Korg Wavestate and Opsix for Win/Mac

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Opsix Native Wavestate Wavestate Native

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danatkorg wrote: Fri Mar 25, 2022 5:42 am
ZincT wrote: Thu Mar 24, 2022 7:11 pm Wavestate seems to work ok here (Windows 10, Ryzen 7 5800X) with pretty low CPU usage, but I wish there was a way to map the joystick to my controller.
The joystick responds to CCs 16 (X) and 17 (Y). They aren't currently re-assignable, though.
Hey Dan - great seeing you here. Just a quick question - soundpacks for the hardware WS works on the software as well? Been thinking about picking up PluginGurus sounds for it.

/C
Neon City for u-he Repro - 80s pop & Synthwave soundbank
HARDWARE SAMPLER FANATIC - Akai S1100/S950/Z8 - Casio FZ20m - Emu Emax I - Ensoniq ASR10/EPS

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@danatkorg:
hello Dan!
I have this issue with Wavestate
that I cant (simply) record joystick xy in Reaper as automatization.
was possible in KORG Wavestation plugin but not here...
I need to add a virtual controller and automatize xy via cc 16 and 17.
but I cant (like in Wavestation case) just move joystick around with mouse and record it...

is this a known bug?!
thanks. fabulous instrument!
I love it. except the non-recording joystick...:)

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DrGonzo wrote: Fri Mar 25, 2022 5:47 am
danatkorg wrote: Fri Mar 25, 2022 5:42 am
ZincT wrote: Thu Mar 24, 2022 7:11 pm Wavestate seems to work ok here (Windows 10, Ryzen 7 5800X) with pretty low CPU usage, but I wish there was a way to map the joystick to my controller.
The joystick responds to CCs 16 (X) and 17 (Y). They aren't currently re-assignable, though.
Hey Dan - great seeing you here. Just a quick question - soundpacks for the hardware WS works on the software as well? Been thinking about picking up PluginGurus sounds for it.

/C
I can confirm they do work. I bought some presets and they loaded up fine no issue.

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danatkorg wrote: Fri Mar 25, 2022 5:42 am
ZincT wrote: Thu Mar 24, 2022 7:11 pm Wavestate seems to work ok here (Windows 10, Ryzen 7 5800X) with pretty low CPU usage, but I wish there was a way to map the joystick to my controller.
The joystick responds to CCs 16 (X) and 17 (Y). They aren't currently re-assignable, though.
Thanks Dan :tu:

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damayor wrote: Fri Mar 25, 2022 7:40 am I can confirm they do work. I bought some presets and they loaded up fine no issue.
Are you talking about extra preset packs that Korg sells, or do you mean from a third party?

Because I would assume that if there were any extra sounds that were sold by Korg, then wouldn't they be included in this synth for free, like how some of their other synths includes all of the extra sound cards which were made by Korg?

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Tried OPSIX in Ableton Live and it crashes Live on loading.

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is there a way to turn off the filter complete in wavestate?
🇷🇺

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Biome_Digital wrote: Fri Mar 25, 2022 8:28 am Tried OPSIX in Ableton Live and it crashes Live on loading.
No problem on my system- Windows, Live 11.1.1, used solidly since release no crashes at all.
X32 Desk, i9 PC, S88MK3, S1, BWS, Live + PUSH 3, Osmose, RedShift 6 Pro3, Tempera, Syntakt, Digitone II, OP1-F, OPXY, Eurorack, TD27 Drums, Guitars, Basses, Amps and of course lots of pedals!

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kritikon wrote: Fri Mar 25, 2022 1:36 am
wwjd wrote: Thu Mar 24, 2022 11:48 pm doesn't sound ANYTHING like the real ones. not even close.

;)
I suspect that's a troll post, but we'll see.
I'm certain it was meant as an ironic joke

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aMUSEd wrote: Fri Mar 25, 2022 9:53 am
kritikon wrote: Fri Mar 25, 2022 1:36 am
wwjd wrote: Thu Mar 24, 2022 11:48 pm doesn't sound ANYTHING like the real ones. not even close.

;)
I suspect that's a troll post, but we'll see.
I'm certain it was meant as an ironic joke
Of course. :tu:

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SLiC wrote: Fri Mar 25, 2022 9:31 am
Biome_Digital wrote: Fri Mar 25, 2022 8:28 am Tried OPSIX in Ableton Live and it crashes Live on loading.
No problem on my system- Windows, Live 11.1.1, used solidly since release no crashes at all.
Strange. It doesn't run well for me in Reaper or Live. I wonder if it is graphics card related. Will have to investigate a little.

