Sforzando-like free fully programmable instrument/effect VST plugin.

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bjt2
KVRist
Topic Starter
65 posts since 17 May, 2022

Post Tue May 17, 2022 10:09 am

Hello to everyone, I am a new user.

I was looking for a programmable VST plugin and ran into Sforzando about two years ago.
I was not satisfied with the language of that plugin and so I started developing my own programmable plugin.

After two years I am quite satisfied and I am posting here my plugin.

I wrote also the instrument developer manual. The introduction contains also a page with the highlights.
The full manual is over 2700 lines.
I have included also some example files that I used for testing.

I am posting the plugin here for comments and, why not, suggestions for modifies or new features to add.

Waiting for feedback.

EDIT: UPDATED ZIP, V13
Crescendo.7z
You do not have the required permissions to view the files attached to this post.
Last edited by bjt2 on Thu Jun 09, 2022 9:24 am, edited 14 times in total.
My youtube channel: https://www.youtube.com/channel/UCRwIM2 ... D9DlgfjzLQ
Thread on my programmable VST: viewtopic.php?t=581986

bjt2
KVRist
Topic Starter
65 posts since 17 May, 2022

Post Wed May 18, 2022 6:25 am

HIGHLIGHTS:


Conforming to the version 2.4 of the VST specification.

Instrument mode and effect/filter mode.

In instrument mode it has MIDI pre-processing step, LAYERs processing and POST processing step, with the same features of the filter mode.

Support for alternate tuning, for HOST detuning (e.g. temperaments) and custom temperaments:
- Base frequency setting, keytrack, keycenter and support functions and keywords for custom key / frequency mapping.
- Custom temperaments, even on DAWs without temperament support, with a GUI for selection, with option to link the temperament selection with MIDI CC, keyswitches or VST parameters to change it programmatically or with keys or MIDI CC.

The oscillators and effects composition is performed with a programming like language to compose in any fashion a chain of oscillators and other elements:
oscillators with synthetized or sampled waveform
envelope generators with programmable shape
functions and mathematical operators to combine oscillators and envelopes or to calculate custom distortions,
sample and hold, HOLD keyword
channels and stereo image manipulation functions,
filters of 6, 12, 24, 36 and 48 Db/octave with stereo automation,
delays with or without feedback (filtered or unfiltered), feedforward, comb filters, ping pong delay
PREV function, designed to recover the value of a variable at the preceding sample: allows to simulate any closed loop system, linear or not, with one or more state variable (E.g. the EKS algorithm) or to construct custom FIR or IIR filters.
basic LABEL and IF ... GOTO statements for implementing loops or conditional execution, on sample basis.

Automation of most parameters of oscillators, envelopes, filters, delays: each automation can be in turn a complex expression involving oscillators, filters, distortion, envelopes, mathematical functions and operators.
This can be done in unlimited deepness, so for instance an operator synthetizer style chain can be constructed, but even with sampled data and not only synth waveforms and with distortions and/or filters along the way.

MIDI CC and VST parameters (called VST VARs or variables) can be used for automation.
MIDI CC and VST parameters linking for great flexibility and DAW independence. MIDI CC linking keeps the scale of the VST VAR so to e.g. transform a linear MIDI CC into a logarithmical VST VAR.

VST filter/effect mode to write filter only programs (e.g. a reverb effect).
Filtering programs can be used also in intrument VST files as POST processing step.
For this task a collection of DELAY and FEEDBACK and FEEDFORWARD COMB filters is provided.
But all functions can be used in principle in the POST step / filter mode, even oscillators.

Sidechaining support, through the IN keyword, that brings the input signal into the processing pipeline, allowing to use it for modulation, etc...


