GRUMP wrote: Sat Oct 24, 2020 12:06 pm I knew before that someone would come around with that - and yes - there are such Rooms. But they are costly and the Majority doesn't have regular Access. And did you ever prepare a Room? A Church? That can take Days ...
You shifted the topic from the usability of Spacerek to rooms being changeable or not and of course you could expect "someone" contradicting you - a self fulfilling prophecy.
But, as I wrote, more important is the possibility to change the rooms in a production, no matter what was or is the state with real rooms.
I have a lot of experience in digital room simulation for audio as part of sound design since around 25 years from basic stereo room simulations (e.g. for the German version of the U2 Radio Show) until now, where I work heavily in VR for a large, upcoming project and the room simulations in there. I can assure you, that changing the decay parameter is an absolute and basic necessity to tailor room effects in a professional production.
D16 missed a crucial point here. The plug in sounds very good, but to wait until the production fits to the plug in, instead the other way round - is no option for me. I like D16 a lot (having a dozen or so of D16 licences), but they did a mistake here. Especially when the plug in is synthesizing the IRs. I suspect that realtime changes for synthesis of the IRs would be to CPU heavy and they left it out, hoping the rooms, as they are, being convincing enough.
