24 Synth Supersaw Comparison

VST, AU, AAX, CLAP, etc. Plugin Virtual Instruments Discussion
Post Reply New Topic
RELATED
PRODUCTS

Post

keel wrote: Mon Sep 20, 2021 5:12 am
dvnation wrote: Sat Sep 18, 2021 2:37 pm But which one is the JP, A or B?
A is 8080, B is clearly soft sounding.
Actually... I would have said that it's the other way around. I think B is the JP-8k.

Post

chk071 wrote: Mon Sep 20, 2021 9:15 am
keel wrote: Mon Sep 20, 2021 5:12 am
dvnation wrote: Sat Sep 18, 2021 2:37 pm But which one is the JP, A or B?
A is 8080, B is clearly soft sounding.
Actually... I would have said that it's the other way around. I think B is the JP-8k.
Me too, actually. The detail that led to me to that is the fact the envelope has a faster attack.
Fernando (FMR)

Post

the main difference between the two in the examples seems to be how the envelopes respond: possibly an exponential vs linear thing. that's largely why i expected hive to be A.

and that the so-called "softer" one is the jp.

Post

Yeah.

Well, maybe dvnation will clear it up one day. ;)

Post

Ploki wrote: Mon Sep 20, 2021 8:49 am
pixel85 wrote: Tue Sep 14, 2021 5:56 am JP6K has aliasing. It has specially simulated aliasing of JP8000/8080 which is a godfather of SuperSaws. That synth (original hardware) was used to create the first track that made SuperSaw famous (System F - Out of the blue) :)

Aliasing is actually part of the "classic sound of supersaw". Access Virus quickly became 2nd "best synth" for SuperSaw/HyperSaw. If I remember correctly, Virus has 96k SR so it can avoid (most of) aliasing.
About plugins, I remember that Spire sounded waaaay better in 96k projects (huge audible difference). Today most plugins use oversampling for SuperSaws to avoid aliasing I guess?
Diva has a switch for the JP8000 module which disables oversampling, to get aliasing :)
That's actually only half of the truth. There's an "anti-aliased" switch on the UI which completely changes the way the oscillator works. You still get the same waveforms, but some are rendered by bandlimited wavetables (like Zebra, Hive) while the feedback-waveform IIRC is the only one that gets oversampling instead.

I would not expect Hive's oscillators to sound similar to the JP. The JP has a richer (due to noise) sound, while Hive is quite a bit more HiFi sounding by design, and probably a bit more organic due to constantly but slowly shifting pitch relations. However, yes, the filter in Hive is very likely to sound rather close to the JP, whereas filters in Diva naturally do not (there is no digital filter option in Diva). Can't say anything about JP envelopes, I only ever had a borrowed unit and it's long gone...

- U

Post

recursive one wrote: Tue Sep 14, 2021 8:43 am
AnX wrote: Tue Sep 14, 2021 8:24 am IIRC, D3 has a specific osc detune mode that emulates the jp8000 supersaw.... bit fuzzy on the details, and may be wrong....
I think it was Swarm.
I indeed prefer it to other detune modes when it comes to making the classic oldschool "tarnce" stuff.
IIRC then it's the nonlinear mode that emulates the detune of the JP8K. SWARM is a newer model of Richard's own design.
Wavetables for DUNE2/3, Blofeld, IL Harmor, Hive and Serum etc: http://charlesdickens.neocities.org/
£10 for lifetime updates including wavetable editor for Windows.

Music: https://soundcloud.com/markholt

Post

cytospur wrote: Mon Sep 20, 2021 11:57 am
IIRC then it's the nonlinear mode that emulates the detune of the JP8K. SWARM is a newer model of Richard's own design.
I think you are right cytospur.
The JP-8000 Super Saw had a unique detune curve. It was non-linear.

Post

I like the supersaws on Diva the most, fluffy and lush. Works well with the oberheim filter type. There's even and init patch for this configuration.
For thinner supersaws there are many similar options

Post

I have a JP-8080. While I don’t use the JP supersaw in my music, I still appreciate its sound and I like making JP supersaw-style patches on every synth I get my hands on. It’s actually how I test synths out - “can this do a supersaw?” - pass/fail. I don’t know about you, but when I hear the word “supersaw” I think of the OG JP supersaw and the way it was used in trance music. It has a very distinctive sound.

