Will scripting with Melda ever be a thing?

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We have alot of talented coders and people that could definitely get deeper and make more complex colossal creations, if they were able to script.

Any chance this could be a thing in the next few years? Something like Blue Cats PlugNscript?

As always thanks V.

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At some point perhaps. I wish there was time for that...
Vojtech
MeldaProduction MSoundFactory MDrummer MCompleteBundle The best plugins in the world :D

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+1, I would also like to have scripting available in the Meldaverse. Given the complexity of the stuff as well as the object-oriented nature of plugin development which gives a lot of structure, this seems like a logical step.

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Maybe Lua ?

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noizejoy wrote: Sun Jun 27, 2021 11:36 pm Maybe Lua ?
I thought so, too. Or Python.

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ralfrobert wrote: Mon Jun 28, 2021 5:51 am
noizejoy wrote: Sun Jun 27, 2021 11:36 pm Maybe Lua ?
I thought so, too. Or Python.
+1
yeah, this would rock!

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LuaJit would be cool like in Protoplug.
I've recently built a AmplitudeShaper based on Catmull-Rom splines with it... that was a fun exercise.
viewtopic.php?p=8252889#p8252889

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+1 for LUA

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Does MSF has scripting support? If not it's probably the last missing bit for instrument creators to switch from Kontakt to MSF :)

Masi

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Possibly some scripting in Mxxx 😁

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I would never get music done if Melda integrated scripting. +1.

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Reaper JSFX is your best bet for developing audio processing plugins. If Melda could load VSTs this would likely be the best path but that starts getting a little recursive. I do wish MDrummer could load VSTs, as it is, I have to do separate outs to get the processing I want, which is well supported by most (all) DAWs.

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+100 for lua

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