The plugin supports almost unlimited oscillators, filters and envelopes per layer.
Each oscillator can be based on sampled data or synthetized data.
Unison support for synthetized data, also detuned:
up to 32 harmonics, also with different waveforms each, with custom phase, amplitude and frequency. Sinusoidal, square (with various smoothness), saw (with various smoothness), triangular and noise waveforms.
The oscillator data are organized in sample slots (even the synthetized one) and the slot number is automatable at trigger time.
The sample automation can be configured in such a way to write once the expression producing the sound and then changing for each layer just the sample number: SAMPLEOFF function for reducing layer count on multibanked instruments.
Samples can be looped, backward or forward or with alternate play directions, with crossfade support.
Separate release support to halve the number of layers needed if a separate release is wanted.
Oscillators have fully automatable frequency and phase. The phase automation can be used for a true frequency modulation, without approximation by frequency automation.
The phase for sampled data can be used for delay or skipping data (e.g. reusing a full sample for a legato layer, skipping the first part).
Other waveforms are available, without the sample slot mechanism, but with a plain function: square wave with variable pulse width, sawtooth with asimmetric slope, and SINC.
LFOs can be created with all the mechanisms depicted above, including sampled waveform, and be processed in any way (distortion, filtering, delays etc...) before using it.
WAVETABLE function to use a waveform (no synth data) as a LUT to perform wavetable synthesis, custom distortion, etc...
WAVESCAN and GRAINSYNTH to perform granular synthesis.
Sampled data resampling quality settings (including NN interpolation to avoid overshoot), including changing the windowing function and the number of SINC lobes, changing the quality, speed or ringing artifacts.

MIDI preprocessing step for arpeggio, chords, key mapping, randomization, quantization and velocity processing.

Polyphony limitation, legato, retrig, portamento (even polyphonic) and gliding support. Four hold/sostenuto pedals.

Note ON triggers by key, velocity, MIDI CC, VST VAR, with round robin, first/legato and MIDI channel*.
Crossfades, groups and OFF triggers by MIDI CC, VST VAR and group value with optional forced relase for shutting down rapidly a layer.
* MIDI channel triggers to split different keyboards/controller to different VST instances in possibly different tracks or in different layers.

Multiple options for the envelopes, with retrig at decay end, beat, or in sync and long activation mode (prevent early layer silencing if sampled data has some silence in it).

Up to eight keyswitches support. Three type of keyswitches, with one (up), two (up/down) or multiple keys (direct selection by key).

HOLD keyword to calculate an expression only at trigger time, for speed reasons or for special effects.

Basic UI personalization: moving and resizing the sliders, combo boxes and accompaining texts.

SAMPLEUI: instruction to put up to 32 UI to let the final user of the instrument file to swap the samples of up to 32 sample slots and set also the other parameters.
Last edited by bjt2 on Tue May 31, 2022 10:13 pm, edited 4 times in total.
My youtube channel: https://www.youtube.com/channel/UCRwIM2 ... D9DlgfjzLQ
Thread on my programmable VST: viewtopic.php?t=581986

ahribellah
KVRer
8 posts since 3 Oct, 2021

Post Wed May 18, 2022 12:32 pm

This seems really interesting and would be great to use for prototyping, but I'm really hesitant about investing time and energy into coding-oriented platforms that I don't have access to the source code for and can't continue to update if the author(s) decide to abandon them later, especially in the context of independently-developed tools like this. I just don't want the effort I put into development eventually becoming obsolete with no path forward, which is why I don't generally use tools like this - most of them aren't even source-available, much less open-source.

I may have missed it when scanning the manual, but is there a way to allow a user to manually choose a sample to load?

I also would really like to be able to have more control over the UI. Even for prototyping, I'd like to at least be able to get the layout that I want to use down.

Also, testing it in Reaper, none of the actual buttons load properly until they're hovered over. I can see the "Temperament" drop-down menu immediately, but "Resize," "Reload," and "Browse" are all blank boxes until I hover over them.

bjt2
KVRist
Topic Starter
65 posts since 17 May, 2022

Post Wed May 18, 2022 10:14 pm

ahribellah wrote: Wed May 18, 2022 12:32 pm This seems really interesting and would be great to use for prototyping, but I'm really hesitant about investing time and energy into coding-oriented platforms that I don't have access to the source code for and can't continue to update if the author(s) decide to abandon them later, especially in the context of independently-developed tools like this. I just don't want the effort I put into development eventually becoming obsolete with no path forward, which is why I don't generally use tools like this - most of them aren't even source-available, much less open-source.

I may have missed it when scanning the manual, but is there a way to allow a user to manually choose a sample to load?

I also would really like to be able to have more control over the UI. Even for prototyping, I'd like to at least be able to get the layout that I want to use down.

Also, testing it in Reaper, none of the actual buttons load properly until they're hovered over. I can see the "Temperament" drop-down menu immediately, but "Resize," "Reload," and "Browse" are all blank boxes until I hover over them.
Regarding the sample, yes, you can load any sample you want, with looping, crossfades, backward and forward, normalizing etc. It is stated clearly in the manual. You can also set the resampling quality (sinc lobes number and windowing function). You can even use sampled data for LFO, FM modulation, automation and everything you want. I even setup a mechanism to avoid the LAYER explosion: say you are constructing a banked instrument, e.g. a violin with pizzicato, legato, staccato, tremolo etc. There is a mechanism to write the layer formula once and change only the sample number, grouping all the legato, staccato etc in just one layer. There is the explanation in the manual.