So here I go testing out Hive, and I easily build a very JP-ish supersaw patch in what seemed like seconds. It wasn’t just about detuning saws and stopping there. The way the filter interacts with the resonance and the envelopes - HIVE does the classic JP supersaw sound the right way. After doing plenty of A/B-ing I came to the conclusion that HIVE does the JP supersaw "sound" more authentically than anything else I tried. HIVE does it how the JP does it, and whatever differences they have are sonically insignificant.

So anyway, in my opinion, HIVE is the closest we’ll get to that complete JP supersaw sound in software until Roland release their version.

https://soundcloud.com/hurricaneaudiola ... hesia-lead

https://soundcloud.com/hurricaneaudiolab/supersaws

Post

dvnation wrote: Mon Sep 20, 2021 4:34 pm I have a JP-8080. While I don’t use the JP supersaw in my music, I still appreciate its sound and I like making JP supersaw-style patches on every synth I get my hands on. It’s actually how I test synths out - “can this do a supersaw?” - pass/fail. I don’t know about you, but when I hear the word “supersaw” I think of the OG JP supersaw and the way it was used in trance music. It has a very distinctive sound.

So here I go testing out Hive, and I easily build a very JP-ish supersaw patch in what seemed like seconds. It wasn’t just about detuning saws and stopping there. The way the filter interacts with the resonance and the envelopes - HIVE does the classic JP supersaw sound the right way. After doing plenty of A/B-ing I came to the conclusion that HIVE does the JP supersaw "sound" more authentically than anything else I tried. HIVE does it how the JP does it, and whatever differences they have are sonically insignificant.

So anyway, in my opinion, HIVE is the closest we’ll get to that complete JP supersaw sound in software until Roland release their version.

https://soundcloud.com/hurricaneaudiola ... hesia-lead

https://soundcloud.com/hurricaneaudiolab/supersaws
Can you clear up which one was A, and which one was B in your example earlier?

Post

dvnation wrote: Sat Sep 18, 2021 3:39 pm
steffensen wrote: Sat Sep 18, 2021 3:04 pm
dvnation wrote: Sat Sep 18, 2021 2:37 pm But which one is the JP, A or B?
Oh, B of course. 🙂
Care to elaborate? :wink:

I think Hive emulates the JP supersaw the best and the most authentic. Filter/resonance behavior is sooooo close. And it even does the infamous clicks.
Sorry for the late reply, been busy.
B - sounds just more hardware to my ears. (i know its a forbidden wording to use)
Its just fuller, richer, a lot more sparkle on top, more raw to the tone.

Post

What's that bright, almost white-noise sound? Is it deliberate?

Post

Urs wrote: Mon Sep 20, 2021 11:00 amThe JP has a richer (due to noise) sound…
I often suspect a major difference between software and hardware has to do with noise.
Zerocrossing Media

4th Law of Robotics: When turning evil, display a red indicator light. ~[ ●_● ]~

Post

zerocrossing wrote: Tue Sep 21, 2021 2:08 pm
Urs wrote: Mon Sep 20, 2021 11:00 amThe JP has a richer (due to noise) sound…
I often suspect a major difference between software and hardware has to do with noise.
Of course. Noise makes things "3D" because it works a little bit like reverb.

In case of the JP, the supersaw is extra noisy due to aliasing. They partly mask it out by highpass filtering below the fundamental, but it certainly adds to the character of the osc.

Post

Urs wrote: Tue Sep 21, 2021 2:53 pm
zerocrossing wrote: Tue Sep 21, 2021 2:08 pm
Urs wrote: Mon Sep 20, 2021 11:00 amThe JP has a richer (due to noise) sound…
I often suspect a major difference between software and hardware has to do with noise.
Of course. Noise makes things "3D" because it works a little bit like reverb.

In case of the JP, the supersaw is extra noisy due to aliasing. They partly mask it out by highpass filtering below the fundamental, but it certainly adds to the character of the osc.
Interesting to hear you say that, because the next part of my totally unscientific theory was that the noise is what people are talking about when they say a hardware synth sounds “3D.” I attributed it to being something like the “tooth” of drawing paper. The noise provides a sort of “canvas” for the sonic “paint” to adhere to. I don’t really have the scientific terminology to describe what I’m talking about, as I was an art major and did pretty terribly in all my coding classes. My mind loves science but I’m terrible at math.
Zerocrossing Media

4th Law of Robotics: When turning evil, display a red indicator light. ~[ ●_● ]~

Post Reply

Return to “Instruments”