Vital - Released

VST, AU, AAX, etc. plug-in Virtual Instruments discussion
LiteOn
KVRian
895 posts since 1 Apr, 2005

Post Tue Apr 27, 2021 9:55 pm

Me too Pro. :-)

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krzys
KVRist
100 posts since 3 Jul, 2005 from Ottawa,Canada

Post Wed Apr 28, 2021 5:32 am

Bought

umbongo
KVRist
38 posts since 10 Oct, 2020

Post Wed Apr 28, 2021 9:13 am

If the sample part gets expanded a bit - (even just sample start point would do) I will happily upgrade to the pro version.

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bmanic
KVRAF
9244 posts since 3 Feb, 2003 from Finland, Espoo

Post Wed Apr 28, 2021 9:38 am

Sorry for asking this again: Has there been any news on a possible Mac M1 ARM native release?
"Wisdom is wisdom, regardless of the idiot who said it." -an idiot

LiteOn
KVRian
895 posts since 1 Apr, 2005

Post Wed Apr 28, 2021 9:18 pm

bmanic wrote:
Wed Apr 28, 2021 9:38 am
Sorry for asking this again: Has there been any news on a possible Mac M1 ARM native release?
Not over in Vital's dedicated forum. Maybe on its Discord channel, but I haven't joined there (and won't, I already have to deal with too much communication channels anyway).

8-echos
KVRer
16 posts since 19 Sep, 2015

Post Sat May 01, 2021 7:56 am

Xenox.AFL wrote:
Tue Apr 27, 2021 12:38 pm
totally different synths, you can't transfer any sounds from the Zebra to the Vital and vice versa...
You must do this by hand by reprogramming the sounds you want... But it's impossible because the synths are sooo different....

Frank
Thanks.
I don't mean to transfer it automatically, but manually, by copying the settings. So, in theory - it is possible.

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Xenox.AFL
KVRian
1165 posts since 14 Oct, 2002 from Germany

Post Sat May 01, 2021 8:20 am

Na, i'm sure it's not possible, every synth is working different, filter settings, envelop's etc.

You can try to do it by ears, i already did this with other sounds but it's not easy...

Frank
Voice, sample and factory content developer Particular-Sound / Facebook / Soundcloud

umbongo
KVRist
38 posts since 10 Oct, 2020

Post Thu May 13, 2021 2:58 am

Has anyone else noticed when using longer samples the patch loading times are really long? Up to 10 seconds or so, maybe longer.
Seems not well optimized for using samples, I don't have that issue with other VST's.. it is a shame as dropping a long sample in and letting it randomly start and FM the oscillators a bit is where all my best patches have come from so hopefully the sample part might be tweaked a bit. I think the sample is saved with the patch so I don't know why it takes so long to load it? I know nothing technically just comparing similar patches on VSTs.

umbongo
KVRist
38 posts since 10 Oct, 2020

Post Thu May 13, 2021 2:59 am

Also read on Vital forum just now that longer samples over 50 seconds get chopped off? Can't say I have noticed that.

garryO
KVRist
86 posts since 14 Sep, 2020

Post Thu May 13, 2021 8:00 am

if i remember correctly matt said that the sample is loaded into ram. so loading time depends probably on sample lenght an how fast your ram is.

50 sec is probably only when you play a note longer then 50 sec.

so you could shorten your samples, get faster ram or just wait a few seconds. :)

N__K
KVRist
171 posts since 26 Mar, 2017

Post Wed May 19, 2021 1:06 am

Is there any possibility yet of permanent offline activation via regcode or regfile, that'd work in perpetuity?

That is: after user has bought and downloaded the plugin and authentication code/file, no further internet connection, logins etc. would ever be required for using the plugin.

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FrogsInPants
KVRist
225 posts since 4 Nov, 2019

Post Wed May 19, 2021 2:31 am

N__K wrote:
Wed May 19, 2021 1:06 am
Is there any possibility yet of permanent offline activation via regcode or regfile, that'd work in perpetuity?

That is: after user has bought and downloaded the plugin and authentication code/file, no further internet connection, logins etc. would ever be required for using the plugin.
I have no idea what the status of this is, but see Matt's exchange with OzoneJunkie back in November: viewtopic.php?f=1&t=555319&p=7957570#p7957570

N__K
KVRist
171 posts since 26 Mar, 2017

Post Wed May 19, 2021 10:08 am

FrogsInPants wrote:
Wed May 19, 2021 2:31 am
N__K wrote:
Wed May 19, 2021 1:06 am
Is there any possibility yet of permanent offline activation via regcode or regfile, that'd work in perpetuity?

That is: after user has bought and downloaded the plugin and authentication code/file, no further internet connection, logins etc. would ever be required for using the plugin.
I have no idea what the status of this is, but see Matt's exchange with OzoneJunkie back in November: viewtopic.php?f=1&t=555319&p=7957570#p7957570
Thanks, good to know!

I too prefer fully offline installers, and would welcome an option to disable all online functionality of the plugin, including update checks (so that there's no need to click any dialogs away etc.).
Perhaps a checkbox at installation, or a setting in a config file, etc.




I understand that to test Vital, I need to create an account on the Vital site (https://vital.audio/#getvital) - no demo installer available without registering?

Also, after registering, will I be able to download an installer .exe (or a compressed package with .dll files) that can be used on a fully offline DAW computer?

Dark Lights
Banned
194 posts since 25 Apr, 2021

Post Wed May 19, 2021 10:58 am

I'm wondering if there won't be any updates anymore and v2 is in the the works? I mean there hasn't been any 1.x updates, only 1.0x.

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Touch The Universe
KVRAF
4427 posts since 2 Oct, 2008

Post Wed May 19, 2021 2:36 pm

Anyone interested in third party soundsets?
High Quality Soundsets for Lush-101 | Hive | Electra 2 | Diversion | Halion | Largo | Rapid | Dune II | Thorn | and more.

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