Swarm - New GUI for Hive2 [OUT NOW]
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- KVRAF
- 3496 posts since 30 Dec, 2014
The black text doesn't work well in the FX on/off button stack, white would be better.
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- KVRAF
- Topic Starter
- 6780 posts since 17 Dec, 2009
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- KVRAF
- Topic Starter
- 6780 posts since 17 Dec, 2009
Oh yeah.
i'm just randomly putting in numbers and typing "asin atan" and seeing what's happening.
- u-he
- 30194 posts since 8 Aug, 2002 from Berlin
Well, I'll soon continue to make something for you that'll help create nice wavetables and .uhms 
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- KVRAF
- Topic Starter
- 6780 posts since 17 Dec, 2009
ooh nice!
i've been toying with the idea to make something in Max that would generate .uhm script, but day only has so many hours
in the mean time:
v 0.9.5 DEMO, some random stuff missing again, PM me for full version pls.
https://we.tl/t-oqpdaur23V
what's new:
- Unison now has a mini switch to swap the handles if they're on top of each other, moreover i change all the destination knobs that save with the preset to "mini knobs" instead. They're also disabled if you disable Unison for an OSC and turn dark.
- SUB tuning displays now have one decimal place, to remind you you can also detune them to something other than integers. (i made this after making a preset and spent 5 mins frantically searching why it sounds out of tune)
I tried forcing XY state to also disable the XY Blob, but i don't think it's possible to link it to Unison control. It would look cool tho. Also an XY GFX Grid so i could animate unison tuning
- changed Reverb XY destinations to knobs instead and moved the second one down - disabled FX are now outlined instead: - visual markers to aid relationship of LFO D&Ds to their panes: -added labels to EQ mini knobs and colored them - Changed a few remaining fonts to Fredoka, main display color now loosely follows screen color, fixed a few graphics, few links on the link layer fixed
- changed scope zoom handles to arrows and made a thinner bar
- @glokaw, display off labels now use the color "sw_labels_off", last color in the script - changing that should change off label colors
i've been toying with the idea to make something in Max that would generate .uhm script, but day only has so many hours
in the mean time:
v 0.9.5 DEMO, some random stuff missing again, PM me for full version pls.
https://we.tl/t-oqpdaur23V
what's new:
- Unison now has a mini switch to swap the handles if they're on top of each other, moreover i change all the destination knobs that save with the preset to "mini knobs" instead. They're also disabled if you disable Unison for an OSC and turn dark.
- SUB tuning displays now have one decimal place, to remind you you can also detune them to something other than integers. (i made this after making a preset and spent 5 mins frantically searching why it sounds out of tune)
I tried forcing XY state to also disable the XY Blob, but i don't think it's possible to link it to Unison control. It would look cool tho. Also an XY GFX Grid so i could animate unison tuning
- changed Reverb XY destinations to knobs instead and moved the second one down - disabled FX are now outlined instead: - visual markers to aid relationship of LFO D&Ds to their panes: -added labels to EQ mini knobs and colored them - Changed a few remaining fonts to Fredoka, main display color now loosely follows screen color, fixed a few graphics, few links on the link layer fixed
- changed scope zoom handles to arrows and made a thinner bar
- @glokaw, display off labels now use the color "sw_labels_off", last color in the script - changing that should change off label colors
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- KVRAF
- 19817 posts since 16 Sep, 2001 from Las Vegas,USA
Great tweaks in v 0.9.5 
Out of curiosity why would only the first two slots in the Seq be highlighted? In the example below the range is set to 8 but only the first two slots are highlighted. The Seq does play as expected so it's visual not a functional issue.
Out of curiosity why would only the first two slots in the Seq be highlighted? In the example below the range is set to 8 but only the first two slots are highlighted. The Seq does play as expected so it's visual not a functional issue.
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None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe
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- KVRAF
- Topic Starter
- 6780 posts since 17 Dec, 2009
I think i'll need to contact support for this. I have sequencer dimming done by switching layers with partially dimmed background attached to panes - if you wiggle sequence length left/right it will snap to where it's supposed to be, but on load, it always dims everything. I'm not sure whyTeksonik wrote: Tue Jun 14, 2022 5:52 pm Great tweaks in v 0.9.5(although it does seem like the pointer for Vibrato could be moved to the left a few pixels)
![]()
Out of curiosity why would only the first two slots in the Seq be highlighted? In the example below the range is set to 8 but only the first two slots are highlighted. The Seq does play as expected so it's visual not a functional issue.
Ploki Skin 10.png
- KVRAF
- 19817 posts since 16 Sep, 2001 from Las Vegas,USA
Ok I see what you're saying. Touching the Seq Length will cause all 8 slots to be highlighted and that persists as long as that instance of HIVE is open even if I change patches.
Closing Hive and loading a new instance causes the issue to return if that helps.
Closing Hive and loading a new instance causes the issue to return if that helps.
