Tj Shredder wrote: ↑Sun Apr 11, 2021 1:19 pm
Wouldn’t any standard DAW allow this with adding tracks with ambient noises/loops?
I don’t see any necessity to use a plugin that just mixes what my DAW can mix easier... (except 3, but I could run a loop at least in Bitwig within the Grid without the transport...)
Yes of course you could use your own loop and paste it across your project in your DAW, but I think what these suggestions (and certainly the one I built) offer is something else: I can only speak for Roomscape but the engine works like this ( I will use seconds as a reference but Roomscape actually uses a percentage of the audio clip - but same principle..):
- Lets say you have a 30 second piece of ambient sound you want to use: Roomscape ignores the first 2 seconds, and the last 2 seconds (now we have 26 seconds of usable sound)
- Roomscape divides this usable audio into ten different "fragments" and randomly selects one to play
- at successive points in the endless playback Roomscape cross-fades the current fragment with the next fragment and queues up a new randomly selected fragment...
- It does this for 4 different audio "loops" at the same time and offers a range of mixing and modulation options for each of them...
What you effectively get (even using just one "track" of audio) is endlessly playing non-repeating audio....
Roomscape was the version of this engine that uses ambient real-world content, Chordscape (it's sister) uses designed synth sounds...
Can you do this in a DAW without any of this code? Yes of course (except the truly random bit), but its time consuming and messy..