Regarding expansion... The language is turing complete. For instance the reverb is missing, but in the manual there are the few instructions to construct it (and the Reverb.txt file is a modification of that code snippet). The language has already all the constructs to make any processing pipeline. If you have ever seen tools like Simulink in Matlab, you can construct any system, linear or not, looped or not with the constructs.

I have even constructed some simulated instrument with the feedback delays as seen in some online book* (and in the manual I even mention the EKS algorithm that is used for instrument simulation). The plugin can already do all that can be done in commercial DAWs like Ableton and even more (I modeled the PORTAMENTO as Ableton Live does it)... If you dig into the manual deeper, there is a section with the diagram of a generic closed loop system and the code needed to simulate it. Since there is not limit on formula complexity, you can really already simulate ANY system.

* i am new and don't know if i can post the link, but it is the course on the Stanford university for audio processing: i used that book for canvas to the features that i must include.

I concede that the interface is spartan and some instruction to construct the interface are welcome. But i was concentrated on the sound.

Regarding the problem in Reaper. I tested the VST on Ableton, LMMS and savihost64 on windows 10. Maybe in older windows there is some problem? But since the interface should be reworked and the problem seems to be only minor (the buttons work right?), I will leave it for now.


I made the VST for fun because I love programming and I didn't post it until i deemed it complete. I don't know if i will release the code someday, but I think that, save for the GUI, it is complete. Even if i die today, i think that the plugin will be useful...


EDIT: i have modified some properties on the buttons and recompiled the DLL on the hope that that resolves the issue with Reaper (please reload the zip in the top post). Moreover I have included more text files with my experiments that use samples so you can see the syntax. Obviously they don't fully work because i didn't include the samples but you can have an idea on how it works. Test2.txt contains tests of the instrument simulation (a virtual string) as seen in the online book and Test.txt is a file I used to test most of the features: pedals, chords, arpeggios, portamento/glide, crossfades... there are many commented lines and you can experiment activating them...
My youtube channel: https://www.youtube.com/channel/UCRwIM2 ... D9DlgfjzLQ
Thread on my programmable VST: viewtopic.php?t=581986

ahribellah
KVRer
8 posts since 3 Oct, 2021

Post Wed May 18, 2022 11:17 pm

bjt2 wrote: Wed May 18, 2022 10:14 pm Regarding the sample, yes, you can load any sample you want, with looping, crossfades, backward and forward, normalizing etc. It is stated clearly in the manual.
Oh, no, I know that you can load any sample you want in code. I saw that in the examples. I was asking if there was any way for the user, who you've shared the script with, not the person who created the instrument/effect, to load samples using the UI.
bjt2 wrote: Wed May 18, 2022 10:14 pm I have even constructed some simulated instrument with the feedback delays as seen in some online book* (and in the manual I even mention the EKS algorithm that is used for instrument simulation). The plugin can already do all that can be done in commercial DAWs like Ableton and even more (I modeled the PORTAMENTO as Ableton Live does it)... If you dig into the manual deeper, there is a section with the diagram of a generic closed loop system and the code needed to simulate it. Since there is not limit on formula complexity, you can really already simulate ANY system.
See, this is the alternative to pure data that I've wanted for a while now; the only thing missing is a standalone version. I vastly prefer text over visual systems. I'm just more comfortable making instruments and effects for an open-source system.
bjt2 wrote: Wed May 18, 2022 10:14 pm I concede that the interface is spartan and some instruction to construct the interface are welcome. But i was concentrated on the sound.
There are lots of options. It really depends on the developer.

But what I was asking for was a way to use Crescendo's language to design the UI, similar to Reaper's JSFX plugins.
bjt2 wrote: Wed May 18, 2022 10:14 pmRegarding the problem in Reaper. I tested the VST on Ableton, LMMS and savihost64 on windows 10. Maybe in older windows there is some problem?
I am using Windows 10 21H2.
bjt2 wrote: Wed May 18, 2022 10:14 pmI made the VST for fun because I love programming and I didn't post it until i deemed it complete. I don't know if i will release the code someday, but I think that, save for the GUI, it is complete. Even if i die today, i think that the plugin will be useful...
I'm not doubting its usefulness. But, considering you can create complex instruments and effects with it, it would help to be able to create a decent UI with it, as well.
bjt2 wrote: Wed May 18, 2022 10:14 pm EDIT: i have modified some properties on the buttons and recompiled the DLL on the hope that that resolves the issue with Reaper (please reload the zip in the top post).
That has not fixed it. This plugin actually does not seem to like the way Reaper does things at all.