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe
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- KVRAF
- Topic Starter
- 6780 posts since 17 Dec, 2009
Ah, yes. Had to shuffle around layers and plug the OVL into LayerMem
Works now.
v0.9.7, i won't upload a demo for this fix if someone wants full version pm me
edit: need to thank plugmon for this dimming idea, although he does it with smaller panes and i do it with a single object - the way it’s done in Podolski’s Verve is MUCH more clumsy.
v0.9.7, i won't upload a demo for this fix if someone wants full version pm me
edit: need to thank plugmon for this dimming idea, although he does it with smaller panes and i do it with a single object - the way it’s done in Podolski’s Verve is MUCH more clumsy.
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- KVRAF
- 3496 posts since 30 Dec, 2014
I think uploading a new version with the fonts fixed in the sequencer for Windows users would help a lot because it's pretty ugly the way it is atm.
Last edited by THE INTRANCER on Tue Jun 14, 2022 8:28 pm, edited 1 time in total.
KVR S1-Thread | The Intrancersonic-Design Source > Program Resource | Studio One Resource | Music Gallery | 2D / 3D Sci-fi Art | GUI Projects | Animations | Photography | Film Docs | 80's Cartoons | Games | Music Hardware |
- u-he
- 30194 posts since 8 Aug, 2002 from Berlin
(we should involve Plugmon and you, Ploki, in the discussion on how to approach panes with > 32 layers... like... unlimited numbers... but still a way to mask themes that objects in a pane can be on multiple layers...)
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Funkybot's Evil Twin Funkybot's Evil Twin https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=116627
- KVRAF
- 12454 posts since 16 Aug, 2006
Did you copy the fonts over to the...THE INTRANCER wrote: Tue Jun 14, 2022 8:19 pm I think uploading a new version with the fonts fixed in the sequencer for Windows users would help a lot because it's pretty ugly the way it is atm.
Hive.data\Data\Fonts\
...folder?
Once you do that, the fonts render correctly. I don't think there's anything Ploki can do about that other than provide instructions advising people how to do that manually, or creating an installer.
Might require a U-he fix to get "theme-level" fonts working on Windows.
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- KVRAF
- 3496 posts since 30 Dec, 2014
Ok yep, copying over the fonts from Ploki's skin to Hive's Data / Font folder seems to have solved it now. Thanks..Funkybot's Evil Twin wrote: Tue Jun 14, 2022 8:43 pm Did you copy the fonts over to the...
Hive.data\Data\Fonts\
...folder?
Once you do that, the fonts render correctly. I don't think there's anything Ploki can do about that other than provide instructions advising people how to do that manually, or creating an installer.
Might require a U-he fix to get "theme-level" fonts working on Windows.
KVR S1-Thread | The Intrancersonic-Design Source > Program Resource | Studio One Resource | Music Gallery | 2D / 3D Sci-fi Art | GUI Projects | Animations | Photography | Film Docs | 80's Cartoons | Games | Music Hardware |
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- KVRAF
- 3496 posts since 30 Dec, 2014
In Photoshop I redesigned the FX grid, on and off buttons, so they are much easier to read. Increased font size and made the text white.
The folder contains the two folders which you can place into the Animations folder for the skin once unzipped.
See download attachment below.
EQ in the image below is in the deactivated state.

The folder contains the two folders which you can place into the Animations folder for the skin once unzipped.
See download attachment below.
EQ in the image below is in the deactivated state.

You do not have the required permissions to view the files attached to this post.
KVR S1-Thread | The Intrancersonic-Design Source > Program Resource | Studio One Resource | Music Gallery | 2D / 3D Sci-fi Art | GUI Projects | Animations | Photography | Film Docs | 80's Cartoons | Games | Music Hardware |
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- KVRAF
- Topic Starter
- 6780 posts since 17 Dec, 2009
i'd be happy to!Urs wrote: Tue Jun 14, 2022 8:24 pm (we should involve Plugmon and you, Ploki, in the discussion on how to approach panes with > 32 layers... like... unlimited numbers... but still a way to mask themes that objects in a pane can be on multiple layers...)
v0.9.6 (last uploaded) and v0.9.7 only differ in inactive steps sequencer dimmingTHE INTRANCER wrote: Tue Jun 14, 2022 8:19 pm I think uploading a new version with the fonts fixed in the sequencer for Windows users would help a lot because it's pretty ugly the way it is atm.
THE INTRANCER wrote: Wed Jun 15, 2022 12:56 am In Photoshop I redesigned the FX grid, on and off buttons, so they are much easier to read. Increased font size and made the text white.
The folder contains the two folders which you can place into the Animations folder for the skin once unzipped.
See download attachment below.
EQ in the image below is in the deactivated state.
![]()
imo a bit heavy handed, because it becomes the whitest most high contrast element of the whole skin. Aside the module labels at top on some color themes, there's not much of pure white in the skin otherwise.

