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PRODUCTS Alter/Ego Bidule chipcrusher chipsounds chipspeech chipsynth MD chipsynth PortaFM sforzando
PRODUCTS Alter/Ego Bidule chipcrusher chipsounds chipspeech chipsynth MD chipsynth PortaFM sforzando
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- KVRian
- 928 posts since 3 Aug, 2001 from Montreal
sigh.
That segment of the ADSR wont matter if Sustain is zero.
We show on the UI what the chip _really_ outputs. if that segment makes no difference to the ADSR calculations, it will not show on the UI.
Also the last step is always "infinite". It stalls the whole ADSR. Its what the chip does and we tried our best to show what it really output depending on what the user entered.
You can use other FM synths if that bothers you.
That segment of the ADSR wont matter if Sustain is zero.
We show on the UI what the chip _really_ outputs. if that segment makes no difference to the ADSR calculations, it will not show on the UI.
Also the last step is always "infinite". It stalls the whole ADSR. Its what the chip does and we tried our best to show what it really output depending on what the user entered.
You can use other FM synths if that bothers you.
David Viens, Plogue Art et Technologie Inc. Montreal.
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- KVRAF
- 37375 posts since 14 Sep, 2002 from In teh net
Yes, a wrapped versionperpetual3 wrote: Mon Aug 01, 2022 2:31 pmModel 15 is vst3?aMUSEd wrote: Mon Aug 01, 2022 2:06 pm Great I'll try it - it's auv3 but I see Bidule now supports that (although my 2 auv3 Moog synths - Animoog Z and Model 15 - don't seem to show except the wrapped VST3 versions)
The auv3 works better though - but for some reason Bidule ignores it
- KVRAF
- 1720 posts since 21 Sep, 2007 from USA
Could the ADSR controls be re-implemented as some type of sliders, instead of as knobs?davidv@plogue wrote: Mon Aug 01, 2022 12:49 pm The MD Operator ADSR knobs are really a pain
EDIT: We just looked over this and maybe found a way to make it a bit smoother in a future update

[Core i7 8700 | 32GB DDR4 | Win11 x64 | Studio One 7 Pro | WASAPI ]
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- KVRian
- 928 posts since 3 Aug, 2001 from Montreal
Sliders, knobs wont matter. The resulting 32 possible values are not linear. I guess we could remove the display completely.
David Viens, Plogue Art et Technologie Inc. Montreal.
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- KVRian
- 1241 posts since 25 Jan, 2017
The display is still nice to have
If, as you earlier said, there's a chance to smooth the mouse movements throughout the values, it's a welcome update.
Otherwise, I mean, it still works good and very precise with the mouse-wheel and the stepped increments.
If, as you earlier said, there's a chance to smooth the mouse movements throughout the values, it's a welcome update.
Otherwise, I mean, it still works good and very precise with the mouse-wheel and the stepped increments.
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- KVRAF
- 1724 posts since 10 Feb, 2008 from Berlin, Germany
I wasn't talking about the graphical presentation of the curve, or how the envelope actually reacts to the position of the knob.davidv@plogue wrote: Mon Aug 01, 2022 5:47 pm sigh.
That segment of the ADSR wont matter if Sustain is zero.
We show on the UI what the chip _really_ outputs. if that segment makes no difference to the ADSR calculations, it will not show on the UI.
I was talking about how the knob reacts to the position of the mouse.
As you can see in my clip, in the beginning you turn the knob as soon as you move the mouse. But then somehow the point around which you can move the knob gets shiftet more and more away from the knob.
Also the distance to move the knob from 0 to full (or back) is rather small (and I think also not constant).
And then in the end, where I move the D knob, you can also see how the knob sometimes jitters back and forth while I go slowly up-down.
That's what I meant in my first post. That tiny left-right-movement I make while going up-down has such a big influence, that it makes it hard to hit certain numbers.
Also (again):
Shift is not doing what it's supposed to do on the ADSDR knobs.
It's not giving finer control. And it's even making the knob jump, if you add it, while you're already turning the knob.
(It jumps back to where it was, when you started to turn the knob.)
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- KVRer
- 11 posts since 16 Oct, 2017
As someone getting their feet wet with chiptunes, I'd love to hear your advice on this: should I wait for Chipsounds 2.0 or buy it now?