So here's the initial view:

reaper_wgIPjJNfTf.png

Here's what happens when I load a file (this happens every time I load a file):

reaper_U93TuqP3hq.png

If I resize the window after loading a file, it looks fine again, as you can see in the following image:

reaper_e3IQI5gaux.png
You do not have the required permissions to view the files attached to this post.

bjt2
KVRist
Topic Starter
65 posts since 17 May, 2022

Post Thu May 19, 2022 12:05 am

ahribellah wrote: Wed May 18, 2022 11:17 pm Oh, no, I know that you can load any sample you want in code. I saw that in the examples. I was asking if there was any way for the user, who you've shared the script with, not the person who created the instrument/effect, to load samples using the UI.
The sample number is automatable: you can setup a keyswitch with N alternatives, let the user choose with the GUI or with some keys or you can set up a slider with N alternatives. But if your idea is a browse button to load a custom file, no. I can add this feature (the whole point of posting here the VST is to add features), but you can only load full one shot samples, or i must add also features to let choose looping, start and end samples, etc. With the features already present you can set up N full samples (with looping and start and end samples already set-up) and let the user choose among those N alternatives with a keyswitch or a slider (or a MIDI CC for what is worth, but it's more complicated to test).

EDIT3: i am thinking on interface personalization. Once this is setup, i will also add a "SAMPLEUI", to be associated with a sample slot to let the change at run time by the user of the sample file and parameters. It's a very good idea. Obviously the last file and settings set by the user must be saved in the parent DAW file like the slider and combobox positions...
ahribellah wrote: Wed May 18, 2022 11:17 pmSee, this is the alternative to pure data that I've wanted for a while now; the only thing missing is a standalone version. I vastly prefer text over visual systems. I'm just more comfortable making instruments and effects for an open-source system.
I have made a VST plugin to not have the burden to code the GUI, the audio driver interface, the MIDI interface etc, but I see your point: if i open-source it, you can use my reverse polish notation parses, my audio engine etc in other open source projects. I am considering to open source the code, but i must confess that it is a mess and poor commented...
ahribellah wrote: Wed May 18, 2022 11:17 pmThere are lots of options. It really depends on the developer.

But what I was asking for was a way to use Crescendo's language to design the UI, similar to Reaper's JSFX plugins.
The code I made is a mess but easily expandable. I am here to gather ideas and yours was even considered by me some time ago, but i gave priority on the audio engine. While reading your post I even imagined how to do it, the variables needed etc... It's not complicated and I think I will work on It...
ahribellah wrote: Wed May 18, 2022 11:17 pmI am using Windows 10 21H2.
I'm not doubting its usefulness. But, considering you can create complex instruments and effects with it, it would help to be able to create a decent UI with it, as well.

That has not fixed it. This plugin actually does not seem to like the way Reaper does things at all.

So here's the initial view:


reaper_wgIPjJNfTf.png


Here's what happens when I load a file (this happens every time I load a file):


reaper_U93TuqP3hq.png


If I resize the window after loading a file, it looks fine again, as you can see in the following image:


reaper_e3IQI5gaux.png
I got the problem: Reaper superimposes its non trasparent textboxes on the GUI. The Bell.txt in small font isn't mine. So the [...] etc. To have an idea on what is the native interface, use savihost, LMMS or Ableton. The Bell.txt and the ? are the string obtained when the host calls GetProgramName(), so Reaper superimposes the program name in the high zone of the GUI...
In any case all these problems will be resolved if i allow to move (and modify) programmatically the GUI elements.
I think that this is imperative now to render this plugin more usable...

In any case I appreciate your critics and I hope you find the time to read all the manual and discover the other features of the plugin.

