New Podolski skin - Verve [v1.0 now on gumroad, still free]
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- KVRer
- 1 posts since 16 Jul, 2021
this looks fire
any chance for a re-up?
any chance for a re-up?
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- KVRAF
- Topic Starter
- 6468 posts since 17 Dec, 2009
yes
https://we.tl/t-lsfAbbnJWW
I'll eventually upload it, but i've been tied up in another U-he skin for a while now
- Banned
- 7624 posts since 13 Nov, 2015 from Norway
Wow what a lovely looking skin!
EnergyXT3 - LMMS - FL Studio | Roland SH201 - Waldorf Rocket | SoundCloud - Bandcamp
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- KVRAF
- Topic Starter
- 6468 posts since 17 Dec, 2009
https://we.tl/t-0RS5HQucFm
While working on a Hive skin, i finally figured out how to make color selection in Podolski stick.
Also fixed some pane mess with delay.
I'll probably upload these permanently once i figure out what to do with Hive
While working on a Hive skin, i finally figured out how to make color selection in Podolski stick.
Also fixed some pane mess with delay.
I'll probably upload these permanently once i figure out what to do with Hive
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- KVRAF
- 9133 posts since 6 Oct, 2004
Very nice, using in linux reaper, everything seems to work fine.
Thanks for sharing your art!
Thanks for sharing your art!
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- u-he
- 28065 posts since 8 Aug, 2002 from Berlin
Wow, amazing work.
I do get that slightly fearful stare when I see what people do with our editors... I just hope it works!
Also, we'll soon post a beta of Hive with CLAP support, which will also take .svg on top of .png - not sure if every dialect and feature supported, e.g. gradients must be linear and vertical, but they are *sharp* with a lot less memory usage.
I do get that slightly fearful stare when I see what people do with our editors... I just hope it works!
Also, we'll soon post a beta of Hive with CLAP support, which will also take .svg on top of .png - not sure if every dialect and feature supported, e.g. gradients must be linear and vertical, but they are *sharp* with a lot less memory usage.
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- KVRAF
- Topic Starter
- 6468 posts since 17 Dec, 2009
Urs wrote: βSun Jun 12, 2022 7:45 am Wow, amazing work.
I do get that slightly fearful stare when I see what people do with our editors... I just hope it works!
Also, we'll soon post a beta of Hive with CLAP support, which will also take .svg on top of .png - not sure if every dialect and feature supported, e.g. gradients must be linear and vertical, but they are *sharp* with a lot less memory usage.
I do all my skins in affinity designer so it should technically work to export some gfx as svg - (the ones not laden with raster fx and blending)
The GUI engine is amazing, you can really do anything i pushed it the furthest with Swarm for Hive by exploiting various blending modes and having knobs two-layered (pointer normal + foreground overlay so the color gets passed from background to knob).
I did discover βhueβ parameter for gfx assets but havenβt tried yet if i could easily make them different color - would certainly slim down the 25 or so knob animation variations
- u-he
- 28065 posts since 8 Aug, 2002 from Berlin
Yeah, hue/sat/brightness/exposure/gamma/offset do work, but they affect individual graphics globally - you'd have to do multiple skins to use that.
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- KVRAF
- Topic Starter
- 6468 posts since 17 Dec, 2009
Certainly:
https://we.tl/t-BIVYHMuAtZ
I'll upload it to gumroad now that Swarm is there, i just want to clean some things up before I do so (better rendering, and i'm not 100% happy with the look of the arp)
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- KVRAF
- Topic Starter
- 6468 posts since 17 Dec, 2009
https://ploki.gumroad.com/l/verve
Verve is now perma-available on gumroad.
v1.0 has a bit different arp gfx, and also it's rendered differently than previous versions so it should look better (less jaggedy). Same render process i learned on Swarm.
Verve is now perma-available on gumroad.
v1.0 has a bit different arp gfx, and also it's rendered differently than previous versions so it should look better (less jaggedy). Same render process i learned on Swarm.
- Banned
- 7624 posts since 13 Nov, 2015 from Norway