audio laptop offering. There will be a reason they're not currently offering one. I hope they do because it looks like a serious step up from a Intel, on paper at least.

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e@rs wrote: Mon Sep 21, 2020 4:23 pm
mgw38 wrote: Mon Sep 21, 2020 11:58 am
e@rs wrote: Mon Sep 21, 2020 9:26 am I'm no IT expert by any means, but I got an Acer gaming laptop with Optimus technology, which means the audio software runs on Intel's integrated GPU, keeping the discrete nVidia one turned off. Less heat and no audio issues here.
The audio software itself would not run on the GPU, its just the rendering of the interface that would.
Of course. I was talking about the visual part of the DAW and plugins that can run okay without the need of the discrete nVidia GPU (and its drivers). Well, at least for my needs.
You can also just disable the dGPU in the device settings. On some of the newer 10th gen Intel based systems it will then give the CPU more power which provides an additional performance boost.
Follow me on Youtube for videos on spatial and immersive audio production.

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Interesting, but mine's a 9th Generation CPU. I also play a game from time to time.

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