Tone2 Warlock (synthesizer) - available now!
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- KVRist
- 264 posts since 25 Oct, 2008
Reminds me of Firebird, such a shame Firebird isn't 64bit.
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- KVRAF
- 35671 posts since 11 Apr, 2010 from Germany
Architecture is very similar, and, I'm sure it sounds better. Electra2 and Icarus sound better too. Not that Firebird really sounded bad though. Actually, it's one of the more beefy older plugins.
Just read this: https://www.kvraudio.com/news/tone2-ann ... izer-50455
So it's January 2021.
Just read this: https://www.kvraudio.com/news/tone2-ann ... izer-50455
So it's January 2021.
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- KVRist
- 128 posts since 5 Dec, 2009
Description sounds a lot like ArcSyn, and I really like ArcSyn. I wonder if this will beat any of the ArcSyn features....
- Banned
- 10729 posts since 17 Nov, 2015
certainly gone a long way to make them look similar, not a bad thing tho, much better than the other guis
- KVRian
- 1181 posts since 6 Jun, 2002 from Southern Germany
would be cool! I liked firebird a lot!e-crooner wrote: Mon Dec 07, 2020 3:25 pm I think it is a new version of Firebird.
I hope it sounds a lot better, though.
- KVRAF
- 19787 posts since 16 Sep, 2001 from Las Vegas,USA
On the subject of Warlock and Firebird from early on in the thread:
Markus Krause wrote: Wed Nov 04, 2020 5:50 pm I initially started this project as a replacement for FireBird, since many people have asked for a replacement.
However it turned out as a lot more difficult as expected. It was not possible to keep a downward compatibility with FireBird with a reasonable effort. FireBird was simply too old. The VST framework was still 2.3, the GUI framwork was completely incompatible. VST 2.3 is completely different from VST 3.7 from the technical side. Porting it was a technical nightmare, since Steinberg does not care about an easy migration of old projects at all. Sadly the VST3 SDK is a real pain for developers. It's badly documented, heavily obfuscated and bloated. That's why it is still not properly established after 10 years and many customers still prefer VST 2.4. Releasing a plugin without VST 2.4 support was a no-go for me. Steinberg made VST 2.4 support with the latest SDKs as difficult as possible. So I had to do a lot of tinkering to make it work which wasted several months of development-time.
The sound-engine of FireBird did not longer fulfill my demands on quality. So everything had to be completely rewritten from the scratch. During development I had lots of new ideas which I wanted to implement. I did lots of experiments and found exciting possibilities to extend the concept. There was also lots of stuff that I did dislike and was removed, like the Reverb, the psycoacoutic processing, microtuning, the playback of the oscillators, many filters, many effects, the GUI, etc. In the end I had a completely different synth, which was not longer FireBird and also not longer compatible.
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe
- KVRian
- 1181 posts since 6 Jun, 2002 from Southern Germany
cool...thanks for that reminder!Teksonik wrote: Mon Dec 07, 2020 7:11 pm On the subject of Warlock and Firebird from early on in the thread:
Markus Krause wrote: Wed Nov 04, 2020 5:50 pm I initially started this project as a replacement for FireBird, since many people have asked for a replacement.
However it turned out as a lot more difficult as expected. It was not possible to keep a downward compatibility with FireBird with a reasonable effort. FireBird was simply too old. The VST framework was still 2.3, the GUI framwork was completely incompatible. VST 2.3 is completely different from VST 3.7 from the technical side. Porting it was a technical nightmare, since Steinberg does not care about an easy migration of old projects at all. Sadly the VST3 SDK is a real pain for developers. It's badly documented, heavily obfuscated and bloated. That's why it is still not properly established after 10 years and many customers still prefer VST 2.4. Releasing a plugin without VST 2.4 support was a no-go for me. Steinberg made VST 2.4 support with the latest SDKs as difficult as possible. So I had to do a lot of tinkering to make it work which wasted several months of development-time.
The sound-engine of FireBird did not longer fulfill my demands on quality. So everything had to be completely rewritten from the scratch. During development I had lots of new ideas which I wanted to implement. I did lots of experiments and found exciting possibilities to extend the concept. There was also lots of stuff that I did dislike and was removed, like the Reverb, the psycoacoutic processing, microtuning, the playback of the oscillators, many filters, many effects, the GUI, etc. In the end I had a completely different synth, which was not longer FireBird and also not longer compatible.
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gentleclockdivider gentleclockdivider https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=203660
- Banned
- 6787 posts since 22 Mar, 2009 from gent
Is it availbale yet ?
Can't seem to find it on tone 2's website
Can't seem to find it on tone 2's website
Eyeball exchanging
Soul calibrating ..frequencies
Soul calibrating ..frequencies
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- KVRAF
- 2297 posts since 23 May, 2012 from London
Public beta in January.gentleclockdivider wrote: Wed Dec 09, 2020 12:37 pm Is it availbale yet ?
Can't seem to find it on tone 2's website
Always Read the Manual!
- KVRAF
- Topic Starter
- 1752 posts since 2 Jul, 2018
Warlock has 4 LFOs:e-crooner wrote: Mon Dec 07, 2020 3:40 pm Personally I am not so much into LFO modulation, but I think a single LFO might be considered quite a limitation by some users these days.
- One that can be freely assigned to targets called 'LFO'
- Two special ones within the OSC section (over "Loopmode"). They handle the morphing of the spectrum
- One for 'Vibrato'. The depth is controlled by the modwheel
https://www.tone2.com
Our award-winning synthesizers offer true high-end sound quality.
Our award-winning synthesizers offer true high-end sound quality.
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- KVRAF
- 35671 posts since 11 Apr, 2010 from Germany
Markus, I always find it amusing when you always find certain "workarounds" to make up for lacking features, but... let's face it. The synth only has one LFO, which you can assign to certain targets.
Which is fine. Every synth has limitations. It's just that these limtations are there, and can't be argued away.