EDIT: i have got the problem with Reaper.
EDIT2: Version 3 should fix the problem: on browse/reload i was moving the parent window and was setting pos to 0,0. Now i read old pos and resize only the parent window without moving it. It should fix the problem.
Last edited by bjt2 on Thu May 19, 2022 3:27 am, edited 1 time in total.
My youtube channel: https://www.youtube.com/channel/UCRwIM2 ... D9DlgfjzLQ
Thread on my programmable VST: viewtopic.php?t=581986

bjt2
KVRist
Topic Starter
65 posts since 17 May, 2022

Post Thu May 19, 2022 12:40 am

Version 3 should fix the problem: on browse/reload i was moving the parent window and was setting pos to 0,0. Now i read old pos and resize only the parent window without moving it. It should fix the problem.
My youtube channel: https://www.youtube.com/channel/UCRwIM2 ... D9DlgfjzLQ
Thread on my programmable VST: viewtopic.php?t=581986

ahribellah
KVRer
8 posts since 3 Oct, 2021

Post Thu May 19, 2022 7:49 am

bjt2 wrote: Thu May 19, 2022 12:05 am EDIT3: i am thinking on interface personalization. Once this is setup, i will also add a "SAMPLEUI", to be associated with a sample slot to let the change at run time by the user of the sample file and parameters. It's a very good idea. Obviously the last file and settings set by the user must be saved in the parent DAW file like the slider and combobox positions...
Sounds good. I'm just thinking of designing simple samplers to test algorithms and whatnot. A user could load any sample they wanted and run it through the effects chain.
bjt2 wrote: Thu May 19, 2022 12:05 am I have made a VST plugin to not have the burden to code the GUI, the audio driver interface, the MIDI interface etc, but I see your point: if i open-source it, you can use my reverse polish notation parses, my audio engine etc in other open source projects.
But also, if open-source, the community could implement additional formats: VST3, LV2, etc. This would allow it to work in additional settings. It would also allow users to design a way to compile their scripts into the plugin to distribute to users for easier testing.
bjt2 wrote: Thu May 19, 2022 12:05 ambut i must confess that it is a mess and poor commented...
This is something that the open-source community could help with. :)
bjt2 wrote: Thu May 19, 2022 12:05 am EDIT2: Version 3 should fix the problem: on browse/reload i was moving the parent window and was setting pos to 0,0. Now i read old pos and resize only the parent window without moving it. It should fix the problem.
This "fixed" it in the sense that it no longer overtakes Reaper's UI. However, there is a new issue.

This is what happens when loading a script now:

reaper_RSdVrQrjWU.png

I've also just discovered that this also happens when I press the Resize button, the difference being that the Resize button will just continue to push it further into the bottom right corner the more times that it's hit.
You do not have the required permissions to view the files attached to this post.

bjt2
KVRist
Topic Starter
65 posts since 17 May, 2022

Post Thu May 19, 2022 10:01 am

ahribellah wrote: Thu May 19, 2022 7:49 am
bjt2 wrote: Thu May 19, 2022 12:05 am EDIT3: i am thinking on interface personalization. Once this is setup, i will also add a "SAMPLEUI", to be associated with a sample slot to let the change at run time by the user of the sample file and parameters. It's a very good idea. Obviously the last file and settings set by the user must be saved in the parent DAW file like the slider and combobox positions...
Sounds good. I'm just thinking of designing simple samplers to test algorithms and whatnot. A user could load any sample they wanted and run it through the effects chain.
bjt2 wrote: Thu May 19, 2022 12:05 am I have made a VST plugin to not have the burden to code the GUI, the audio driver interface, the MIDI interface etc, but I see your point: if i open-source it, you can use my reverse polish notation parses, my audio engine etc in other open source projects.
But also, if open-source, the community could implement additional formats: VST3, LV2, etc. This would allow it to work in additional settings. It would also allow users to design a way to compile their scripts into the plugin to distribute to users for easier testing.
bjt2 wrote: Thu May 19, 2022 12:05 ambut i must confess that it is a mess and poor commented...
This is something that the open-source community could help with. :)
bjt2 wrote: Thu May 19, 2022 12:05 am EDIT2: Version 3 should fix the problem: on browse/reload i was moving the parent window and was setting pos to 0,0. Now i read old pos and resize only the parent window without moving it. It should fix the problem.
This "fixed" it in the sense that it no longer overtakes Reaper's UI. However, there is a new issue.

