Zebra 3 and Zebra Legacy
- KVRAF
- 8237 posts since 22 Sep, 2008 from Windsor. UK
Really looking forward to Z3 when it drops.
Is it safe to assume that Zebra Legacy appears after Z3 arrives? Great news that current Z2 owners will obtain the benefits of DarkZ! Thanks for that!
Is it safe to assume that Zebra Legacy appears after Z3 arrives? Great news that current Z2 owners will obtain the benefits of DarkZ! Thanks for that!
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- KVRian
- 697 posts since 9 Dec, 2021
Understandable,1 more question,whats the visual game gonna be like for z3,Vital for example. filters responses,waveforms,modulations,... are all animated,super intuitive to see whats going on and great for deciphering complex presets. Also drag n drop,imo those 2 features should be a standard now for modern synth,especially complex synths like zebraUrs wrote: Sun Jul 31, 2022 8:26 amHehehe, I don't think I have made that commitment...TENETfanboy wrote: Sun Jul 31, 2022 1:50 amI believe this has already been confirmed as a yesjtsterays wrote: Sat Jul 30, 2022 5:58 pm Will Z3 have drawable curves for envs and lfos like serum without using MSEG?
If LFOs and envelopes had drawable curves, we wouldn't need MSEGs. But then, both envs and LFOs would need to be a lot more complex, have more controls, take more screen estate, probably be tabbed away (like in Serum) and make Zebra a whole lot more complicated to use even if the drawable shapes were not needed.
Therefore, MSEGs in Zebra serve as complex envelopes, LFOs and in future probably also as mapping devices. Keeps ends and LFOs lean, provides complexity when needed, and only when needed.
Also just 1 small request,please add dragging to change octave,tuning,unison voices,....instead of opening a long ass vertical tab that literally takes all of my screen. Izmo already did it for hive,so i assume it should be pretty easy to do. (i know i can scroll wheel but its alot faster to drag)
Sorry for lots of words,im just really excited
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- KVRAF
- 2296 posts since 23 May, 2012 from London
Hive and RePro both have Drag n Drop modulation, so it stands to reason that Z3 will have it too.
Always Read the Manual!
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- KVRian
- 724 posts since 15 Feb, 2012 from France
u-he synths’ UX is pretty much perfect so I’m not worrying one bit about Z3’s UI and ergonomics. Just imagining Zebra 2 being updated to v3 with all the tech developed since Diva and all the new tech Urs has mentioned lately makes me happy and tremendously impatient.
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- KVRian
- 886 posts since 14 May, 2014
Does this mean that, at some point, Hive and Bazille were modeling a specific synth(s) and then sacrificed some authenticity to get to be CPU friendly as it is today? or were the filters always wholly original with no attachment to anything in the real world?Filter modelling technologies which rival Diva in terms of “beef” but use significantly less CPU by sacrificing a tiny bit of authenticity: Filters don’t really need to sound 100% like this or that synth if they still sound GREAT. Good examples are already in Hive, Bazille and Repro.
- u-he
- Topic Starter
- 30188 posts since 8 Aug, 2002 from Berlin
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gentleclockdivider gentleclockdivider https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=203660
- Banned
- 6787 posts since 22 Mar, 2009 from gent
Am I the only one who thinks that these animated guid are distracting ?
When you steer you car- bike to the left , do you really need a reminder that you’re steering left ?
These overanimated guis are too taxing on the cpu , and not everybody has (needs ) a gaming pc+gpu.
When you steer you car- bike to the left , do you really need a reminder that you’re steering left ?
These overanimated guis are too taxing on the cpu , and not everybody has (needs ) a gaming pc+gpu.
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Soul calibrating ..frequencies
Soul calibrating ..frequencies
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- KVRian
- 697 posts since 9 Dec, 2021
Doesnt have to be overranimated tho ,just some animated knob modulations,waveforms and that already is enough to make the plugin better. On the performance side all of it are handled by the gpu,i doubt these small graphic animations would affect performance even on a intergrated gpu, even if it did, its 2022 now, im sure its not that hard to make a setting to toggle it off. Distracting or not is up to the graphic designersgentleclockdivider wrote: Tue Aug 09, 2022 2:17 pm Am I the only one who thinks that these animated guid are distracting ?
When you steer you car- bike to the left , do you really need a reminder that you’re steering left ?
These overanimated guis are too taxing on the cpu , and not everybody has (needs ) a gaming pc+gpu.