Wait for 2.0: ETA unknown
Buy it now: upgrade pricing policy unknown
Wait for 2.0: ETA unknown
Buy it now: upgrade pricing policy unknown
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- KVRian
- 928 posts since 3 Aug, 2001 from Montreal
I'll make it easy for you. chipsounds 2.0 will not happen. The plan was quickly changed to a separate chipsynth for each system. Starting with stuff that we had not previously covered. (FM, SNES, etc)xrch wrote: Thu Aug 04, 2022 4:31 pm As someone getting their feet wet with chiptunes, I'd love to hear your advice on this: should I wait for Chipsounds 2.0 or buy it now?
Wait for 2.0: ETA unknown
Buy it now: upgrade pricing policy unknown
Each of those systems has unique limitations, signal workflow, preset types and song format. The only way to fix some compromises initially made for chipsounds was to let each system shine in its own dedicated thing. Also we can concentrate even more on each in terms of accuracy, take the time to give the platform justice.
I currently do not see a concrete end to the synth line. Just in my head I see something like 10 more chipsynths we can do, so no telling if/ever there will be a "suite" package. Sounds cool though.
Cheers
David Viens, Plogue Art et Technologie Inc. Montreal.
https://bsky.app/profile/plgdavid.bsky.social
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- KVRian
- 687 posts since 29 Nov, 2002 from Finland
Yeah, I can confirm this behaviour. Only seems to happen with the ADSR knobs in MD. If I grab any of the ADSR knobs, then move my mouse around the screen for a moment with the mouse button held down, now the "active" area where the knob actually turns could be just about anywhere on my monitor. With any other knob, the active area always stays right on top / around the knob. I'm using Logic on Mac (obviously), everything is the latest version.Nokenoku wrote: Mon Aug 01, 2022 9:34 pm As you can see in my clip, in the beginning you turn the knob as soon as you move the mouse. But then somehow the point around which you can move the knob gets shiftet more and more away from the knob.
Also the distance to move the knob from 0 to full (or back) is rather small (and I think also not constant).
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- KVRian
- 928 posts since 3 Aug, 2001 from Montreal
Funny how FC was the first announced and will ship last in the ones that were announced.
C64 is next. We are deeply focussed on it.
David Viens, Plogue Art et Technologie Inc. Montreal.
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https://plogue.com
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https://plogue.com
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- KVRAF
- 9578 posts since 5 Aug, 2009
best newsdavidv@plogue wrote: Thu Aug 04, 2022 8:29 pmFunny how FC was the first announced and will ship last in the ones that were announced.
C64 is next. We are deeply focussed on it.
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- KVRer
- 11 posts since 16 Oct, 2017
Thank you for your willingness to share a sneak peek of your plans, David!davidv@plogue wrote: Thu Aug 04, 2022 4:48 pmI'll make it easy for you. chipsounds 2.0 will not happen. The plan was quickly changed to a separate chipsynth for each system. Starting with stuff that we had not previously covered. (FM, SNES, etc)xrch wrote: Thu Aug 04, 2022 4:31 pm As someone getting their feet wet with chiptunes, I'd love to hear your advice on this: should I wait for Chipsounds 2.0 or buy it now?
Wait for 2.0: ETA unknown
Buy it now: upgrade pricing policy unknown
Each of those systems has unique limitations, signal workflow, preset types and song format. The only way to fix some compromises initially made for chipsounds was to let each system shine in its own dedicated thing. Also we can concentrate even more on each in terms of accuracy, take the time to give the platform justice.
I currently do not see a concrete end to the synth line. Just in my head I see something like 10 more chipsynths we can do, so no telling if/ever there will be a "suite" package. Sounds cool though.
Cheers
That definitely makes the decision easier for me! I fully support the vision of a suite of separate emus, such a product lineup is easier to grasp for me as a noob customer. Glad to know it makes technical sense from the dev's perspective too.
Looking forward to your future work!
- KVRian
- 1241 posts since 25 Jan, 2017
This was the last public update on the matter.Caine123 wrote: Thu Aug 04, 2022 8:36 pmbest newsdavidv@plogue wrote: Thu Aug 04, 2022 8:29 pmFunny how FC was the first announced and will ship last in the ones that were announced.
C64 is next. We are deeply focussed on it.! any ETA yet?
https://twitter.com/plgDavid/status/1546549683199303680
I'm looking forward to both C64 and FC chipsynths