This is what happens when loading a script now:


reaper_RSdVrQrjWU.png


I've also just discovered that this also happens when I press the Resize button, the difference being that the Resize button will just continue to push it further into the bottom right corner the more times that it's hit.
The code that i think is problematic was also on the resize button. This was a code i introduced recently to resolve a minor issue with SAVIHOST64 when the window is not fixed. Since it not mattered to Ableton I left it. I got it: never mess with the outer window! Now i commented the code and added a call to the procedure called when you resize manually the window, since you said that resizing the window adjusted the interface. Tested in savihost and ableton (i don't have lmms installed anymore) and did not make a mess. Hope this works for you.

Anyway i am starting to implement the interface personalization. I think i will introduce just one instruction with variable parameters. For now it will allow only position and size to be modified. In the future maybe i will add constructs for colors, background colors or image, style (e.g. round or linear slider) and maybe other. The instruction will have a code number to select the object to be modified and in future i will add also codes for the background, to change background color and image and other objects...
Obviously i will add another instruction for the samples, but this will take a bit I think (because i have to modify also the code for saving and retrieving the chunks), so i leave it for last...

EDIT version 4 is with the corrections but without the interface personalization-
My youtube channel: https://www.youtube.com/channel/UCRwIM2 ... D9DlgfjzLQ
Thread on my programmable VST: viewtopic.php?t=581986

ahribellah
KVRer
8 posts since 3 Oct, 2021

Post Thu May 19, 2022 10:14 am

bjt2 wrote: Thu May 19, 2022 10:01 am EDIT version 4 is with the corrections but without the interface personalization-
This fixed the issues with changes to the window in Reaper.

I'll keep an eye on this going forward, but will probably hold off on attempting to build anything with it for the aforementioned reasons.

bjt2
KVRist
Topic Starter
65 posts since 17 May, 2022

Post Thu May 19, 2022 10:32 am

ahribellah wrote: Thu May 19, 2022 10:14 am
bjt2 wrote: Thu May 19, 2022 10:01 am EDIT version 4 is with the corrections but without the interface personalization-
This fixed the issues with changes to the window in Reaper.

I'll keep an eye on this going forward, but will probably hold off on attempting to build anything with it for the aforementioned reasons.
Ok, no problem. I will keep an eye on the suggestions and opinions on this thread and keep improving it and maybe a day i decide to open source all, but for now i'll just share the dll, the manuals and examples.

Anyway thank you for the suggestions and the opinions.
My youtube channel: https://www.youtube.com/channel/UCRwIM2 ... D9DlgfjzLQ
Thread on my programmable VST: viewtopic.php?t=581986

Alex_Longard
KVRist
113 posts since 4 Dec, 2014 from Ukraine, Germany->Munich

Post Thu May 19, 2022 10:39 am

Interesting idea! I will test it.
I make synth, which use BASIC-like language for control.
Only I programming on pure C, and rewrite some VST classes for VST.

bjt2
KVRist
Topic Starter
65 posts since 17 May, 2022

Post Thu May 19, 2022 10:51 am

Alex_Longard wrote: Thu May 19, 2022 10:39 am Interesting idea! I will test it.
I make synth, which use BASIC-like language for control.
Only I programming on pure C, and rewrite some VST classes for VST.
You will like the language. You can easily write code for operator style synth, but with also sampled data and the possibility to process the signal (e.g. filtering, distorting) before inputting in the next stage...

The plugin is obviously not limited to this, but it is a starting point...
My youtube channel: https://www.youtube.com/channel/UCRwIM2 ... D9DlgfjzLQ
Thread on my programmable VST: viewtopic.php?t=581986

Alex_Longard
KVRist
113 posts since 4 Dec, 2014 from Ukraine, Germany->Munich

Post Thu May 19, 2022 11:07 am

БТ2, thank you!
Sorry, I am blind, and not use plug's GUI, it's possible to load script if it name write in settings file?

bjt2
KVRist
Topic Starter
65 posts since 17 May, 2022

Post Thu May 19, 2022 11:34 am

Alex_Longard wrote: Thu May 19, 2022 11:07 am БТ2, thank you!
Sorry, I am blind, and not use plug's GUI, it's possible to load script if it name write in settings file?
I am sorry, no.
But i have put the microsoft suggested properties (including tab property) on the buttons, so maybe your software could be able to read the button texts. The button to load the file is called "Browse". Try to repeaedly push the tab button with the window on focus.

EDIT: I think that the include command should work in settings.ini
Last edited by bjt2 on Thu May 19, 2022 11:45 am, edited 1 time in total.
My youtube channel: https://www.youtube.com/channel/UCRwIM2 ... D9DlgfjzLQ
Thread on my programmable VST: viewtopic.php?t=581986

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