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Biome_Digital wrote: Fri Mar 25, 2022 10:06 am
aMUSEd wrote: Fri Mar 25, 2022 9:53 am
kritikon wrote: Fri Mar 25, 2022 1:36 am
wwjd wrote: Thu Mar 24, 2022 11:48 pm doesn't sound ANYTHING like the real ones. not even close.

;)
I suspect that's a troll post, but we'll see.
I'm certain it was meant as an ironic joke
Of course. :tu:
😁😁😁
Opsix HW vs Native

https://files.fm/u/ahgk3en4r

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bermudagold wrote: Fri Mar 25, 2022 4:00 am Yeah...that's a bias towards my more personal mental model where synthesis reflects processes that have a much more fundamental change to the starting sound...so in a non academic context I don't think of pcm sampling as synthesis,...because it is technically, but not aurally...but by an academic definition like the one you offered you are correct...I get it
And I totally understand on the other point...the more micro and deconstructive methods of synthesis and sound design tend to have more utility in game design, CHI design, or scoring film; even if limited in musical use cases IME
That's because your definition of "musical" is too myopic. :wink:

Of course sampling is "aurally" synthesis. Just because it doesn't start out with a saw sine square pulse or triangle wave doesn't mean it isn't synthesis. In fact removing those limitations means sampling is a more powerful form of synthesis. Anything that can be heard can be sampled.

You can have just as much "fundamental change to the starting sound" using a sample based Oscillator as an Osc limited to five waveforms. Nothing is stopping you from running a sample through a Moog filter, envelopes, etc etc.

I understand we're living in the time of modulation madness where people feel the need to modulate modulators with modulation modulators or what I call the Skrillex Syndrome.

But not everybody makes EDM. There are so many other genres that just are as much musical as any of the alphabet genres. For example you can win an Academy Award for best original score and so on.

Of course this is all off topic but I just have to push back against the KVR snobbery that looks down on sampling as a lesser form of synthesis or not really synthesis at all.

I remember when I bought my first sampler in the 80's it was like going from watching black and white TV with analog synths to having every color in the spectrum at your fingertips. Sampling was a quantum leap in the world of synthesis for me.

Anyway back to Wavestate it's certainly not for everybody just as simple analog synths don't excite everybody.

We all make different music and we all need different sounds........ :tu:
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe

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danatkorg wrote: Fri Mar 25, 2022 5:42 am
ZincT wrote: Thu Mar 24, 2022 7:11 pm Wavestate seems to work ok here (Windows 10, Ryzen 7 5800X) with pretty low CPU usage, but I wish there was a way to map the joystick to my controller.
The joystick responds to CCs 16 (X) and 17 (Y). They aren't currently re-assignable, though.
So no comment on the CPU issues some people are reporting? I have a support ticket in on the subject of idle CPU.

It would be nice to see this issue addressed.

For example loading the Init Performance in Wavestate shows 17% CPU/Buffer on my test system with no notes playing....in idle state. There are no Effects on and even turning off the only active layer doesn't reduce CPU. Closing the GUI has no effect

However even with playing a five note chord the CPU demand only goes up three points to 20%. Adding a second instance only increases the number to 18%.

So the question is why does a single instance of Wavestate use that much CPU in idle state? I haven't tried the Opsix demo so can't say if it has a similar issue.
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe

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Teksonik wrote: Fri Mar 25, 2022 12:51 pm
danatkorg wrote: Fri Mar 25, 2022 5:42 am
ZincT wrote: Thu Mar 24, 2022 7:11 pm Wavestate seems to work ok here (Windows 10, Ryzen 7 5800X) with pretty low CPU usage, but I wish there was a way to map the joystick to my controller.
The joystick responds to CCs 16 (X) and 17 (Y). They aren't currently re-assignable, though.
So no comment on the CPU issues some people are reporting? I have a support ticket in on the subject of idle CPU.

It would be nice to see this issue addressed.

For example loading the Init Performance in Wavestate shows 17% CPU/Buffer on my test system with no notes playing....in idle state. There are no Effects on and even turning off the only active layer doesn't reduce CPU. Closing the GUI has no effect

However even with playing a five note chord the CPU demand only goes up three points to 20%. Adding a second instance only increases the number to 18%.

So the question is why does a single instance of Wavestate use that much CPU in idle state? I haven't tried the Opsix demo so can't say if it has a similar issue.
OPSiX is Just as bad and gui is so laggy that it even brings down the Gui Performance in my Daw as if it is Constantly Refreshing or Loading the Gui in the Background.

It also takes a few seconds before the gui is initialized and the Waveforms starts to Animate while playing notes.

Think i will Ask for a Refund if this is not adressed Soon.

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