reaper auto mute mturboreverb
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- KVRer
- 1 posts since 17 Dec, 2020
So, I recorded a guitar track last night, well more of a little ditty lol, and today I load up reaper and give it a listen but it keeps triggering the auto mute - a feature I was unaware of until today! So, being the keyboard sleuth I try to be I start hunting. I found out that some plugins cause a spike in output that causes this. Is there a workaround or am I just not going to be able to use this plugin? I really like it so far and will probably buy full versions of the Melda stuff (at least I can install them on anything. Don't get me started on native instruments. bleeping teases and horrible integration..) I hope this isn't something that's already covered. I spent a few hours today looking and, well, here I am lol.
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- KVRian
- 1275 posts since 3 Jan, 2020
You can disable the auto mute feature in Reaper. See the beginning of this video for more details.
There's also a built in safety limiter in all Melda plugins that you could enable to prevent the spikes.
But it's unusual for this to be triggered on a consistent basis. Are you sure the peaks aren't coming from your recorded material?
There's also a built in safety limiter in all Melda plugins that you could enable to prevent the spikes.
But it's unusual for this to be triggered on a consistent basis. Are you sure the peaks aren't coming from your recorded material?
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- KVRist
- 470 posts since 2 May, 2015
I'm using Melda Productions in Reaper for years now and I never had this problem. I've set my automute to +6 (Automatically mute any track). I would not recommend to disable this feature since this might prevent you from hearing loss.
There is this new feature in Melda Production plugins "Intelligent sleep on silence (global)" in the main settings. Maybe this causes the spikes when sound gets dedected and the plugin gets activated. This is just a shot in the dark, though.
There is this new feature in Melda Production plugins "Intelligent sleep on silence (global)" in the main settings. Maybe this causes the spikes when sound gets dedected and the plugin gets activated. This is just a shot in the dark, though.
- KVRian
- 1059 posts since 28 Jun, 2006 from Germany
I'd also keep the auto mute feature enabled and look if the spikes are "normal". This auto mute thing saved me (my ears) some times already, hehe. 
System: Win 10 64 bit / i9 9900K (8x 3.6 GHz) / 16 GB DDR4-3200 RAM / 1TB M.2 SSD + 2x 500 GB SSD / RME Babyface / Reaper
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MeldaProduction MeldaProduction https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=176122
- KVRAF
- 14325 posts since 15 Mar, 2008 from Czech republic
Actually I always disable it. The thing is, if you keep the levels in check, it can NOT cause anything. It prevents overs and mutes the whole thing. But the thing is, the master would clip it anyways, so you'd only get some distortion. And you should have a limiter on there at all times anyways.
- KVRian
- 1059 posts since 28 Jun, 2006 from Germany
I see ... some people really like to live dangerously.
System: Win 10 64 bit / i9 9900K (8x 3.6 GHz) / 16 GB DDR4-3200 RAM / 1TB M.2 SSD + 2x 500 GB SSD / RME Babyface / Reaper
Tagirijus.de
Tagirijus.de
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- KVRist
- 470 posts since 2 May, 2015
It is always an accident when the automute has to shut the channel down. The main advantage is, that it will mute the channel instantly before any damage to your ears or your monitors occur.MeldaProduction wrote: Sun Dec 20, 2020 6:41 pm Actually I always disable it. The thing is, if you keep the levels in check, it can NOT cause anything. It prevents overs and mutes the whole thing. But the thing is, the master would clip it anyways, so you'd only get some distortion. And you should have a limiter on there at all times anyways.
Especially when you turn up the monitor volume to work on something that sits really low (volume wise) in the mix.