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- KVRist
- 91 posts since 29 Apr, 2022
Personally I like them, makes it feel more alive to me and also gives me a better idea of what’s actually going on sonicallygentleclockdivider wrote: Tue Aug 09, 2022 2:17 pm Am I the only one who thinks that these animated guid are distracting ?
When you steer you car- bike to the left , do you really need a reminder that you’re steering left ?
These overanimated guis are too taxing on the cpu , and not everybody has (needs ) a gaming pc+gpu.
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- KVRian
- 724 posts since 15 Feb, 2012 from France
Nope you’re not. I think Hive 2 shows what happens wrt modulation perfectly though. Aalto too. Otherwise it’s most of times way to flashy and distracting.gentleclockdivider wrote: Tue Aug 09, 2022 2:17 pm Am I the only one who thinks that these animated guid are distracting ?
- KVRian
- 643 posts since 28 Oct, 2010
I was also in the camp of hating animations... I mean I have my ears, what else do I need?
But after using PhasePlant I've changed my mind a bit. There are situations where animations can be helpful like when you send multiple modulations to the same parameter or when using modulation "sidechain".
I still hate animations in synths like Pigments though which are all over the place and can't be hidden.
In any case, the performance impact should be negligible with GPU acceleration. And it shouldn't be too complicated to implement a setting to turn them off for people that hate them.
But after using PhasePlant I've changed my mind a bit. There are situations where animations can be helpful like when you send multiple modulations to the same parameter or when using modulation "sidechain".
I still hate animations in synths like Pigments though which are all over the place and can't be hidden.
In any case, the performance impact should be negligible with GPU acceleration. And it shouldn't be too complicated to implement a setting to turn them off for people that hate them.
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- KVRian
- 1115 posts since 6 Jul, 2009
Generally I agree, mere eye-candy is a waste of resources (one of the problems I have with some Arturia GUIs, for example). But animations can be useful and informative, such as knowing what point in a timeline has been reached by a complex modulation (especially if coordinating modulators), or what is the shape of a waveform over time (I have oscilloscopes at hand constantly).gentleclockdivider wrote: Tue Aug 09, 2022 2:17 pm Am I the only one who thinks that these animated guid are distracting ?
When you steer you car- bike to the left , do you really need a reminder that you’re steering left ?
These overanimated guis are too taxing on the cpu , and not everybody has (needs ) a gaming pc+gpu.
For me, the principle is "provide actionable information with minimum resource usage."
And just for the fun of it, using your example of needing a reminder whether or not you're steering left in your car, there's this: YOU know you are turning to the left. But what if you've accidentally triggered "turning right" to OTHER cars? Without an indicator displaying to you what you've actually triggered, you may be setting yourself and others up for a collision.
Also, I do like the option of enabling/disabling animations. I value flexibility, I suppose.
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- KVRist
- 228 posts since 14 Jun, 2020 from Adelaide, Australia
In the Zebra manual, the tips and tricks section shows how to send a modulator into a MMAP so you can see what it's doing. It looks like a few people do want this functionality.gentleclockdivider wrote: Tue Aug 09, 2022 2:17 pm Am I the only one who thinks that these animated guid are distracting ?
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- KVRist
- 448 posts since 18 Nov, 2002
What about the guitar synth side, there we will see improvements?
I think I read in the past that Zebrify will be integrated inside Zebra 3, is that correct today?
We will see a more robust pitch envelope detection?
Maybe an polyphonic version? Im using 6 instances sending the 6 strings of the guitar (via exaphonic pickups + GP10) and the results are close to the most powerful guitar synth ever.
The problem most times is that the pitch to oscilator is not very robust and stable and the results are not predictable, no matter the settings in the input section.
I hope you dont forget that amazing side of Zebra that Zebrify is.
I think I read in the past that Zebrify will be integrated inside Zebra 3, is that correct today?
We will see a more robust pitch envelope detection?
Maybe an polyphonic version? Im using 6 instances sending the 6 strings of the guitar (via exaphonic pickups + GP10) and the results are close to the most powerful guitar synth ever.
The problem most times is that the pitch to oscilator is not very robust and stable and the results are not predictable, no matter the settings in the input section.
I hope you dont forget that amazing side of Zebra that Zebrify is.
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- KVRist
- 91 posts since 29 Apr, 2022
Zebrify is just an effects plugin of the effects in Zebra, but I do hope we get a new version of Zebrify alongside Zebra 3
