MSF: Granular Generator?

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I wonder if the "Granular Module" in MSF is planned to be the next addition to MSF... as the Sampler Module is finished (for) now. Or the main question would be, will we get a granular module in the forseeable future or will the development of MixRevolution take up the upcoming time/year?

I wouldn´t mind if the Sampler would become a hybrid out of Sampler and Granular Synth... like in the Bitwig Sampler. It got three different modes and beside of the regular "repitch" method it has a "texture" (aka. grain) and "cycles" (aka. wavetable) methode.
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I wondered this too, but then Faiky made this absolutely awesome granular preset in MSF using the existing sampler. I've been really enjoying using it, so I'm not sure it's actually necessary:
viewtopic.php?f=138&t=541705

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vectorwarrior wrote: Fri May 08, 2020 3:19 pm I wondered this too, but then Faiky made this absolutely awesome granular preset in MSF using the existing sampler. I've been really enjoying using it, so I'm not sure it's actually necessary:
viewtopic.php?f=138&t=541705
Yeah I tried that too... he did a great job there... but a real dedicated Granular Module can´t be replaced by it.
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I could imagine that a Granular Module wouldn´t be as much work for Vojtech as the Sampler. When I compare Sampler to Padshop (Granular Synth from Steinberg) I can see a lot of things that are in some form already possible (e.g. GrainSynth from Faiky) but some essential parameters are still missing.

Vojtech, isn´t there a chance that already excisting concepts and code can be used from the Sampler and MGranular to create the Granular Module? :idea:
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That would be great having a granular module of course but I really hope the sampler itself gets improved. It is not really fun for creative uses more just for standard playback for me.. if you used Bitwig for a comparison that just feels more advanced with modulating the offsets visually, - with MSF when I start modulating in the same way you don't visually see anything modulating, but worse, whilst Bitwig seems to lock the playhead into its loop whatever you do for really extreme modulations, you can modulate start, end, loop size, whatever and off you go it will keep looping but in MSF you modulate loop end just a little bit with an LFO for example and the playhead will do a quick loop then sail on past to sample end point and thats it.. I guess loop end has quickly gone before loop start or something but it is quite frustrating to use creatively for me whereas Bitwigs is comparatively a joy. Not a criticism of MSF really, just personally I don't love the sampler the way it is, even the layout doesn't feel a good use of screen space to me but I will keep using it and experimenting!

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For what it's worth, Vojtech told me offline a few weeks ago that both a granular synthesis module and a additive/spectral synthesis module would happen at some point, but they won't be forthcoming any time soon. We are not talking about just a few months.

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Hmm…I wonder what IS next for MSF, or if it's moved to a back burner for the time being.

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Would be really exciting if it was just being improved and added to all the time but it is so vast already I suppose it is fair enough if it was left for a while. A granular addition would be sweet though..

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vectorwarrior wrote: Fri May 08, 2020 3:19 pm I wondered this too, but then Faiky made this absolutely awesome granular preset in MSF using the existing sampler. I've been really enjoying using it, so I'm not sure it's actually necessary:
viewtopic.php?f=138&t=541705
Didn't check his solution, but from my experiments in late '19 I come to the conclusion that all you can do is a very limited "simulation". It will never be as versatile as dedicated granular module/mode.
If you compart to what Bitwigs sampler can do in granular mode or Steinbergs Padshop can do. It's for instance really difficult to spawn an arbitrary number of grains.
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viewtopic.php?t=533126 "MSF Sampler and the S&H-Module: How to combine to pick grains in "Advanced"/"Manual" mode"

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I'd say things are going to be developed in parallel, anyways I'll create some topic about this.
Vojtech
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any updates, on a granular module (and perhaps a.. spectral module... and spectral FX, of course you do already some spectral stuff... but still)

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Would be amazing to get a granular module / sampler mode for MSF.

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MeldaProduction wrote: Tue May 12, 2020 10:05 pm I'd say things are going to be developed in parallel, anyways I'll create some topic about this.
granular generator... i already mentioned, would be a great addition to the possibilities of MSoundFactory, of course it seems it is the plan. i am wondering when it will be added.

also i mentioned spectral FX, in a way, or in a way, melda hás spectral FX, but in the generator section.

a spectral generator? with some "granular" qualities, playing multi-spectral, so to say, a stream of spectal "grains", it isn't the right term of course.

FFT is very, very powerfull, morphing/warping/FX. algorithms...

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I thought the same thing the last week or so... good that you made a post. I wanted to make one too...
--> To remember how awesome it would be to have something like this in MSF...

We ain´t need no carbohydrate reduced diet... WE NEED GRAINS.. :hug: :lol:
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I am also eagerly waiting for a granular module. Yes, I can do a lot with my preset, but some things I can't get into it, like reverse grains. But it's also the only granular sampler I've tried that can really oversampled and has tonal key track, per grain filters and pitch envelopes. I try to improve it every once in a while or to make it more simply. But that makes then again other problems or the possibilities for the device creation come to the end.
A grain sampler is probably one of the most important sound design tools, especially in film sound development.

There are already some out there, but few are looking beyond the edge of the plate. There are still so many possibilities what you can do with grains. Random fiöter ans pitchenvelopes is just a taste and I love what you can do with it.
There's not a lot of magic in a simple granulator in my opinion, but the result is still always incredible.

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